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Throne of the Crescent Moon
The Crescent Moon Kingdoms, land of djenn and ghuls, holy warriors and heretics, Khalifs and killers, is at the boiling point of a power struggle between the iron-fisted Khalif and the mysterious master thief known as the Falcon Prince. In the midst of this brewing rebellion a series of brutal supernatural murders strikes at the heart of the Kingdoms. It is up to a handful of heroes to learn the truth behind these killings:
Doctor Adoulla Makhslood, "The last real ghul hunter in the great city of Dhamsawaat," just wants a quiet cup of tea. Three score and more years old, he has grown weary of hunting monsters and saving lives, and is more than ready to retire from his dangerous and demanding vocation. But when an old flame's family is murdered, Adoulla is drawn back to the hunter's path.
Raseed bas Raseed, Adoulla's young assistant, a hidebound holy warrior whose prowess is matched only by his piety, is eager to deliver God's justice. But even as Raseed's sword is tested by ghuls and manjackals, his soul is tested when he and Adoulla cross paths with the tribeswoman Zamia.
Zamia Badawi, Protector of the Band, has been gifted with the near-mythical power of the Lion-Shape, but shunned by her people for daring to take up a man's title. She lives only to avenge her father's death. Until she learns that Adoulla and his allies also hunt her father's killer. Until she meets Raseed.
When they learn that the murders and the Falcon Prince's brewing revolution are connected, the companions must race against time--and struggle against their own misgivings--to save the life of a vicious despot. In so doing they discover a plot for the Throne of the Crescent Moon that threatens to turn Dhamsawaat, and the world itself, into a blood-soaked ruin.
The Merman's Children
In the waning years of the Middle Ages, before Christendom had completely scoured the world of magic, both Faery and Man lived on Europe's shores. This is the story of those last days: of the halfling children of the Liri king, who were of both realms but chose the one we call the other; of how they schemed and fought for survival, hounded from the Baltic to the ice caves of Greenland to the Mediterranean coast; of how they loved and how they died.
It is the epic masterpiece, the adventure at once erotic, violent and magnificently sad, that Poul Anderson has always wanted to write.
Three Hearts and Three Lions
The gathering forces of the Dark Powers threaten the world of man. The legions of Faery, aided by trolls, demons and the Wild Hunt itself, are poised to overthrow the Realms of Light. Holger Carlsen, a bemused and puzzled twentieth-century man mysteriously snatched out of time, finds himself the key figure in the conflict. Arrayed against him are the dragons, giants and elven warriors of the armies of Chaos, and the beautiful sorceress Morgan le Fay.
On his side is a vague prophecy, a quarrelsome dwarf and a beautiful woman who can turn herself into a swan, not to mention Papillon, the magnificent battle-horse, and a full set of perfectly fitting armour, both of which were waiting for him when he entered the magical realm. The shield bears three hearts and three lions - the only clue to Holger Carlsen's true identity. Could Carlsen really be a legendary hero, the only man who can save the world?
Beowulf: A New Verse Translation (Bilingual Edition)
Composed toward the end of the first millennium, Beowulf is the elegiac narrative of the adventures of Beowulf, a Scandinavian hero who saves the Danes from the seemingly invincible monster Grendel and, later, from Grendel's mother. He then returns to his own country and dies in old age in a vivid fight against a dragon. The poem is about encountering the monstrous, defeating it, and then having to live on in the exhausted aftermath.
In the contours of this story, at once remote and uncannily familiar at the beginning of the twenty-first century, Nobel laureate Seamus Heaney finds a resonance that summons power to the poetry from deep beneath its surface. Drawn to what he has called the "four-squareness of the utterance" in Beowulf and its immense emotional credibility, Heaney gives these epic qualities new and convincing reality for the contemporary reader.
The World of Ice & Fire
George R. R. MartinLinda AntonssonElio M. Garcia, Jr.
The never-before-seen history of Westeros and the lands beyond. With hundreds of pages of all-new material from George R.R. Martin.
If the past is prologue, then George R.R. Martin's masterwork--the most inventive and entertaining fantasy saga of our time--warrants one hell of an introduction. At long last, it has arrived with THE WORLD OF ICE AND FIRE.
George R.R. Martin, in collaboration with Elio M. García, Jr. and Linda Antonsson, has written a comprehensive history of the Seven Kingdoms, featuring the epic battles, bitter rivalries, and daring rebellions that lead up to the events in the bestselling A Song of Ice and Fire series.
Collected within this volume is the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including over 170 full-colour illustrations and maps, family trees for the Houses Stark, Lannister and Targaryen, and in-depth explanations of the history and culture of Westeros.
This is the definitive companion volume to George R.R. Martin's dazzlingly conceived universe; THE WORLD OF ICE AND FIRE is indeed proof that the pen is mightier than a storm of swords.
Robin Wayne Bailey
All the fabled Seers of Greyhawk have been killed on the same night, each by their own instruments of divination. And the only unusual sign is the ominous number of black birds in the skies of late. The mystery is dumped in the lap of Garett Starlen, commander of the night shift of the City Watch, who discovers that a web of evil has been tightly drawn around the great city.
As if murder by magic were not enough, strange beasts decend on the citiznery, and the powerful Guild of Wizards is vanguished by an unseen force. Can nothing stop the deadly zalots of the Horned Society?
The Great Bazaar and Other Stories
Peter V. Brett
Humanity has been brought to the brink of extinction. Each night, the world is overrun by demons--bloodthirsty creatures of nightmare that have been hunting and killing humanity for over 300 years. A scant few hamlets and half-starved city-states are all that remain of a once proud civilization, and it is only by hiding behind wards, ancient symbols with the power to repel the demons, that they survive. A handful of Messengers brave the night to keep the lines of communication open between the increasingly isolated populace.
But there was a time when the demons were not so bold. A time when wards did more than hold the demons at bay. They allowed man to fight back, and to win. Messenger Arlen Bales will search anywhere, dare anything, to return this magic to the world.
Abban, a merchant in the Great Bazaar of Krasia, purports to sell everything a man's heart could desire, including, perhaps, the key to Arlen's quest.
In addition to the title novelette, The Great Bazaar and Other Stories contains a number of scenes not included in The Painted Man (published in the US as The Warded Man) as well as a glossary and a grimoire, making it an essential guide to one of the most exciting epic fantasy series currently being published.
Let your mind be like the eye of the hawk...
Destined from birth to serve as protector of the princess Zariya, Khai is trained in the arts of killing and stealth by a warrior sect in the deep desert; yet there is one profound truth that has been withheld from him.
In the court of the Sun-Blessed, Khai must learn to navigate deadly intrigue and his own conflicted identity... but in the far reaches of the western seas, the dark god Miasmus is rising, intent on nothing less than wholesale destruction.
If Khai is to keep his soul's twin Zariya alive, their only hope lies with an unlikely crew of prophecy-seekers on a journey that will take them farther beneath the starless skies than anyone can imagine.
C. J. Cherryh
The Lord Saukendar, Imperial sword master and stalwart supporter of the Emperor is betrayed, falsely accused of an affair with his childhood sweetheart Lady Meiya, now the Emperor's wife. Meiya is dead, and hostile forces have command of the Emperor's regency. Wounded, desperate and cut off from his supporters, Saukendar runs for the border.
In a homemade cabin high in the hills Saukendar survives crippled and alone, his warhorse Jiro and his regrets his only company, while the empire is bled by the rapacious warlords that are regent to the Emperor. Only occasional assassins dispatched by the Regent disturb his morose existence.
Taizu, a country girl from Hua locates him, demands he teach her sufficient swordsmanship to extract her revenge for her people's suffering. Despite his better judgment and strenuous efforts to discourage her, she forces him to take her on as apprentice swordswoman. Shoka, as he prefers to be known to his friends, becomes fond of the girl.
In the process of teaching her and supporting her cause, they become embroiled in the affairs of empire, becoming the spearhead of a revolt that rescues the Emperor from his Regent and his people from the clutches of the warlords.
The Order of the Pure Moon Reflected in Water
A bandit walks into a coffeehouse, and it all goes downhill from there. Guet Imm, a young votary of the Order of the Pure Moon, joins up with an eclectic group of thieves (whether they like it or not) in order to protect a sacred object, and finds herself in a far more complicated situation than she could have ever imagined.
P. Djèlí Clark
In America, demons wear white hoods.
In 1915, The Birth of a Nation cast a spell across America, swelling the Klan's ranks and drinking deep from the darkest thoughts of white folk. All across the nation they ride, spreading fear and violence among the vulnerable. They plan to bring Hell to Earth. But even Ku Kluxes can die.
Standing in their way is Maryse Boudreaux and her fellow resistance fighters, a foul-mouthed sharpshooter and a Harlem Hellfighter. Armed with blade, bullet, and bomb, they hunt their hunters and send the Klan's demons straight to Hell. But something awful's brewing in Macon, and the war on Hell is about to heat up.
Can Maryse stop the Klan before it ends the world?
The Church of Armes of the Light has battled the forces of Darkness for as long as anyone can remember. The great prophecy has foretold that a band of misfits, led by a high priestess will defeat the Dark Lord Darvezian, armed with their wits, the blessing of the Light and an artifact stolen from the merciless Spider Queen.
Their journey will be long, hard and fraught with danger. Allies will become enemies; enemies will become allies. And the Dark Lord will be waiting, always waiting...
Spiderlight is an exhilarating fantasy quest from Adrian Tchaikovsky, the author of Guns at Dawn and the Shadows of the Apt series.
