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C. J. Cherryh


The Scapegoat

Alliance-Union

C. J. Cherryh

Nebula Award nominated novella. It originally appeared in the anthology Alien Stars (1985), edited by Elizabeth Mitchell. The story can also be found in the anthologies Body Armor: 2000 (1986), edited by Martin H. Greenberg, Joe Haldeman, and Charles G. Waugh and The Best Military Science Fiction of the 20th Century (2001), edtied by Harry Turtledove and Martin H. Greenberg. The story is included in the collection The Collected Short Fiction of C. J. Cherryh (2004).

Serpent's Reach

Alliance-Union: Book 1

C. J. Cherryh

The constellation of Hydri, also called the Serpent, became an undesirable destination during the era of humanity's most prolific interstellar colonization. For Hydri was under strict quarantine because it harbored an intelligent and dangerous alien race, the insectoid majat. Yet human colonies predating the quarantine did exist in this sector of space, which they called Serpent's Reach. Cut off from others of their own kind, they had their own inbred culture and special relationships with the alien majat.

Raen was the only survivor of the massacred Sul family, and she had made a pledge to devote her life to seeking vengeance for her slain clan. Her thirst for revenge would take her not only across the worlds of the Reach, but into the very center of an alien webwork that knit the stars of the forbidden constellation into a complex of interbred alien hives that no outsider could hope to unravel, and where most of humanity dared not go.

Wave Without a Shore

Alliance-Union: Book 2

C. J. Cherryh

Freedom was an isolated planet, off the spaceways track and rarely visited by commercial spacers. It wasn't that Freedom was inhospitable as planets go. The problem was that outsiders – tourists and traders – claimed the streets were crowded with mysterious characters in blue robes and with members of an alien species.

Native-born humans, however, said that was not the case. There were no such blue-robes and no aliens. Such was the viewpoint of both Herrin the artist and Waden the autocrat – until a crisis of planetary identity forced a life-and-death confrontation between the question of reality and the reality of the question...

Port Eternity

Alliance-Union: Age of Exploration: Book 1

C. J. Cherryh

Their names were Lancelot, Elaine, Percivale, Gawain, Modred, Lynette and Vivien, but they were not characters from legend. They were made people, clone servants designed to suit the fancy of their opulent owner, the Lady Dela Kirn. And they worked aboard the Maid, an anachronistic fantasy of a spaceship, decorated with swords, heraldic banners, old-looking beams masking the structural joints, and lamps that mimicked live flame.

They lived in a kind of dream, and had no idea of their origins, their prototypes in those old, old story tapes of romance, chivalry, heroism and betrayal. Until a wandering instability, a knot in time, a ripple in the between sucked them into a spatial no-man's-land from which there seemed to be no escape. And they were left alone, with the borrowed personas of their ancient namesakes, to face a crisis those venerable spirits were never designed to master.

Voyager in Night

Alliance-Union: Age of Exploration: Book 2

C. J. Cherryh

[] has been zipping through the cosmos in its asteroid-size ship for 100,000 years when it comes near to the newly constructed starstation, Endeavor. Curious about the new life forms it discovers inside the many primitive ships that dot the area, [] zeroes in on one such craft, a miner held together virtually with spit and hope, called Lindy. It is owned and operated by three humans, Rafe and Jillian Murray and Paul Gaines, who watch in terror the C-speed approach of the huge alien ship. When the Lindy is destroyed by [] and taken aboard its ship, Lindy's crew learns of an existence far other than that of true flesh and blood.

Cuckoo's Egg

Alliance-Union: Age of Exploration: Book 3

C. J. Cherryh

They named him Thorn. They told him he was of their people, although he was so different. He was ugly in their eyes, strange, sleek-skinned instead of furred, clawless, different. Yet he was of their power class: judge-warriors, the elite, the fighters, the defenders.

Thorn knew that his difference was somehow very important -- but not important enough to prevent murderous conspiracies against him, against his protector, against his caste, and perhaps against the peace of the world. But when the crunch came, when Thorn finally learned what his true role in life was to be, that on him might hang the future of two worlds, then he had to stand alone to justify his very existence.

