open
Upgrade to a better browser, please.

Search Worlds Without End

Advanced Search
Search Terms:
Award(s):
Hugo
Nebula
BSFA
Mythopoeic
Locus SF
Derleth
Campbell
WFA
Locus F
Prometheus
Locus FN
PKD
Clarke
Stoker
Aurealis SF
Aurealis F
Aurealis H
Locus YA
Norton
Jackson
Legend
Red Tentacle
Morningstar
Golden Tentacle
Holdstock
All Awards
Sub-Genre:
Date Range:  to 

Search Results Returned:  3


The Aware

Isles of Glory: Book 1

Glenda Larke

Imagine what it's like to be born citizenless in a world where citizenship is everything.

Imagine what it's like to be abandoned by the parents you can't remember before you are two years old, in a city that despises you for being a halfbreed.

Imagine what it is like to be able to see magic when others can't.

Imagine what it's like to live in the Glory Isles at a time when your archipelago is about to be discovered by another civilization from half a world away. Changes are in the wind

This is the world of The Aware.

Gilfeather

Isles of Glory: Book 2

Glenda Larke

This is an epic fantasy of politics and magic, history and truth. The Isles of Glory, caught in a maelstrom, will never be the same again. Blaze and Flame have fled Gorthan Spit and are now hunting for Morthred. Blaze and Flame know that any confrontation with the most accomplished and dangerous sorcerer known to the Glory Isles is just as likely to end in their deaths. But Morthred's ancient spell over the Dustel Islanders must be reversed, or all of the Glory Isles are at risk. Gilfeather has been banished by his people and is unwittingly caught up in Blaze and Flame's dangerous quest. He finds himself hard put just to stay alive as they brave the unknown in search of their quarry. Although Morthred seems to be always one step ahead, Blaze is relentless in her pursuit, even when it becomes clear that something is wrong with Flame. But what? And can she still be trusted?

The Tainted

Isles of Glory: Book 3

Glenda Larke

This is an epic fantasy of politics and magic, history and truth. The Isles of Glory, caught in a maelstrom, will never be the same again. In this final book of the trilogy, the islandoms of the archipelago are torn apart by change as the Keepers, under the ambitious Syr-sylv Duthrick, and the Menod, led by a conflicted Syr-Aware Ryder, battle for political ascendancy over the Isles. The alien ghemphic race are forced to take sides, ending generations of neutrality, while the social structure of citizenship collapses and the Dustel birds battle their disabilities to live in a human world. Against the backdrop of upheaval, Blaze Halfbreed struggles to rescue Flame from the terrible legacy Morthred has left behind and Kelwyn Gilfeather commits himself to the destruction of magic. And 50 years into the future, Anyara Treron sails with a Kellish fleet, seeking her own destiny and validation in the Isles of Glory.