Swords and Sorcery: Stories of Heroic Fantasy
L. Sprague de Camp
The Magic Ring: Deluxe Illustrated Edition
Baron Friedrich de La Motte Fouque
It is the twelfth century, the era of Richard the Lion-heart and the Third Crusade. Along the Danube, the tranquil world shared by the young squire Otto and his cousin Bertha is changed forever when they witness a knightly contest for possession of a magic ring. Soon both are drawn into a quest that transforms them and endangers all they love. The resulting adventures lead each to different paths of enchantment and peril, from the mysteries of Moorish Spain to the birthplace of Norse mythology. While navigating an ever-changing sea of allies and foes, both natural and magical, the two seek love, honor, survival, and a ring that possesses more power than either can possibly understand.
A seamless blend of medieval quest, epic fantasy, and Gothic nightmare, The Magic Ring draws on an impressive host of inspirations, such as Germanic folk tales and Icelandic sagas, Arthurian romance and Gothic horror. This novel has earned its place as a text of considerable historical significance, and yet it continues to offer an exhilarating reading experience for the modern audience. This is, after all, one of the books which Inspired Tolkien's The Lord of the Rings!
Wrath Goddess Sing
Drawing on ancient texts and modern archeology to reveal the trans woman's story hidden underneath the well-known myths of The Iliad,Maya Deane's Wrath Goddess Sing weaves a compelling, pitilessly beautiful vision of Achilles' vanished world...
The gods wanted blood. She fought for love.
Achilles has fled her home and her vicious Myrmidon clan to live as a woman with the kallai, the transgender priestesses of Great Mother Aphrodite. When Odysseus comes to recruit the "prince" Achilles for a war against the Hittites, she prepares to die rather than fight as a man. However, her divine mother, Athena, intervenes, transforming her body into the woman's body she always longed for, and promises her everything: glory, power, fame, victory in war, and, most importantly, a child born of her own body. Reunited with her beloved cousin, Patroklos, and his brilliant wife, the sorceress Meryapi, Achilles sets out to war with a vengeance.
But the gods--a dysfunctional family of abusive immortals that have glutted on human sacrifices for centuries--have woven ancient schemes more blood-soaked and nightmarish than Achilles can imagine. At the center of it all is the cruel, immortal Helen, who sees Achilles as a worthy enemy after millennia of ennui and emptiness. In love with her newfound nemesis, Helen sets out to destroy everything and everyone Achilles cherishes, seeking a battle to the death.
An innovative spin on a familiar tale, this is the Trojan War unlike anything ever told, and an Achilles whose vulnerability is revealed by the people she chooses to fight... and chooses to trust.
Belgarath the Sorcerer
David EddingsLeigh Eddings
Bestselling authors David and Leigh Eddings welcome readers back to the time before The Belgariad and The Malloreon series. Join them as they chronicle that fateful conflict between two mortally opposed Destinies, in a monumental war of men and kings and Gods.
When the world was young and Gods still walked among their mortal children, a headstrong orphan boy set out to explore the world. Thus began the extraordinary adventures that would mold that youthful vagabond into a man, and the man into the finely honed instrument of Prophecy known to all the world as Belgarath the Sorcerer.
Then came the dark day when the Dark God Torak split the world asunder, and the God Aldur and his disciples began their monumental labor to set Destiny aright. Foremost among their number was Belgarath. His ceaseless devotion was foredoomed to cost him that which he held most dear--even as his loyal service would extend through echoing centuries of loss, of struggle, and of ultimate triumph.
Polgara the Sorceress
She soars above a world of warriors, kings, and priests. The daughter of Belgarath and the shape-shifter Poledra, she has fought wars, plotted palace coups, and worked her powerful magic for three thousand years. Now, Polgara looks back at her magnificent life, in this fitting crown jewel to the saga that is the Eddings' Belgariad and Mallorean cycles.
Her hair streaked white by her father's first touch, her mind guided by a mother she will not see again for centuries, Polgara begins life in her Uncle Beldin's tower, and in the prehistorical, magical Tree that stands in the middle of the Vale. There, she first learns the reaches of her powers. There she assumes the bird shapes that will serve her on her adventures. And there she starts on the path toward her destiny as Duchess of Erat, shepherdess of the cause of good, adversary of Torak the One-Eyed Dragon God, and guardian of the world's last, best hope: the heir to the Rivan throne.
Here is the legendary life story of a woman of wit, passion, and complex emotions, a woman born of two majestic parents who could not have been more unlike one another. Ordained to make peace and make war, to gain love and lose love, Polgara lives out her family's rich prophecy in the ceaseless struggle between the Light and the Dark.
Polgara is the epic culmination of a magnificent saga, and a fitting farewell to a world which, once experienced, will never be forgotten.
The Redemption of Althalus
Mythmakers and world builders of the first order, the Eddingses spin tales that make imaginations soar. Readers have thrilled to The Belgariad and The Malloreon, magic-filled masterworks chronicling the timeless conflict between good and evil. But with those sagas brought to their triumphant conclusions, fans were left hungry for more. Now at last the wait is over. With The Redemption of Althalus, the Eddingses have created their first-ever stand-alone epic fantasy...
It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor.
Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness. On his way to steal The Book from the House at the End of the World, Althalus is confronted by a cat--a cat with eyes like emeralds, the voice of a woman, and the powers of a goddess.
She is Dweia, sister to The Gods and a greater thief even than Althalus. She must be: for in no time at all, she has stolen his heart. And more. She has stolen time itself. For when Althalus leaves the House at the End of the World, much wiser but not a day older than when he'd first entered it, thousands of years have gone by.
But Dweia is not the only one able to manipulate time. Her evil brother shares the power, and while Dweia has been teaching Althalus the secrets of The Book, the ancient God has been using the dark magic of his own Book to rewrite history. Yet all is not lost. But only if Althalus, still a thief at heart, can bring together a ragtag group of men, women, and children with no reason to trust him or each other.
Boldly written and brilliantly imagined, The Redemption of Althalus is an epic fantasy to be savored in the reading and returned to again and again for the wisdom, excitement, and humor that only the Eddingses can provide.
Dating to the ninth century BC, Homer's timeless poem still vividly conveys the horror and heroism of men and gods wrestling with towering emotions and battling amidst devastation and destruction, as it moves inexorably to the wrenching, tragic conclusion of the Trojan War. Renowned classicist Bernard Knox observes in his superb Introduction that although the violence of the Iliad is grim and relentless, it coexists with both images of civilized life and a poignant yearning for peace.
Combining the skills of a poet and scholar, Robert Fagles brings the energy of contemporary language to this enduring heroic epic. He maintains the drive and metric music of Homer's poetry, and evokes the impact and nuance of the Iliad's mesmerizing repeated phrases in what Peter Levi calls "an astonishing performance."
If the Iliad is the world's greatest war epic, the Odyssey is literature's grandest evocation of an everyman's journey through life. Odysseus' reliance on his wit and wiliness for survival in his encounters with divine and natural forces during his ten-year voyage home to Ithaca after the Trojan War is at once a timeless human story and an individual test of moral endurance.
In the myths and legends retold here, Fagles has captured the energy and poetry of Homer's original in a bold, contemporary idiom, and given us an Odyssey to read aloud, to savor, and to treasure for its sheer lyrical mastery. Renowned classicist Bernard Knox's superb introduction and textual commentary provide insightful background information for the general reader and scholar alike, intensifying the strength of Fagles's translation. This is an Odyssey to delight both the classicist and the general reader, to captivate a new generation of Homer's students.
In the sleepy English countryside at the dawn of the Victorian Era, life moves at a leisurely pace in the tiny town of Wall--a secluded hamlet so named for an imposing stone barrier that surrounds a fertile grassland. Armed sentries guard the sole gap in the bulwark to keep the inquisitive from wandering through, relaxing their vigil only once every nine years, when a market fair unlike any other in the world of men comes to the meadow.
Here in Wall, young Tristran Thorn has lost his heart to beautiful Victoria Forester. But Victoria is cold and distant--as distant, in fact, as the star she and Tristran see fall from the sky on a crisp October evening. For the coveted prize of Victoria's hand, Tristran vows to retrieve the fallen star and deliver it to his beloved. It is an oath that sends the lovelorn swain over the ancient wall, and propels him into a world that is strange beyond imagining.
But Tristran is not the only one seeking the heavenly jewel. There are those for whom it promises youth and beauty, the key to a kingdom, and the rejuvenation of dark, dormant magics. And a lad compelled by love will have to keep his wits about him to succeed and survive in this secret place where fallen stars come in many guises--and where quests have a way of branching off in unexpected directions, even turning back upon themselves in space and in time.
The Princess Bride
William Goldman's beloved novel has sold over one million copies. A movie, released twenty years ago, perfectly captured the spirit of the book and has introduced new fans to its pages ever since. In 1941 a young boy lies bedridden from pneumonia. His perpetually disheveled and unattractive father, an immigrant from Florin with terribly broken English, shuffles into his bedroom carrying a book. The boy wants to know if it has any sports. His father says, "Fencing. Fighting. Torture. Poison. True love. Hate. Revenge. Giants. Hunters. Bad men. Good men. Beautifulest ladies. Snakes. Spiders. Beasts of all natures and descriptions. Pain. Death. Brave men. Coward men. Strongest men. Chases. Escapes. Lies. Truths. Passions. Miracles." And the little boy, though he doesn't know it, is about to change forever. As Goldman says, "What happened was just this. I got hooked on the story." And coming generations of readers will, too.
She left all she knew to find who she could be...
She grows up in the wild wood, in a cave with her mother, but visions of a faraway lake drift to her on the spring breeze, scented with promise. And when she hears a traveler speak of Artos, king of Caer Leon, she decides her future lies at his court. So, brimming with magic and eager to test her strength, she breaks her covenant with her mother and sets out on her bony gelding for Caer Leon.
With her stolen hunting spear and mended armour, she is an unlikely hero, not a chosen one, but one who forges her own bright path. Aflame with determination, she begins a journey of magic and mystery, love, lust and fights to death. On her adventures, she will steal the hearts of beautiful women, fight warriors and sorcerers, and make a place to call home.