Heavy Time

Alliance-Union: Company Wars: Book 1

C. J. Cherryh

Bird and Ben are free-runners, prowling the asteroid belt for that one major strike that will make them rich. When they come across another free-runner ship, adrift and inhabited by a half-crazy spacer named Dekker, they decide to tow him in and claim his ship for salvage. Then the body of Dekker's partner is discovered, and Bird and Ben find more than their livelihood is in danger.

Hellburner

Alliance-Union: Company Wars: Book 2

C. J. Cherryh

Lt. Ben Pollard thinks he's traded the perils of the Belt for security as an Earth-based computer jockey for United Defence Command. Then he's forced to perform a mission of mercy – and lands on an isolated, intrigue-riddled space station.

When Pollard finds himself stranded on the Sol II battle installation without his orders, I.D., and possessions, he discovers something equally disturbing. He's been named next-of-kin to a man he never wanted to even see again: Paul Dekker, a young pilot who attracts crises like dead flesh draws flies. The centerpiece of a top-secret war project, Dekker has just lost his entire crew in a mysterious freak accident and lost his mind to amnesia from an attempted suicide. Or attempted murder.

Suddenly two more faces from Dekker and Pollard's past are shanghaied to Sol II: their occasional lovers, renegade pilots Meg Kady and Sal Aboujib. Together they had once smashed the criminal cover-ups of a mining cartel. Now, they're all caught in a shadowy, deadly maze of power-mongering rivalries between UDC and Fleet Strategic Operations, the Senate and Peace Lobby, and the corporate lords of both Earth and Mars. In this subtle, dark contest with mysteries that deepen by the hour and rules that change without warning, Pollard, Kady, Aboujib and Dekker must survive kidnapping, sabotage, ambush, riots, kangaroo courts, conspiracy, and treason - only to become lab animals in the frontline of an endless war for humanity's soul. The two couples are being programmed to crew an experimental deathship no one has been able to control. And to escape the quagmire of manipulation, Pollard and his companions must master and wield the awesome power of – Hellburner.

Downbelow Station

Alliance-Union: Company Wars: Book 3

C. J. Cherryh

The Beyond started with the Stations orbiting the stars nearest Earth. The Great Circle the interstellar freighters traveled was long, but not unmanageable, and the early Stations were emotionally and politically dependent on Mother Earth. The Earth Company which ran this immense operation reaped incalculable profits and influenced the affairs of nations.

Then came Pell, the first station centered around a newly discovered living planet. The discovery of Pell's World forever altered the power balance of the Beyond. Earth was no longer the anchor which kept this vast empire from coming adrift, the one living mote in a sterile universe.

But Pell was just the first living planet. Then came Cyteen, and later others, and a new and frighteningly different society grew in the farther reaches of space. The importance of Earth faded and the Company reaped ever smaller profits as the economic focus of space turned outward. But the powerful Earth Fleet was sitll a presence in the Beyond, and Pell Station was to become the last stronghold in a titanic struggle between the vast, dynamic forces of the rebel Union and those who defended Earth's last, desperate grasp for the stars.

Merchanter's Luck

Alliance-Union: Company Wars: Book 4

C. J. Cherryh

His name was Sandor and he was the owner and entire crew of a tramp star-freighter that flew the Union planets under false papers and fake names. Her name was Allison and she was a proud but junior member of the powerful family whose mighty starship, Dublin Again, was the true queen of the spaceways. They met at Viking Station, she seeking a night’s dalliance, he desperately in search of a spacer assistant. Their fateful meeting was to lead to a record-breaking race to Pell Station, thereby catching the calculating eye of the grim commander of the Alliance battlecraft Norway, and a terrifying showdown at a deadly destination off the cosmic charts.

Rimrunners

Alliance-Union: Company Wars: Book 5

C. J. Cherryh

Meet Elizabeth Yeager, "Spacer, machinist, temp." A refugee waiting for a ship to call home, Bet Yeager was once a marine.

Now she's on the run.

Yeager has hit bottom; she's jobless, homeless, and starving on Thule, a nearly-abandoned station in the bypassed Hinder Stars. Sleeping in toilets, killing to save her body, stealing to stay alive, she feels her hopes die... until the Loki docks. It's a spook: a mercenary warship barely legitimated by Alliance documents as a freelance bounty hunter and spy vessel – a ship whose captain has no qualms about signing on a "machinist" with no papers and a shady past, not to mention murder charges hanging over her head.

