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The World of Null-A / The Universe Maker

A. E. Van Vogt

The World of Null-A

It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.

The Universe Maker

Did you ever hear of the Inter-Time Society for Psychological Adjustments? Well, neither had Morton Cargill in 1953 when he accidentally killed a girl. A year later that very girl turned up, apparently alive, and announced that the mysterious society had condemned him to death! Cargill's astounding adventures began when he escaped the execution chamber to find himself in the far future. Three conflicting societies were hunting for him, to use him in their own desperate schemes. There were the Floaters, a nation of aerial vagabonds. There were the Tweeners, who dreamed of world conquest. And finally, interwoven through everything, were the sinister figures of the Shadow Men-supermen without visible substance.

The Players of Null-A

Null-A: Book 2

A. E. Van Vogt

Has also been published under the title: The Pawns of Null-A.

In this sequel to World of Null-A, Gilbert Gosseyn must learn to use both his brains and function in various bodies in order to save the universe from Enrothe Red.