The first things to shift were the doll's eyes, the beautiful grey-green glass eyes. Slowly they swivelled, until their gaze was resting on Triss's face. Then the tiny mouth moved, opened to speak.
'What are you doing here?' It was uttered in tones of outrage and surprise, and in a voice as cold and musical as the clinking of cups. 'Who do you think you are? This is my family.'
When Triss wakes up after an accident, she knows that something is very wrong. She is insatiably hungry; her sister seems scared of her and her parents whisper behind closed doors. She looks through her diary to try to remember, but the pages have been ripped out.
Soon Triss discovers that what happened to her is more strange and terrible than she could ever have imagined, and that she is quite literally not herself. In a quest find the truth she must travel into the terrifying Underbelly of the city to meet a twisted architect who has dark designs on her family - before it's too late...
Cuckoo Song is a darkly atmospheric novel from Frances Hardinge, winner of the Branford Boase award.
Beowulf: A New Translation
Maria Dahvana Headley
Finalist for the Hugo Award for Best Related Work
This is a new, feminist translation of Beowulf by the author of The Mere Wife.
Nearly twenty years after Seamus Heaney's translation of Beowulf -- and fifty years after the translation that continues to torment high-school students around the world -- there is a radical new verse translation of the epic poem by Maria Dahvana Headley, which brings to light elements never before translated into English.
A man seeks to prove himself as a hero. A monster seeks silence in his territory. A warrior seeks to avenge her murdered son. A dragon ends it all. These familiar components of the epic poem are seen with a novelist's eye toward gender, genre, and history. Beowulf has always been a tale of entitlement and encroachment -- of powerful men seeking to become more powerful and one woman seeking justice for her child -- but this version brings new context to an old story. While crafting her contemporary adaptation, Headley unearthed significant shifts lost over centuries of translation; her Beowulf is one for the twenty-first century.
Listen to a full audio reading by SFF authors and celebrity performers at One Grand Books.
The Last Light of the Sun
Guy Gavriel Kay
In his eagerly awaited new novel, Guy Gavriel Kay turns his gaze to the northlands, brilliantly evoking the Viking, Anglo-Saxon and Celtic cultures of a turbulent age.
There is nothing soft or silken about the north. The lives of men and women are as challenging as the climate and lands in which they dwell. For generations, the Erlings of Vinmark have taken their dragon-prowed ships across the seas, raiding the lands of the Cyngael and Anglcyn peoples, leaving fire and death behind. But times change, even in the north, and in a tale woven with consummate artistry, people of all three cultures find the threads of their lives unexpectedly brought together...
Bern Thorkellson, punished for his father's sins, commits an act of vengeance and desperation that brings him face-to-face, across the sea, with a past he's been trying to leave behind.
In the Anglcyn lands of King Aeldred, the shrewd king, battling inner demons all the while, shores up his defenses with alliances and diplomacy-and with swords and arrows-while his exceptional, unpredictable sons and daughters pursue their own desires when battle comes and darkness falls in the woods.
And in the valleys and shrouded hills of the Cyngael, whose voices carry music even as they feud and raid amongst each other, violence and love become deeply interwoven when the dragon ships come and Alun ab Owyn, chasing an enemy in the night, glimpses strange lights gleaming above forest pools.
Making brilliant use of saga, song and chronicle, Kay brings to life an unforgettable world balanced on the knife-edge of change in The Last Light of the Sun.
The Dark World
Henry Kuttner's Sword and Sorcery classic returns to print at last! World War II veteran Edward Bond's recuperation from a disastrous fighter plane crash takes a distinct turn for the weird when he encounters a giant wolf, a red witch, and the undeniable power of the need-fire, a portal to a world of magic and swordplay at once terribly new and hauntingly familiar. In the Dark World, Bond opposes the machinations of the dread lord Ganelon and his terrible retinue of werewolves, wizards, and witches, but all is not as it seems in this shadowy mirror of the real world, and Bond discovers that a part of him feels more at home here than he ever has on Earth.
Nature is out of balance in the human world. The sun hasn't shone in years, and crops are failing. Worse yet, strange and hostile creatures have begun to appear. The people's survival hangs in the balance.
To solve the crisis, the oracle stones are cast, and Kaede and Taisin, two seventeen-year-old girls, are picked to go on a dangerous and unheard-of journey to Tanlili, the city of the Fairy Queen. Taisin is a sage, thrumming with magic, and Kaede is of the earth, without a speck of the otherworldly. And yet the two girls' destinies are drawn together during the mission. As members of their party succumb to unearthly attacks and fairy tricks, the two come to rely on each other and even begin to fall in love. But the Kingdom needs only one huntress to save it, and what it takes could tear Kaede and Taisin apart forever.
The exciting adventure prequel to Malinda Lo's highly acclaimed novel Ash is overflowing with lush Chinese influences and details inspired by the I Ching, and is filled with action and romance.
The Ice Dragon
George R. R. Martin
The ice dragon was a creature of legend and fear, for no man had ever tamed one. When it flew overhead, it left in its wake desolate cold and frozen land. But Adara was not afraid. For Adara was a winter child, born during the worst freeze that anyone, even the Old Ones, could remember.
Adara could not remember the first time she had seen the ice dragon. It seemed that it had always been in her life, glimpsed from afar as she played in the frigid snow long after the other children had fled the cold. In her fourth year she touched it, and in her fifth year she rode upon its broad, chilled back for the first time. Then, in her seventh year, on a calm summer day, fiery dragons from the North swooped down upon the peaceful farm that was Adara's home. And only a winter child--and the ice dragon who loved her--could save her world from utter destruction.
The Ice Dragon marks the highly anticipated children's book debut of George R.R. Martin, the award-winning author of the New York Times best-selling series A Song of Ice and Fire and is set in the same world. Illustrated with lush, exquisitely detailed pencil drawings by acclaimed artist Yvonne Gilbert, The Ice Dragon is an unforgettable tale of courage, love, and sacrifice by one of the most honored fantasists of all time.
The story originally appeared in the anthology Dragons of Light (1980), edited by Orson Scott Card. The 2006 edition is a slightly rewritten version to make it suitable for a younger audience.
The Forgotten Beasts of Eld
Patricia A. McKillip
Sixteen when a baby is brought to her to raise, Sybel has grown up on Eld Mountain. Her only playmates are the creatures of a fantastic menagerie called there by wizardry. Sybel has cared nothing for humans, until the baby awakens emotions previously unknown to her. And when Coren--the man who brought this child--returns, Sybel's world is again turned upside down.
The Outlaws of Sherwood
Robin Longbow is a sub-apprentice forester in Sherwood Forest, barely eking out a living-and barely able to control his temper when he is confronted by the taunts of the Chief Forester's favorite. One careless shot, and he has killed the man. From then on, Robin is on the run-but he is not alone. Joined first by his friends Much and Marian, then by more and more people who despise the Norman lords who tax them blind, Robin builds a community of Saxon outlaws deep in Sherwood who risk the gallows and the sword for the sake of justice and freedom.
The Ship of Ishtar
Explorer John Kenton returns from a lifetime of wanderings and the wreckage of World War I to discover a mysterious block of Babylonian basalt containing a crystal model of an ancient ship - the Ship of Ishtar! The sultry magic of the fabled ship draws Kenton into its dreamworld, where a strange crew plucked from the ages sails in a lushly imagined mystical seascape. At the fore of the ship is Sharane, beautiful, proud, luxurious priestess instilled with the power of Ishtar, goddess of Love, Wrath, and Vengeance. On the prow broods inhuman Klaneth, infused with the essence of Negal, god of the Underworld. Kenton finds himself in a cosmic struggle of wills between them - sixty centuries in the making! Will he claim Sharane and take command of the Ship of Ishtar, or will its mysterious power take command of him?
Joanna Ruth Meyer
Echo Alkaev's safe and carefully structured world falls apart when her father leaves for the city and mysteriously disappears. Believing he is lost forever, Echo is shocked to find him half-frozen in the winter forest six months later, guarded by a strange talking wolf- the same creature who attacked her as a child. The wolf presents Echo with an ultimatum: if she lives with him for one year, he will ensure her father makes it home safely. But there is more to the wolf than Echo realizes.
In his enchanted house beneath a mountain, each room must be sewn together to keep the home from unraveling, and something new and dark and strange lies behind every door. When centuries-old secrets unfold, Echo discovers a magical library full of books- turned-mirrors, and a young man named Hal who is trapped inside of them. As the year ticks by, the rooms begin to disappear and Echo must solve the mystery of the wolf's enchantment before her time is up otherwise Echo, the wolf, and Hal will be lost forever.
The Song of Achilles
Greece in the age of Heroes. Patroclus, an awkward young prince, has been exiled to the kingdom of Phthia. Here he is nobody, just another unwanted boy living in the shadow of King Peleus and his golden son, Achilles.
Achilles, 'best of all the Greeks', is everything Patroclus is not — strong, beautiful, the child of a goddess — and by all rights their paths should never cross. Yet one day, Achilles takes the shamed prince under his wing and soon their tentative companionship gives way to a steadfast friendship. As they grow into young men skilled in the arts of war and medicine, their bond blossoms into something far deeper — despite the displeasure of Achilles's mother Thetis, a cruel and deathly pale sea goddess with a hatred of mortals.
Fate is never far from the heels of Achilles. When word comes that Helen of Sparta has been kidnapped, the men of Greece are called upon to lay siege to Troy in her name. Seduced by the promise of a glorious destiny, Achilles joins their cause. Torn between love and fear for his friend, Patroclus follows Achilles into war, little knowing that the years that follow will test everything they have learned, everything they hold dear. And that, before he is ready, he will be forced to surrender his friend to the hands of Fate.
Elric of Melniboné is the haunted, treacherous and doomed albino sorcerer-prince. An introspective weakling in thrall to his black-bladed, soul-eating sword, Stormbringer, he is yet a hero whose bloody adventures and wanderings through brooding, desolate lands leads inexorably to his decisive intervention in the war between the forces of Law and Chaos.