But escape from Thule is no refuge, for Loki is crewed by Bet Yeager's sworn enemies. The spooks are hunting the remnant of the outlaw Earth Company fleet... fliers considered outlaws only because they lost a war... fliers from the fleet that Bet Yeager has served loyally her whole life. Now, trapped aboard a tin can in deep space where a single wrong word might give her away, Yeager must seek and destroy her old comrades without arousing the suspicions of her crewmates.

Her position will become even more precarious when she dares to defend the ship's pariah, NG Ramey. A victim unfairly, hellishly abused by Loki's sadistic Fairst Officer, Ramey is merely a pawn in a vicious struggle between shipboared factions and ambitious officers for control of the vessel. Suddenly Yeager is in the center of the conflict. Drawing attention from all sides, she has no allies, no way to fight, nowhere to hide, no way to get out. Only Fleet training and fighting skills can save Bet Yeager now.

Because once enlisted, no one leaves a spook ship alive...

Tripoint

Alliance-Union: Company Wars: Book 6

C. J. Cherryh

Merchanter Cargo Chief Marie Hawkins has never forgiven the crime, nor sought justice. Only vengeance. And, for 23 years, the Hawkins's clan ship, Sprite, has lived with her vendetta – and with her son, Tom, the boy sired in the violent assault.

Marie's attacker, Austin Bowe, is captain of the Corinthian. When both ships dock at Mariner Station, Marie vanishes and Tom searches for his mother... only to find himself trapped on Austin's ship with a half-brother he never knew he had and a crew fanatically loyal to Bowe. Now as the Corinthian flees the pursuing Sprite and a raider guns after both, the lives on board the two Merchanter ships are in the hands of Tom Hawkins. To save them all, Tom must trust his sworn enemy...

His father.

Finity's End

Alliance-Union: Company Wars: Book 7

C. J. Cherryh

With a truce declared between the major powers, war hero Captain James Robert Neihart returns to the Alliance station of Pell to reclaim one of the Merchanters' own. During the Company Wars, Finity's End had to leave a pregnant crew member on Pell and was unable to retrieve her orphaned son.

The Neiharts want their lost cousin back out of love, but also because the war has cost Finity's End a generation. No babies have been born, while half the crew – half the family – are dead, making the prodigal youth even more precious.

But Fletcher Neihart has left Pell for the planet Downbelow where, after a childhood spent in uncaring foster homes, he's found happiness working with the hisa – Downbelow's mystic, peaceful natives. He even has a beautiful girlfriend. The last thing he wants is to be dragged into space. He has no choice.

Fletcher is reunited with a home he's never seen. From having no family, he's now surrounded by kinfolk – all battle-scarred strangers more alien than the non-human hisa. Like Jeremy, the hero-worshipping twelve-year-old, JR, groomed to be a captain and growing into leadership, Madelaine, ship's attorney, and Fletcher's great-grandmother.

And the Neiharts must deal with a resentful hostage who bears their name and features, but knows nothing of their history, traditions or lives.

Meanwhile, Finity's End flies toward conflict and danger. For Captain Neihart is forging a treaty among the worlds, stations and Merchanters; and opponents will try ambush, sabotage, and murder to stop him. By journey's end, the hope for peace will depend on whether JR, Jeremy and the crew can uphold Merchanter honor; and whether Fletcher, guided by a gift from the hisa, can learn to trust... and find his true place in the universe.

At the Edge of Space

Alliance-Union: Hanan Rebellion

C. J. Cherryh

Omnibus edition of two early Cherryh novels: Brothers of Earth (1976) and Hunter of Worlds (1977):

Brothers of Earth:
The leader of the Hana was a Priestess-Ruler in a world of humanoid aliens. Yet she was more closely related to her human prisoner, Kurt Morgan, though their star nations had been bitter enemies for two thousand years. She granted Kurt Moragn his lfie, but for a price: that he remain indebted to his captors, immersed in an alien environment which threatened to drive him mad. Beset with doubts, Kurt accepted the terms of his capture and despite his misgivings became intrigued with his life.

For he shared something unique with his captor--both of them had survived the destruction of their worlds. And then they realized that the world on which they now lived was on the brink of a devastating war, and they were perhaps the only two sentient beings there who understood the ultimate sacrifice that might come from such a conflict. Could they save this world, or would they die with their adopted planet, humanity's orphans at the edge of space

Hunter of Worlds:
The Iduve were the most advanced spacefaring race in the galaxy. They traveled where they pleased in giant city-sized vessels, engrossed with their own affairs. The Iduve were humanoid, but they differed from Earth's own humans in one significant way: they were pure predators incapable of human emotion.

Aiela was a world-survey officer who found himself abducted to serve the Iduve clanship Ashanome. Forcibly mind-linked with two other captives, life for Aiela became wholly dedicated to the service of his captors.

But then the Ashanome came to the world of Priamos, a war-torn planet caught in a struggle between humans and the alien race known as the amaut. When she discovered that her fugitive brother was hiding there, Chimele, leader of the Ashanome, was willing to sacrifice this entire world to destroy him. And Priamos' only hope for survival lay with Aiela and his fellow captives...

Brothers of Earth

Alliance-Union: Hanan Rebellion: Book 1

C. J. Cherryh

The leader of the Hana was a Priestess-Ruler in a world of humanoid aliens. Yet she was more closely related to her human prisoner, Kurt Morgan, though their star nations had been bitter enemies for two thousand years. She granted Kurt Moragn his lfie, but for a price: that he remain indebted to his captors, immersed in an alien environment which threatened to drive him mad. Beset with doubts, Kurt accepted the terms of his capture and despite his misgivings became intrigued with his life.

For he shared something unique with his captor--both of them had survived the destruction of their worlds. And then they realized that the world on which they now lived was on the brink of a devastating war, and they were perhaps the only two sentient beings there who understood the ultimate sacrifice that might come from such a conflict. Could they save this world, or would they die with their adopted planet, humanity's orphans at the edge of space

Hunter of Worlds

Alliance-Union: Hanan Rebellion: Book 2

C. J. Cherryh

The Iduve were the most advanced spacefaring race in the galaxy. They traveled where they pleased in giant city-sized vessels, engrossed with their own affairs. The Iduve were humanoid, but they differed from Earth's own humans in one significant way: they were pure predators incapable of human emotion.

Aiela was a world-survey officer who found himself abducted to serve the Iduve clanship Ashanome. Forcibly mind-linked with two other captives, life for Aiela became wholly dedicated to the service of his captors.

But then the Ashanome came to the world of Priamos, a war-torn planet caught in a struggle between humans and the alien race known as the amaut. When she discovered that her fugitive brother was hiding there, Chimele, leader of the Ashanome, was willing to sacrifice this entire world to destroy him. And Priamos' only hope for survival lay with Aiela and his fellow captives...

The Pride of Chanur

Alliance-Union: The Chanur Series: Book 1

C. J. Cherryh

No one at Meetpoint Station had ever seen a creature like the Outsider. Naked-hided, blunt toothed and blunt-fingered, Tully was the sole surviving member of his company -- a communicative, spacefaring species hitherto unknown -- and he was a prisoner of his discoverer/ captors the sadistic, treacherous kif, until his escape onto the hani ship The Pride of Chanur.

Little did he know when he threw himself upon the mercy of The Pride and her crew that he put the entire hani species in jeopardy and imperiled the peace of the Compact itself. For the information this fugitive held could be the ruin or glory of any of the species at Meetpoint Station.

Chanur's Venture

Alliance-Union: The Chanur Series: Book 2

C. J. Cherryh

Pyanfar Chanur thought she had seen the last of Tully, the lone human who had so disrupted the peace of Meetpoint Station and gained the Chanur clan the enmity of half a dozen races as well as their own. But Tully is back, bringing with him a priceless trade contract with human space. A contract which would mean vast power, riches, and a new hornet's nest for Pyanfar and the Pride.

Two years after the events of the previous book, Pyanfar returns to Meetpoint Station with the hani spaceship The Pride of Chanur to find her comrades Goldtooth and Tully. Goldtooth advises Pyanfar to take Tully, whom the enemy kif are hunting, and head for mahen space. The mahendo'sat, on the other hand, retrieved Tully from human space and are paving the way for a fleet of human ships to open up trade with the central Compact.