This volume brings together The Stealer of Souls and Stormbringer, the first two published books of Elric's adventures, and confirms Michael Moorcock's place as one of the most important fantasy writers of our time.
Princess Floralinda and the Forty Flight Tower
When the witch built the forty-flight tower, she made very sure to do the whole thing properly. Each flight contains a dreadful monster, ranging from a diamond-scaled dragon to a pack of slavering goblins. Should a prince battle his way to the top, he will be rewarded with a golden sword - and the lovely Princess Floralinda.
But no prince has managed to conquer the first flight yet, let alone get to the fortieth.
In fact, the supply of fresh princes seems to have quite dried up.
And winter is closing in on Floralinda...
Daughter of Necessity
By day she crafts; by night she unmakes. Surely somewhere, in all the myriad crossings of the threads, there is a future in which all will be well. Marie Brennan offers an intriguing new spin on a classic tale.
This story is included in the anthology Worlds Seen in Passing: Ten Years of Tor.com Short Fiction (2018), edited by Irene Gallo.
Read the full story at Tor.com.
Andre Norton brings to new life the legendary King Arthur and the wizard Merlin in the light of modern knowledge of a lost period of history and today's understanding of science and interplanetary communication. Yet, as in all Norton's wonder novels, this is a fabulous adventure in fantasy.
Here is Merlin, half star-born, gifted with the advice of an alien intelligence, given the task of renewing civilization and starting humanity again up the ladder to the stars. Here is Arthur, unaware of his stellar heritage, and here, too, is the Lady of the Lake, akin to Merlin in that she is also a listener to the music of the spheres and obedient to a celestial command post.
Gerald W. PageHank Reinhardt
The Shape of Fantasy: Investigating the Structure of American Heroic Epic Fantasy
The Shape of Fantasy is an in-depth look at Heroic Epic Fantasy. It depicts structural and narrative patterns with models stemming from science and philosophy. Although Fantasy Fiction is generally defined by its impossibility, Fantasy Fiction not an illogical form. It is, in fact, governed by a sense of rules and structure, one that reflects our current understanding of space-time and cosmology. These models are an integral part of the structure of Heroic Epic Fantasy itself. Thus, this book introduces new ways of perceiving current productions of the Fantasy genre. In doing so, it also explores how Fantasy Fiction exhibits a conscious awareness of its own form.
A missing eye.A broken wing.A stolen country.
The last job didn't end well.
Years go by, and scars fade, but memories only fester. For the animals of the Captain's company, survival has meant keeping a low profile, building a new life, and trying to forget the war they lost. But now the Captain's whiskers are twitching at the idea of evening the score.
Race to the Sun
Lately, seventh grader Nizhoni Begay has been able to detect monsters, like that man in the fancy suit who was in the bleachers at her basketball game. Turns out he's Mr. Charles, her dad's new boss at the oil and gas company, and he's alarmingly interested in Nizhoni and her brother, Mac, their Navajo heritage, and the legend of the Hero Twins. Nizhoni knows he's a threat, but her father won't believe her.
When Dad disappears the next day, leaving behind a message that says "Run!", the siblings and Nizhoni's best friend, Davery, are thrust into a rescue mission that can only be accomplished with the help of Diné Holy People, all disguised as quirky characters.
Their aid will come at a price: the kids must pass a series of trials in which it seems like nature itself is out to kill them. If Nizhoni, Mac, and Davery can reach the House of the Sun, they will be outfitted with what they need to defeat the ancient monsters Mr. Charles has unleashed. But it will take more than weapons for Nizhoni to become the hero she was destined to be...
Timeless themes such as the importance of family and respect for the land resonate in this funny, fast-paced, and exciting quest adventure set in the American Southwest.
The Shadow War of the Night Dragons, Book One: The Dead City: Prologue
Old Man's War author John Scalzi's sendup of the heroic fantasy genre was a finalist for the Hugo Award for Best Short Story.
This was Tor.com's April Fool's Day Joke in 2011. The title was chosen based on the statistically-most-used words in Fantasy novels. Fun Fact: Scalzi's agent actually received a call from someone in Hollywood, wanting to buy the option on this "novel" for a movie.
Read the full story for free at Tor.com.
Watch Hugo-nominated Fan Writer "Mark Reads" Oshiro's hilarious video reading of this story here. (PG for profanity)
When the King Comes Home
Good King Julian of Aravis has been dead for two hundred years, but his kingdom still misses him. The current occupant of the throne is old and witless and has no heir. The true ruler of Aravis is the powerful Prince Bishop, who controls both church and state.
When the King comes home, all wishes will be granted.
Hail Rosmer wants to be an artist-not an ordinary artist, but a great artist, as great as the fabled Maspero, who painted the famous Archangel altarpiece in the Palace of Aravis and made Good King Julian's crown.
When the King comes home, all dreams will be made real.
One day, Hail sees a man catching fish from the river and eating it raw. The man's clothes are antique in fashion. He looks exactly like King Julian of Aravis. And there begins an adventure that takes Hail and her enigmatic companion from palace to wilderness to battlefield and teaches her, and the rest of Aravis, what happens when the King comes home in sober reality.
Beowulf: A Translation and Commentary
J. R. R. TolkienChristopher Tolkien
The translation of Beowulf by J.R.R. Tolkien was an early work, very distinctive in its mode, completed in 1926: he returned to it later to make hasty corrections, but seems never to have considered its publication. This edition is twofold, for there exists an illuminating commentary on the text of the poem by the translator himself, in the written form of a series of lectures given at Oxford in the 1930s; and from these lectures a substantial selection has been made, to form also a commentary on the translation in this book.
From his creative attention to detail in these lectures there arises a sense of the immediacy and clarity of his vision. It is as if he entered into the imagined past: standing beside Beowulf and his men shaking out their mail-shirts as they beached their ship on the coast of Denmark, listening to the rising anger of Beowulf at the taunting of Unferth, or looking up in amazement at Grendel's terrible hand set under the roof of Heorot.
But the commentary in this book includes also much from those lectures in which, while always anchored in the text, he expressed his wider perceptions. He looks closely at the dragon that would slay Beowulf "snuffling in baffled rage and injured greed when he discovers the theft of the cup"; but he rebuts the notion that this is "a mere treasure story", "just another dragon tale". He turns to the lines that tell of the burying of the golden things long ago, and observes that it is "the feeling for the treasure itself, this sad history" that raises it to another level. "The whole thing is sombre, tragic, sinister, curiously real. The 'treasure' is not just some lucky wealth that will enable the finder to have a good time, or marry the princess. It is laden with history, leading back into the dark heathen ages beyond the memory of song, but not beyond the reach of imagination."
Sellic spell, a "marvellous tale", is a story written by Tolkien suggesting what might have been the form and style of an Old English folk-tale of Beowulf, in which there was no association with the "historical legends" of the Northern kingdoms.
The Fall of Arthur
The Fall of Arthur, the only venture by J.R.R. Tolkien into the legends of Arthur, king of Britain, may well be regarded as his finest and most skillful achievement in the use of Old English alliterative meter, in which he brought to his transforming perceptions of the old narratives a pervasive sense of the grave and fateful nature of all that is told: of Arthur's expedition overseas into distant heathen lands, of Guinevere's flight from Camelot, of the great sea battle on Arthur's return to Britain, in the portrait of the traitor Mordred, in the tormented doubts of Lancelot in his French castle.
Unhappily, The Fall of Arthur was one of several long narrative poems that Tolkien abandoned. He evidently began it in the 1930s, and it was sufficiently advanced for him to send it to a very perceptive friend who read it with great enthusiasm at the end of 1934 and urgently pressed him, "You simply must finish it!" But in vain: he abandoned it at some unknown date, though there is evidence that it may have been in 1937, the year of publication of The Hobbit and the first stirrings of The Lord of the Rings. Years later, in a letter of 1955, he said that he "hoped to finish a long poem on The Fall of Arthur," but that day never came.
Associated with the text of the poem, however, are many manuscript pages: a great quantity of drafting and experimentation in verse, in which the strange evolution of the poem's structure is revealed, together with narrative synopses and significant tantalizing notes. In these notes can be discerned clear if mysterious associations of the Arthurian conclusion with The Silmarillion, and the bitter ending of the love of Lancelot and Guinevere, which was never written.
Tales From The Perilous Realm
J. R. R. Tolkien
The definitive collection of Tolkien's classic "fairie" tales, in the vein of The Hobbit, illustrated by Oscar winner Alan Lee
Never before published in a single volume, Tolkien's four novellas (Farmer Giles of Ham, Leaf by Niggle, Smith of Wootton Major, and Roverandom) and one book of poems (The Adventures of Tom Bombadil) are gathered together for the first time, in a fully illustrated volume. This new, definitive collection of works -- which had appeared separately, in various formats, between 1949 and 1998 -- comes with a brand-new foreword and endmatter, and with a series of detailed pencil illustrations by Alan Lee, in the style of his other award-winning Tolkien work, most recently in The Children of Húrin.
The book is the perfect opportunity for fans of Middle-earth to enjoy some of Tolkien's often overlooked yet most creative storytelling. With dragons and sand sorcerers, sea monsters and hobbits, knights and dwarves, this collection contains all the classic elements for Tolkien buffs of all ages.
The Tolkien Reader
Stories, poems, and commentaries by the author of The Hobbit and The Lord of the Rings
FARMER GILES OF HAMAn imaginative history of the distant and marvelous past that introduces the rather unheroic Farmer Giles, whose efforts to capture a somewhat untrustworthy dragon will delight readers everywhere.
THE ADVENTURES OF TOM BOMBADILA collection of verse in praise of Tom Bombadil, that staunch friend of the Hobbits in The Lord of the Rings.
TREE AND LEAFContains "On Fairy-stories," Professor Tolkien's now-famous essay on the form of the fairy story and the treatment of fantasy.
...and other dazzling works, including an introduction by Peter S. Beagle
Nettle & Bone
After years of seeing her sisters suffer at the hands of an abusive prince, Marra--the shy, convent-raised, third-born daughter--has finally realized that no one is coming to their rescue. No one, except for Marra herself.
Seeking help from a powerful gravewitch, Marra is offered the tools to kill a prince--if she can complete three impossible tasks. But, as is the way in tales of princes, witches, and daughters, the impossible is only the beginning.
On her quest, Marra is joined by the gravewitch, a reluctant fairy godmother, a strapping former knight, and a chicken possessed by a demon. Together, the five of them intend to be the hand that closes around the throat of the prince and frees Marra's family and their kingdom from its tyrannous ruler at last.
A Treasury of Fantasy: Heroic Adventures in Imaginary Lands
Stories and Novels by the Greatest Authors of the Genre including Ursula K. Le Guin, Robert E. Howard, H.P. Lovecraft and George MacDonald.
Table of Contents:
Fifteen years ago, a young author surprised and enchanted readers with his first novel-the story of Fritti Tailchaser, a courageous tom cat in a world of whiskery heroes and villains, of feline gods and strange, furless creatures called M'an. The book was Tailchaser's Song, the author was Tad Williams. The legend was born.
Jack of Shadows
They're going to have a devil of a time trying to catch the sharpest thief in hell....
Xiran Jay Zhao
The boys of Huaxia dream of pairing up with girls to pilot Chrysalises, giant transforming robots that can battle the mecha aliens that lurk beyond the Great Wall. It doesn't matter that the girls often die from the mental strain.
When 18-year-old Zetian offers herself up as a concubine-pilot, it's to assassinate the ace male pilot responsible for her sister's death. But she gets her vengeance in a way nobody expected--she kills him through the psychic link between pilots and emerges from the cockpit unscathed. She is labeled an Iron Widow, a much-feared and much-silenced kind of female pilot who can sacrifice boys to power up Chrysalises instead?
To tame her unnerving yet invaluable mental strength, she is paired up with Li Shimin, the strongest and most controversial male pilot in Huaxia?. But now that Zetian has had a taste of power, she will not cower so easily. She will miss no opportunity to leverage their combined might and infamy to survive attempt after attempt on her life, until she can figure out exactly why the pilot system works in its misogynist way--and stop more girls from being sacrificed.
Song of the Beast
Brutal imprisonment has broken Aidan McAllister. His voice is silent, his hands ruined, his music that once offered beauty and hope to war-torn Elyria destroyed. The god who nurtured his talent since boyhood has abandoned him. But no one ever told him his crime. To discover the truth, he must risk his hard-bought freedom to unlock the mind of his god and the heart of his enemy.
A retelling of the Beowulf mythology from the perspective of Grendel, the monster who preys upon the Anglo-Saxons of Hrothgar's tribe. Grendel is a nihilist who opposes the rationalism and self-abnegation of human beings and fears the advent of the society they are attempting to construct. He is defeated by Beowulf in the end.
In the Suicide Mountains
In this wonderful fantasy, John Gardner weaves tales within tales to bring a magical world to vivid life. When three travelers on their way to the Suicide Mountains meet an enigmatic man, the Abbot of the Ancient Monastery, they begin a series of wild adventures in which they must confront mystical creatures—and come to terms with the roles fate has determined for each of them.
Superbly imagined and brimming with philosophical insight, In the Suicide Mountains is a tribute to Gardner's passion for medieval storytelling, and an unforgettable novel in its own right.
Debt of Bones
A milestone of storytelling set in the world of The Sword of Truth, Debt of Bones is the story of young Abby's struggle to win the aid of the wizard Zedd Zorander, the most important man alive.
Abby is trapped, not only between both sides of the war, but in a mortal conflict between two powerful men. For Zedd, who commands power most men can only imagine, granting Abby's request would mean forsaking his sacred duty. With the storm of the final battle about to break, both Abby and Zedd are caught in a desperate fight to save the life of a child... but neither can escape the shadow of an ancient betrayal.
With time running out, their only choice may be a debt of bones. The world-for Zedd, for Abby, for everyone-will never again be the same.
Discover why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.
John Myers Myers
Silverlock is one of the great fantasy classics.
In this richly picaresque story of a modern man's fruitful adventurings in legendary realms of gold, John Myers Myers has presented a glowing tapestry of real excitement and meaning. In essence, this is the tale of Silverlock's wanderings in the Commonwealth, the land of immortal heroes real and imagined, in search of his true destiny. In form, it is sheer headlong narrative, with occasional clangorous verses woven into its fabric. In content, it is something between a many-peopled, incident-studded story of high emprise, and a morality for our time. Always it is fresh and bold in concept, superb in its execution . . .
How A. Clarence Shandon came to the Commonwealth, exchanging his everyday name and Chicago-bound life for that of a traveler beyond time; what great ones of old legend and modern story he encountered, and to what purpose; what loves he knew and what fights he fought; what trials befell him in the Pit, and what truth he discovered when at last he won to the Hippocrene Spring -- these are matters of such crowding variety and implicit significance as the reader must discover for himself . . . And in the discovering, the literate reader will have a wonderful time. He will be amused by the wicked wit that illumines the vast panorama, and intrigued by the challenge it offers his own learning. Most of all, he will be impressed by its profound knowledge, of our cultural heritage, and stirred by its vital interpretations.
'Mancer: Book 1
A desperate father will do anything to heal his daughter in a novel where Breaking Bad meets Jim Butcher's The Dresden Files.
FLEX: Distilled magic in crystal form. The most dangerous drug in the world. Snort it, and you can create incredible coincidences to live the life of your dreams.
FLUX: The backlash from snorting Flex. The universe hates magic and tries to rebalance the odds; maybe you survive the horrendous accidents the Flex inflicts, maybe you don't.
PAUL TSABO: The obsessed bureaucromancer who's turned paperwork into a magical Beast that can rewrite rental agreements, conjure rented cars from nowhere, track down anyone who's ever filled out a form.
But when all of his formulaic magic can't save his burned daughter, Paul must enter the dangerous world of Flex dealers to heal her. Except he's never done this before - and the punishment for brewing Flex is army conscription and a total brain-wipe.
A Conjuring of Light
A Darker Shade of Magic: Book 3
V. E. Schwab
Londons fall and kingdoms rise while darkness sweeps the Maresh Empire, and the fraught balance of magic blossoms into dangerous territory while heroes struggle. The direct sequel to A Gathering of Shadows, and the final book in the Shades of Magic epic fantasy series, A Conjuring of Light sees the newly minted New York Times bestselling author V. E. Schwab reach a thrilling conclusion concerning the fate of beloved protagonists--and old foes.
A Game of Thrones
A Song of Ice and Fire: Book 1
The cold is returning to Winterfell, where summers can last decades and winters a lifetime. A time of conflict has arisen in the Stark family, as they are pulled from the safety of their home into a whirlpool of tragedy, betrayal, assassination, plots and counterplots. Each decision and action carries with it the potential for conflict as several prominent families, comprised of lords, ladies, soldiers, sorcerers, assassins and bastards, are pulled together in the most deadly game of all--the game of thrones.
A Clash of Kings
A Song of Ice and Fire: Book 2
George R. R. Martin, a writer of unsurpassed vision, power, and imagination, has created a landmark of fantasy fiction. In his widely acclaimed A Game of Thrones, he introduced us to an extraordinary world of wonder, intrigue, and adventure. Now, in the eagerly awaited second volume in this epic saga, he once again proves himself a master myth-maker, setting a standard against which all other fantasy novels will be measured for years to come.
Time is out of joint. The summer of peace and plenty, ten years long, is drawing to a close, and the harsh, chill winter approaches like an angry beast. Two great leaders--Lord Eddard Stark and Robert Baratheon--who held sway over an age of enforced peace are dead...victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns, as pretenders to the Iron Throne of the Seven Kingdoms prepare to stake their claims through tempest, turmoil, and war.
As a prophecy of doom cuts across the sky--a comet the color of blood and flame--six factions struggle for control of a divided land. Eddard's son Robb has declared himself King in the North. In the south, Joffrey, the heir apparent, rules in name only, victim of the scheming courtiers who teem over King's Landing. Robert's two brothers each seek their own dominion, while a disfavored house turns once more to conquest. And a continent away, an exiled queen, the Mother of Dragons, risks everything to lead her precious brood across a hard hot desert to win back the crown that is rightfully hers.
A Clash of Kings transports us into a magnificent, forgotten land of revelry and revenge, wizardry and warfare. It is a tale in which maidens cavort with madmen, brother plots against brother, and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside.
Against a backdrop of incest and fratricide, alchemy and murder, the price of glory may be measured in blood. And the spoils of victory may just go to the men and women possessed of the coldest steel...and the coldest hearts. For when rulers clash, all of the land feels the tremors.
Audacious, inventive, brilliantly imagined, A Clash of Kings is a novel of dazzling beauty and boundless enchantment--a tale of pure excitement you will never forget.
A Knight of the Seven Kingdoms
A Song of Ice and Fire: Dunk and Egg
Taking place nearly a century before the events of A Game of Thrones, A Knight of the Seven Kingdoms compiles the first three official prequel novellas to George R. R. Martin's ongoing masterwork, A Song of Ice and Fire. These never-before-collected adventures recount an age when the Targaryen line still holds the Iron Throne, and the memory of the last dragon has not yet passed from living consciousness.