But the kif and the stsho oppose the humans' presence, for fear of losing their place and influence in the Compact. The kif are themselves involved in a power struggle: two kif leaders, Akkhtimakt and Sikkukkut, are vying for the lofty position of mekt-hakkikt. Sikkukkut draws a reluctant Pyanfar into the feud, and her association with the kif puts her at odds with the han. Then, when the kif conflict spills over into hani space, all she and Tully can do is stay alive until Goldtooth and the human ships arrive.

The Kif Strike Back

Alliance-Union: The Chanur Series: Book 3

C. J. Cherryh

When the kif seized Hilfy and Tully, hani and human crewmembers of The Pride of Chanur, they issued a challenge Pyanfar, the captain of the Pride, couldn't ignore, a challenge that would take Pyanfar and her shipmates to Mkks station and into a deadly confrontation between kif, hani, mahendo'sat, and human. And what began as a simple rescue attempt soon blossomed into a dangerous game of interstellar politics, where today's ally could become tomorrow's executioner, and where methane breathers became volatile wild cards playing for stakes no oxy breather could even begin to understand...

Chanur's Homecoming

Alliance-Union: The Chanur Series: Book 4

C. J. Cherryh

When those aliens entities called "humans" sent their first exploration ship into Compact space, the traditional power alliances of the seven Compact races were catastrophically disrupted. And, giving shelter to Tully, the only surviving human, Pyanfar Chanur and her feline hani crew were pitched into the center of a galactic maelstrom, becoming key players in a power game which could cause an intersteller war, or bring the last hope for peace between eight barely compatible alien races.

Chanur's Legacy

Alliance-Union: The Chanur Series: Book 5

C. J. Cherryh

Hilfy Chanur, young captain of the merchant ship Chanur's Legacy, accepts a commission from a dignitary on the planet Meetpoint to deliver a religious artifact to nearby Urtur Station. The arrangement soon becomes a tangle of interstellar intrigue as Hilfy and her crew battle kidnappers, assassins, and smooth politicians while fighting their own inborn prejudices.

The Faded Sun: Kesrith

Alliance-Union: The Faded Sun Trilogy: Book 1

C. J. Cherryh

This is the story of three people: Sten Duncan, a soldier of humanity; Niun, last warrior of the mri, humanity's enemies; and Melein, priestess-queen of the final fallen mri stronghold. It is the story of two mighty species fighting for a galaxy, humanity driving out from Earth, and the enigmatic regul struggling to hold their stars with mri mercenaries. It is a story of diplomacy and warfare, of conspiracy and betrayal, and of three flesh-and-blood people who found themselves thrown together in a life-and-death alliance.

The Faded Sun: Shon'jir

Alliance-Union: The Faded Sun Trilogy: Book 2

C. J. Cherryh

Sten Duncan had saved the lives of the last warrior and the last priestess-queen of mankind's enemies, the mri. He had come to understand their ways and to value their code of honor. When they planned their escape and he was ordered to trap them, Sten fled into space with them instead. Far across the cosmos was their forgotten homeworld. He could help them find it--and maybe there find the secret that had eluded the military masters of Terra.

The Faded Sun: Kutath

Alliance-Union: The Faded Sun Trilogy: Book 3

C. J. Cherryh

When the third volume begins, the regul are in a state of disarray as a result of the assassination. Duncan returns to the mri and joins them in seeking assistance from the Elee, the other surviving race of ancient Kutath. After a new Elder has risen among the regul, they renew their attack on the Mri. This time humanity acts to halt the genocide, and as a result form a new partnership with the Mri.

Alliance Rising

Alliance-Union: The Hinder Stars: Book 1

C. J. Cherryh
Jane S. Fancher

For years, the stations of the Hinder Stars, those old stations closest to Sol, have lagged behind the great megastations of the Beyond, like Pell and Cyteen. But new opportunities and fears arise when Alpha station receives news of an incoming ship with no identification. The denizens of Alpha wait anxiously for news about the outsiders, each with their own suspicions about the ship and its origins.

Ross and Fallon, crew members of the Galway, believe the unidentified ship belongs to Pell and has come to investigate another massive ship docked at Alpha, The Rights of Man. Though Rights is under the command of the Earth Company, it is not quite perfected – and its true purpose is shrouded in mystery.