Before Tyrion Lannister and Podrick Payne, there was Dunk and Egg. A young, naïve but ultimately courageous hedge knight, Ser Duncan the Tall towers above his rivals--in stature if not experience. Tagging along is his diminutive squire, a boy called Egg--whose true name (hidden from all he and Dunk encounter) is Aegon Targaryen. Though more improbable heroes may not be found in all of Westeros, great destinies lay ahead for these two... as do powerful foes, royal intrigue, and outrageous exploits.
Featuring more than 160 all-new illustrations by Gary Gianni, A Knight of the Seven Kingdoms is a must-have collection that proves chivalry isn't dead--yet.
Adventures of Duan Surk: Book 1
Based on the role-playing game Fortune Quest.
The novel follows 16-year-old Duan Surk, a Level 2 fighter; his pet magical lizard; princess Agnis, who is being hunted by an assassin; and the Level 16 fighter, Olba, as they embark on a quest to save Agnis's mother from a curse placed on her by the twin witches, Ogma and Samra. Throughout their quest, the group encounters such mythical creatures as the cyclops, the minotaur, the griffin, and the hydra. The greatest appeal of the novel is the nonstop action.
The Two Headed Wizard
Adventures of Duan Surk: Book 2
As Duan and Olba head to Luca Island, where the Red Dragon's treasure is allegedly hidden, Olba is taken down by food poisoning! Wealth and glory will have to wait, as the illness is just a prelude to several unexpected and potentially perilous events--including run-ins with brutal, ravenous monsters and the reappearance of Agnis!
Based on the hit role-playing game Fortune Quest.
Black Knights of the Silver-Gray Castle
Adventures of Duan Surk: Book 3
Once an inexperienced Level 3 Adventurer, Duan Surk's skill and expertise have only increased since joining up with formidable fighter, Olba October, and beautiful sorceress, Princess Agnis R. Link. The trio currently quests to find Agnis' friend, Prince Orland, but the royal Black Knights capture Olba and Duan and our heroes suddenly find themselves accused of a crime they did not commit!
Opal of Ice & Snow
Adventures of Duan Surk: Book 4
After helping Prince Charles save his kingdom, Duan sets out on another adventure, this time with Clay Judah, who wants nothing more than to become a warrior sorcerer. But when he accompanies Duan on a visit to his magic master, Opal of Ice and Snow, the journey takes a treacherous turn--waiting in the shadows is a ferocious snow monster that will disrupt the journey. Can Duan and his fellow travellers reach Opal of Ice and Snow safely?
Amberlight: Book 1
A city. A mystery. An impossible love.
Why would the Head of a great ruling House retrieve a robbed, battered victim left for dead in the streets of the legendary city of Amberlight?
Why would the oracle that guides all House-heads tell her, It matters, if he dies?
What would an outlander stripped of all memory know of cabal and coalition along the River, where Amberlight holds the monopoly of power and wealth?
What threat might he reveal to Amberlight's one, unique possession: the motherlodes of the qherrique; the pearl-rock that gives the River's rulers their most powerful tool?
What could the Head of a great House feel for a nameless stranger, that would make her risk her House and city for his sake?
Is it honor or betrayal that brings war, siege, and the ruin of their every hope?
The answers lie beyond tangles of intrigue and insurrection and brutal warfare, when in the final upheaval they both begin to understand the more-than-human mystery that first brought them together in the streets of Amberlight.
Amberlight: Book 2
Fighting doubt and convention, beset with great challenge and facing profound change, Tellurith leads her displaced House to a new beginning and a different life in Iskarda - a life that includes men and women as equals.
But the traditionalist Iskardans are outraged by Tellurith's policies and appalled by her love for two husbands: Alkhes - the rough, dark Outlander who brought Amberlight its doom - and golden Sarth, epitome of the urbane men of the Amberlight Towers.
To achieve Tellurith's dream, both must re-shape their lives. To preserve the dream, all three must journey to Dhasdein's imperial capital of Riversend and face deadly menace and perilous machination.
Amberlight: Book 3
After their shattering departure from Amberlight, Telluir House has begun to rebuild in the mountain village of Iskarda - but even there, River politics remain a threat.
When Tellurith and her consort receive the precious yet harrowing gift of a possible new form of the qherrique, only one solution offers protection for Iskarda and the qherrique both: leave Iskarda. Find the River's Source. The qherrique itself chooses Tellurith a company, of husbands, lovers, old friends and new, and their passage upRiver is accompanied by upheavals and catastrophe wherever they pass.
Nor are things quieter downRiver, or in Iskarda itself. Before she can return, everything Tellurith has worked for threatens to crumble, as war flares along the River, among the fall and liberation of states, including Amberlight. It takes revelation, sacrifice, great loss, and an impossible hope's fulfillment, to bring Tellurith and her company safely home from the Source, to a River that will never be the same again.
Anuket City: Clocktaur War: Book 1
A paladin, an assassin, a forger, and a scholar ride out of town. It's not the start of a joke, but rather an espionage mission with deadly serious stakes. A murderous band of criminals (and a scholar), are thrown together in an attempt to unravel the secret of the Clockwork Boys, mechanical soldiers from a neighboring kingdom that promise ruin to the Dowager's city.
If they succeed, rewards and pardons await, but that requires a long journey through enemy territory, directly into the capital. It also requires them to refrain from killing each other along the way!
The Wonder Engine
Anuket City: Clocktaur War: Book 2
Pull three people out of prison--a disgraced paladin, a convicted forger, and a heartless assassin. Give them weapons, carnivorous tattoos, and each other. Point them at the enemy.
What could possibly go wrong?
In the sequel to CLOCKWORK BOYS, Slate, Brenner, Caliban and Learned Edmund have arrived in Anuket City, the source of the mysterious Clockwork Boys. But the secrets they're keeping could well destroy them, before the city even gets the chance...
Arifureta, Vol. 1: From Commonplace to World's Strongest
Arifureta: Book 1
Seventeen year old Hajime Nagumo is your average, everyday otaku. However, his simple life of pulling all-nighters and sleeping in school is suddenly turned upside down when he, along with the rest of his class, is summoned to a fantasy world! They're treated like heroes and tasked with the duty of saving the human race from utter extinction. But what should have been any otaku's wet dream quickly turns into Hajime's nightmare. While the rest of his class are blessed with godlike powers, Hajime's job, Synergist, only has a single transmutation skill.
Ridiculed and bullied by his classmates for being weak, he soon finds himself in despair. Will he be able to survive in this dangerous world of monsters and demons with only a glorified blacksmith's level of strength?
Arifureta, Vol. 3: From Commonplace to World's Strongest
Arifureta: Book 3
LET'S GET TO IT, THEN!
After clearing the Reisen Labyrinth, Hajime, Yue and Shea make for the independent city-state of Fuhren, where they get roped into helping the adventurer's guild look for a missing person, leading to an unexpected reunion with someone Hajime thought he'd never see again. But that's not the only surprise encounter ahead of our hero! Soon after, the party has a run-in with a black dragon, one of the most powerful creatures in the world-and it seems like she might have a thing for Hajime, too!
Arifureta, Vol. 5: From Commonplace to World's Strongest
Arifureta: Book 5
With the addition of Kaori into their party, Hajime and his friends make for Myu's hometown, the coastal city of Erisen. While crossing the Gruen Desert, they save a young Ankajian man, Bize, from a sandworm attack. Apparently, he was searching for a cure to the mysterious disease that has struck his people. His travels led him to conclude that a mineral known as stillrock held the key to saving his country, but it can only be found inside the Grand Gruen Volcano, a labyrinth far too dangerous for most. Hajime agrees to help Bize procure some, and the party begins their quest to conquer yet another labyrinth. But along the way, they meet a most unexpected foe...
Arifureta, Vol. 6: From Commonplace to World's Strongest
Arifureta: Book 6
Hajime and his party are on the way to the Haltina Woods when they run into Heiligh's princess, Liliana. What she reveals shocks Hajime. Aiko, the teacher that Hajime owes so much, has been kidnapped. Hajime decides to alter his plans and run to her rescue. However, in order to save her, he'll need to first make it up the Divine Mountain. Awaiting him there is the toughest challenge he's faced yet. A battle with God's Apostle.
Arifureta, Vol. 7: From Commonplace to World's Strongest
Arifureta: Book 7
THE EMPIRE AWAITS!
With the battle at the capital settled, Hajime's next destination is the Empire. Together with Liliana and Kouki, he takes to the skies with his newly built airship?only to discover that the Haulia have been fighting against both the empire and the demons, and that Verbergen has been sacked. Suddenly, Hajime has a new reason to head to Hoelscher's capital!
Arifureta, Vol. 8: From Commonplace to World's Strongest
Arifureta: Book 8
Hajime struggles to understand his feelings for Shea as the party heads to the next labyrinth, the Haltina Woods. But this time, there's a challenge like no other lying in wait; the party is forced to deal with impostor doppelgangers of themselves! Will they be able to find their way through their most difficult labyrinth yet?
Arifureta, Vol. 10: From Commonplace to World's Strongest
Arifureta: Book 10
THE FINAL TRIAL
The end of Hajime's journey is finally in sight, his long-awaited dream of returning home almost in his grasp. But one last obstacle stands in their way: Yue, Shea, Tio, and Kaori must still defeat their doppelgangers before the quest can come to a close. With all of the baggage they're carrying with them, will they be able to accept themselves for who they are?
Arifureta, Vol. 11: From Commonplace to World's Strongest
Arifureta: Book 11
At long last, Hajime has conquered all seven labyrinths and crafted a way home for himself. But as he and his friends leave the Frost Caverns, they find a massive army of apostles waiting for them. Leading the pack is Freid, and he's come to invite them to the Demon Lord's castle. Though Hajime is reluctant, Freid has taken his old classmates, as well as Myu, hostage. Left with no choice, he follows Freid to the seat of the demon empire's power. What new secrets will be waiting for him there, and will he able to survive the final game Ehit has prepared for him?
Arifureta, Vol. 12: From Commonplace to World's Strongest
Arifureta: Book 12
The battle for the fate of Tortus has begun, and Hajime has made his way into the Sanctuary. Apostles, traps, and strange dimensional bubbles bar his path, but this time Hajime's ready, so he blasts through them all with ease. Eventually, the group finds itself in an abandoned city where Shizuku, Suzu, and Ryutarou cross blades, and words, with their old friends. Meanwhile, Hajime, Shea, and Tio have to deal with a powered-up Freid, as well as a new silver apostle. Will the three of them surpass their limits once more and clear this final obstacle between them and Ehit?
Axis Trilogy: Book 1
For a thousand years the Acharites have lived prosperous lives, protected by vast and insurmountable mountains and the powerful Seneschal, guardians of the mysterious Way of the Plow and intermediaries with the great god Artor.
But now Achar's security is threatened as a millennia-old prophecy predicting the return of the Forbidden Ones flares into life. An unnatural winter grips the land as the Ice Lord Gorgrael moves his armies of demonic wraiths and IceWorms south. Achar crumbles under Gorgrael's murderous onslaught: it seems that no one can stop him.
Faraday, betrothed of Achar's War Lord, Duke Borneheld, is as frightened as everyone else. While fleeing to safety with Attis, legendary leader of the Axe-Wielders and hated half-brother of Borneheld, Faraday learns that all she has been taught about her people's history has been based on lies. Leaving the company of Axis--a man she secretly loves, although it would mean his death to reveal it--Faraday embarks on a journey that will forever change both her life and those of her people.
The Broken Sword
Ballantine Adult Fantasy: Book 24
Thor has broken the sword Tyrfing so that it cannot strike at the roots of Yggdrasil, the tree that binds together earth, heaven and hell. But now the mighty sword is needed again to save the elves in their war against the trolls, and only Scafloc, a human child kidnapped and raised by the elves, can hope to persuade Bolverk the ice-giant to make Tyrfing whole again. But Scafloc must also confront his shadow self, Valgard the changeling who has taken his place in the world of men.
Hrolf Kraki's Saga
Ballantine Adult Fantasy: Book 62
Born of a treacherous love union, Hrolf Kraki rose to wild Norseland power in a storm of sorcery, blood... and glory!
Hrolf Kraki's magnificent saga is the story of an age of runes and ravishments, of blades and omens... and of a man who ruled and was ruled by an inescapable destiny.
The Books of the South
Black Company: Tales of the Black Company: Book 2
Marching south after the ghastly battle at the Tower of Charm, the Black Company is hounded by shadowy figures every inch of the way.
The game is on: the Company versus the Shadowmasters, deadly creatures that deal in darkness and sorrow.
When hope dies, there's still survival. And there's still the Black Company.
This omnibus edition collects Shadow Games, Dreams of Steel, and The Silver Spike.
Blood Heir: Book 1
Amélie Wen Zhao
In the Cyrilian Empire, Affinites are reviled. Their varied gifts to control the world around them are unnatural--dangerous. And Anastacya Mikhailov, the crown princess, has a terrifying secret. Her deadly Affinity to blood is her curse and the reason she has lived her life hidden behind palace walls.
When Ana's father, the emperor, is murdered, her world is shattered. Framed as his killer, Ana must flee the palace to save her life. And to clear her name, she must find her father's murderer on her own. But the Cyrilia beyond the palace walls is far different from the one she thought she knew. Corruption rules the land, and a greater conspiracy is at work--one that threatens the very balance of her world. And there is only one person corrupt enough to help Ana get to its core: Ramson Quicktongue.
A cunning crime lord of the Cyrilian underworld, Ramson has sinister plans--though he might have met his match in Ana. Because in this story, the princess might be the most dangerous player of all.
Rokka: Braves of the Six Flowers, Vol. 1
Braves of the Six Flowers: Book 1
Seven heroes gather to save the world--but the legends spoke of only six.
Long ago, the Evil God was sealed at the edge of the continent, where it lies in slumber. Each time it awakens, it threatens to plunge the world into hell, and each time, six powerful warriors are chosen to seal it away again.
But now, as the cycle begins anew, the Crest of the Six Flowers marks not six Braves... but seven. Hans, the mysterious assassin for hire. Mora, the elder of the All Heavens Temple. Chamo, the young but deadly Saint of Swamps. Nashetania, the princess, and Goldof, the knight yearning to win her heart. Fremy, the girl with a dark past. And Adlet, the boy with a dream. When the Braves of the Six Flowers realize one of their number is an impostor, hero will turn on hero in this exciting new series!
Rokka: Braves of the Six Flowers, Vol. 2
Braves of the Six Flowers: Book 2
Long ago, the Evil God was sealed at the edge of the continent, where it lies in slumber. Each time it awakens, it threatens to plunge the world into hell, and each time, six powerful warriors are chosen to seal it away again...
After discovering the seventh Brave and escaping her trap, the newly assembled Braves of the Six Flowers set off to fight the Evil God--only to find yet another Brave! With the clock ticking until the Evil God awakens, the seven set off into the Howling Vilelands with the impostor in their midst. A fiend appears, telling Mora her time is short. Not only that, but a commander of the fiends suddenly appears before the Braves. Could the seventh have something to do with it? Amid the chaos, a fierce battle begins!
Rokka: Braves of the Six Flowers, Vol. 3
Braves of the Six Flowers: Book 3
The Braves still have not identified the impostor among them. When Goldof takes off to help Nashetania, the initial seventh Brave, the group begins to suspect him of aiding Tgurneu. What is the fiend plotting...?
Rokka: Braves of the Six Flowers, Vol. 4
Braves of the Six Flowers: Book 4
The Braves of the Six Flowers forge ahead, struggling desperately to escape Tgurneu's latest scheme and discover the imposter among them before it's too late. But this time, the Braves have agreed to work with one of the fiend commanders...!
Rokka: Braves of the Six Flowers, Vol. 5
Braves of the Six Flowers: Book 5
Having discovered the horrifying truth of the Black Barrenbloom, Adlet makes his way to the Temple of Fate with the other Braves. Unfortunately, Tgurneu's diabolical weapon isn't the only trick up its sleeve, and the heroes are about to learn secrets that could tear the group apart for good... Will they be able to stand strong together?
Rokka: Braves of the Six Flowers, Vol. 6
Braves of the Six Flowers: Book 6
After the Braves leave the Temple of Fate, Tgurneu's army is advancing, and fending them off will be difficult with their limited strength. They have no choice but to take some risks. Meanwhile, as the fiend commander launches his attack, his psychological gambit is making the situation even more hopeless...
Canongate Myth: Book 2
Margaret Atwood returns with a shrewd, funny, and insightful retelling of the myth of Odysseus from the point of view of Penelope. Describing her own remarkable vision, the author writes in the foreword, "I've chosen to give the telling of the story to Penelope and to the twelve hanged maids. The maids form a chanting and singing Chorus, which focuses on two questions that must pose themselves after any close reading of the Odyssey: What led to the hanging of the maids, and what was Penelope really up to? The story as told in the Odyssey doesn't hold water: there are too many inconsistencies. I've always been haunted by the hanged maids and, in The Penelopiad, so is Penelope herself." One of the high points of literary fiction in 2005, this critically acclaimed story found a vast audience and is finally available in paperback.
The Emperor's Blades
Chronicle of the Unhewn Throne: Book 1
The emperor of Annur is dead, slain by enemies unknown. His daughter and two sons, scattered across the world, do what they must to stay alive and unmask the assassins. But each of them also has a life path on which their father set them, their destinies entangled with both ancient enemies and inscrutable gods.
Kaden, the heir to the Unhewn Throne, has spent eight years sequestered in a remote mountain monastery, learning the enigmatic discipline of monks devoted to the Blank God. Their rituals hold the key to an ancient power he must master before it's too late.
An ocean away, Valyn endures the brutal training of the Kettral, elite soldiers who fly into battle on gigantic black hawks. But before he can set out to save Kaden, Valyn must survive one final horrific test.
At the heart of the empire, Minister Adare, elevated to her station by one of the emperor's final acts, is determined to prove herself to her people. But Adare also believes she knows who murdered her father, and she will stop at nothing - and risk everything - to see that justice is meted out.
Chronicles of Castle Brass: Book 1
COUNT BRASS, the concluding volume of the tale of the eternal champion, makes the fearsome journey to Tanelorn in search of resolution. The avatar of the champion - Elric, Corum, Hawkmoon and Erekose must pool their talents in order to bring about the conjunction of the million spheres.
Cast In Shadow
Chronicles of Elantra: Book 1
Seven years ago, Kaylin fled the crime-riddled streets of Nightshade, knowing that something was after her. Children were being murdered— and all had the same odd markings that mysteriously appeared on her own skin….
Since then, she's learned to read, she's learned to fight and she's become one of the vaunted Hawks who patrol and police the City of Elantra. Alongside the winged Aerians and the immortal Barrani, she's made a place for herself, far from the mean streets of her birth.
But children are once again dying, and a dark and familiar pattern is emerging. Kaylin is ordered back into Nightshade with a partner she knows she can't trust, a Dragon lord for a companion and a device to contain her powers—powers that no other human has. Her task is simple—find the killer, stop the murders… and survive the attentions of those who claim to be her allies!
Chronicles of the Kencyrath: Book 1
P. C. Hodgell
Jame is a Kencyr. Kencyrs are not native to the planet where they now live. For thirty centuries they have been the weapon that their Three-Faced God has used against the power of the Perimal Darkling. And though they have fought well, the Darkling has come to planet after planet, and the Kencyrs have moved on.
Jame knows this as she stumbles out of the hilly, barren Haunted Lands into the city of Tai-tastigon. But she knows little else. She does not remember where she has been or what she has done for the last ten years of her life. Her memory goes back only a week or two -- to finding her home destroyed and all her family dead.