James Robert Neihart, captain of Finity's End – a huge faster-than-light ship flown by one of the Merchanter Families – has heard whispers of The Rights of Man and wonders at its design and purpose, especially as Sol struggles to rival the progress of the Farther Stars. Now docked at Alpha, he must convince the crews that there is more to The Rights of Man than meets the eye.

Because the reasons behind the creation of The Rights of Man, and its true plans, could change everything – not just for Sol, but for the Hinder Stars and the Beyond itslf.

Alliance Unbound

Alliance-Union: The Hinder Stars: Book 2

C. J. Cherryh
Jane S. Fancher

When Cyteen opened up faster-than-light travel, it gave the technology for free to any ship that could reach it; and with that technology, it provided a map of jump-points, points of mass enabling starships to navigate hyperspace safely.

The map of jump-points, however, stopped with the route to Alpha - thus excluding Sol, and Earth, and the Earth Company, whose gateway to the stars was Alpha. Cyteen knew exactly what it was doing with its gift. Sol and the EC could still reach Alpha with sub-light pusher-ships as it always had - but Sol and the Earth Company no longer had any authority in the Beyond.

But Sol intends to take back control of its star-stations and stop Cyteen's unbridled expansion, however it can. To do that, they are willing to starve Alpha and concentrate their efforts on a huge FTLer capable of carrying military force.

Forty Thousand in Gehenna

Alliance-Union: Unionside: Book 1

C. J. Cherryh

When forty thousand human colonists are abandoned for political reasons on a planet called Gehenna, and re-supply ships fail to arrive, collapse seems imminent. Yet over the next two centuries, the descendants of the original colonists survive despite all odds by entering a partnership with the planet’s native intelligence – the lizard-like, burrowing calibans.

Cyteen

Alliance-Union: Unionside: Book 2

C. J. Cherryh

This multilayered epic of interstellar cabals and dark human passions is a profound exploration of genetics, environment, nurture, society, and the secrets of human intelligence.

In a futuristic world of cybernetics, two young friends become trapped in an endless nightmare of suspicion, surveillance, programmable servants, a centuries-old ruling class, and an enigmatic woman who dominates them all, in a story marked by genius, blackmail, sacrifice, murder, resurrection, the betrayal of innocence, and loyalty stronger than death.

This is the story of Ariane Emory: brilliant, corrupt, a genius in genetics, psychology, rape, and blackmail. She dominates the Council of Nine, as head of the Expansionist Party of the Multiworld Union, and is despot of the territory Reseune, where her laboratories create the one product essential to Cyteen: people. They are the "azi," human workers and soldiers artificially grown, computer trained, and owned by Reseune and hence by Ariane Emory. After one hundred and twenty years of life and fifty years of rule, Emory is murdered. But not for long...

This is the story of the Project: the plan to replicate Ariane Emory. Creatiing a genetic double is routine for Reseune's bio-technology, but nature is not nurture, and clones are still human beings. For the Project to succeed, Emory's followers have to subject the clone to every formative influence of the tyrant's life, keep her innocent of history, protect her from Emory's enemies, and oppress or silence anyone who might, even accidentally, disrupt the program.

This is also the story of Ari: a little girl driven to solve a mystery she can sense, but not define. A child thrown into a storm of global upheaval when her creation is made public, she inherits a stranger’s face and past, enemies and victims. She must wield her predecessor’s power to save herself, even from people she loves. And to survice, she must find out if she’s a puppet crafted by a dead megalomaniac – or the one person who can defuse a socio-genetic time bomb threatening to destroy her planet. For only Ariane Emory can save Cyteen...

Regenesis

Alliance-Union: Unionside: Book 3

C. J. Cherryh

The direct sequel to the Hugo Award- winning novel Cyteen, Regenesis continues the story of Ariane Emory PR, the genetic clone of one of the greatest scientists humanity has ever produced, and of her search for the murderer of her progenitor-the original Ariane Emory.

Murder, politics, deception, and genetic and psychological manipulation combine against a backdrop of interstellar human societies at odds to create a mesmerizing and major work in Regenesis. Who did kill the original Ariane Emory? And can her personal replicate avoid the same fate?

Those questions have remained unanswered for two decades-since the publication of Cyteen. Now in Regenesis those questions will finally be answered.

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