In Tai-tastigon Jame begins a new life that seems to be at odds with all that the Kencyrs stand for. Kencyrs are honest and just, but Jame becomes an apprentice to the most renowned thief in the powerful Thieves' Guild. Kencyrs are confirmed monotheists, yet Jame explores the rituals and activities of the thousands of gods, templed and untempled, in this religious center; she even kills a god and then resurrects him. And at the inn, the Res aB'tyrr, where she lives, she finds herself using the most sacred dances of her people, dances she does not even remember learning, for the entertainment and sometimes the destruction of the inn's patrons.
Within herself Jame finds power she does not want and doubts she defies her heredity to harbor. She moves through the rich and bloody stew of Tai-tastigon like a hot spice. Her probings, to find herself and to discover what her powers mean to her and her people, combined with influences already at work, very nearly destroy the city. And yet, they bring her face to face with a destiny she must accept.
Dark of the Moon
Chronicles of the Kencyrath: Book 2
Tai-tastigon is burning.
The whole city is in an uproar. And the cause, Jame, and her friend Marc have fled. They are making their way through mountain passes, far too late in the season, hoping to find Jame's brother Tori somewhere on the other side.
Nothing ever goes easily for Jame, least of all this journey. As hints of the past she has forgotten -- of dark and horrid years in the house of Gerridon, betrayer of her people, the Kencyrath, and her god -- come to the surface, she encounters changers from the house of Gerridon, wanting to bring her back into that dark place. Arrin-ken, catlike creatures who are nevertheless a part of her own people, find and judge her. Bandits, brigands and strange remnants from the past of her people--which suggest a dim future for them, their god and their hope of defeating the great enemy, Perimal Darkling -- arise to haunt her. But her determination to find her brother and to avoid falling into eternal darkness only grows stronger.
Meanwhile Tori, who is Highlord of the Kencyrath, leads the wayward lords of the Kencyrath with uneasy grace. He is a compromise for them, a way of avoiding endless battle between them. But he can bind them together only so long as he can tread a narrow way between their varied needs and desires. When a vast and unexpected danger threatens, he must call up the host -- the troops that each lord must muster -- but in so doing he threatens his own position and his sanity, for he cannot avoid the attention this calls to him, attention that seems to bring changers who want to kill him, and odd nightmares that seem to suggest a future he does not want and the reappearance of a sister he both loves and fears.
The Gates of Tagmeth
Chronicles of the Kencyrath: Book 8
Destruction is in Jame Knorth's nature. Literally. She is the avatar of of a god known at That-Which-Destroys, the god of chaos and ruin. Yet Jame is also a noblewoman within an ancient race, and the designated heir of her twin brother Torisen Knorth, High Lord of the Kencyrath. Jame's people are fleeing, world by world, from a terrible enemy that has pursued them through a multitude of universes. Its name is Perimal Darkling.
Obeying instructions from her brother, Jame sets out with a force of Southron warriors to reestablish the long-fallen castle keep of Tagmeth. By Jame's side is Lyra, a devious Kencyrath noble girl who is determined not to be forced into a marriage with a man she despises. Jame's old friends Mark and Brier Iron-thorn stand with her, as well: Marc, steward and organizer of Jame's household and Brier, the only captain under her command wholly sworn to support Jame no matter the cost. Jame finds more allies in the forest surrounding the ancient keep where the wild people of the woodlands, the Merikit, hold court. And Jame's adopted mother, Gran Cyd, matriarch and queen of the Merikit, may once again provide the voice of calm that Jame requires to survive her own tempestuous nature.
Jame sets about establishing Tagmeth as an outpost against the gathering power of Perimal Darkling. But Tagmeth hides a secret, a gateway to a mystery that may save this world from eternal darkness--or plunge it to destruction and ruin all the sooner. It is up to Jame to find her way through Perimal Darkling's traps, and to come to terms with the god of pandemonium and destruction within her who grows stronger every day. If she succeeds it may be that Perimal Darkling can finally be defeated after eons of fear and flight. And if she fails, yet another world will fall to darkness forever.
Furies of Calderon
Codex Alera: Book 1
In the realm of Alera, where people bond with the furies--elementals of earth, air, fire, water, wood, and metal--fifteen-year-old Tavi struggles with his lack of furycrafting. But when his homeland erupts in chaos--when rebels war with loyalists and furies clash with furies-- Tavi's simple courage will turn the tides of war.
Codex Alera: Book 2
In Furies of Calderon, bestselling author Jim Butcher introduced readers to a world where the forces of nature take physical form. But now, it's human nature that threatens to throw the realm into chaos.
Codex Alera: Book 3
In his acclaimed Codex Alera novels, bestselling author Jim Butcher has created a fascinating world in which the powerful forces of nature take physical form. But even magic cannot sway the corruption that threatens to destroy the realm of Alera once and for all.
Codex Alera: Book 4
After two years of bitter conflict with the hordes of invading Canim, Tavi of Calderon, now Captain of the First Aleran Legion, realizes that a peril far greater than the Canim exists-the terrifying Vord, who drove the savage Canim from their homeland. Now, Tavi must find a way to overcome the centuries-old animosities between Aleran and Cane if an alliance is to be forged against their mutual enemy. And he must lead his legion in defiance of the law, against friend and foe-before the hammerstroke of the Vord descends on them all.
Codex Alera: Book 5
Under Tavi of Calderon, heir to the crown, war-torn Alera rebuilds while politicians and nobles vie for power. But from the south comes news: the dreaded Vord have come to Alera. For a thousand years, Alera and her furies have withstood every enemy and survived every foe.
First Lord's Fury
Codex Alera: Book 6
For Gaius Octavian, life has been one long battle. Now, the end of all he fought for is close at hand. The brutal, dreaded Vord are on the march against Alera. And perhaps for the final time, Gaius Octavian and his legions must stand against the enemies of his people. And it will take all his intelligence, ingenuity, and furycraft to save their world from eternal darkness.
The Daemon Prism
Collegia Magica: Book 3
Dante the necromancer is the most reviled man in Sabria, indicted by for crimes against the living and the dead. He salves bitterness with a magical puzzle - a desperate soldier's dream of an imprisoned sorceress and a faceted glass that can grant one's utmost desires. But the dream is a seductive trap. Haunted, blind, driven to the verges of the world, Dante must risk everything he values to unravel a mystery of ancient magic, sacred legend, and the truth of the divine...
Conan the Conqueror
Conan: Lancer/Ace: Book 9
Robert E. Howard
In this epic, Conan fights to recover the throne of Aquilonia from Nemedian invaders aided by the Acheronian wizard Xaltoltun.
Talon of the Silver Hawk
Conclave of the Shadows: Book 1
Raymond E. Feist
Evil has come to a distant land high among the snow-capped mountains of Midkemia, as an exterminating army wearing the colors of the Duke of Olasko razes village after village, slaughtering men, women, and children without mercy. And when the carnage is done, only one survivor remains: a young boy named Kieli. A youth no longer, there is now but one road for him to travel: the path of vengeance. And he will not be alone. Under the tutelage of the rescuers who discovered him, Kieli will be molded into a sure and pitiless weapon. And he will accept the destiny that has been chosen for him ... as Talon of the Silver Hawk.
But the prey he so earnestly stalks is hunting him as well. And Talon must swear allegiance to a shadowy cause that already binds his mysterious benefactors -- or his mission, his honor, and his life will be lost forever.
King of Foxes
Conclave of the Shadows: Book 2
In the mountains of Midkemia, a boy came brutally of age in blood and in terror. And now he lives for one purpose alone ... revenge!
An exceptionally skilled swordsman, young Tal Hawkins was the only survivor of the massacre of his village -- rescued, recruited, and trained by the mysterious order of magicians and spies, the Conclave of Shadows. Now one of the secret society's most valuable agents, he gains entrance into the court of Duke Olasko, the bloodthirsty and powerful despot whose armies put Tal's village to the sword, by posing as a nobleman from the distant Kingdom of the Isles. But the enemy is cunning and well protected -- in league with the foul necromancer Leso Varen, dark master of death-magic -- and to gain the Duke's trust and confidence, Tal Hawkins must first sell his soul.
Conclave of the Shadows: Book 3
Saved by a mage's intervention from certain death, Kaspar, the evil Duke of Olasko, is lord no more -- reduced to an exile's existence and forced to wander the harshest realms of the world he once enslaved.
Merciless deserts, forbidding mountains, and vast oceans now separate the once powerful despot from his former seat of power -- his dark dreams of vengeance overwhelmed by the daily struggle for survival. But there is a larger drama that will entangle the broken dictator. An evil devastating and deadly seeks entrance to the land -- the mystical tool of a dark empire hungry for conquest and destruction -- and Kaspar has inadvertently discovered the key.
Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion . . . if he so chooses..
The Copper Promise
Copper Promise: Book 1
There are some far-fetched rumours about the caverns beneath the Citadel: some say the mages left their most dangerous secrets hidden there; others, that great riches are hidden there; even that gods have been imprisoned in its darkest depths.
For Lord Frith, the caverns hold the key to his vengeance. Against all the odds, he has survived torture and lived to see his home and his family taken from him... and now someone is going to pay.
For Wydrin of Crosshaven and her faithful companion, Sir Sebastian Carverson, a quest to the Citadel looks like just another job. There's the promise of gold and adventure. Who knows, they might even have a decent tale or two once they're done.
But sometimes there is truth in rumour. Sometimes it pays to listen. Soon this reckless trio will become the last line of defence against a hungry, restless terror that wants to tear the world apart. And they're not even getting paid.
The Iron Ghost
Copper Promise: Book 2
Beware the dawning of a new mage...
Wydrin of Crosshaven, Sir Sebastian and Lord Aaron Frith are experienced in the perils of stirring up the old gods. They are also familiar with defeating them, and the heroes of Baneswatch are now enjoying the perks of suddenly being very much in demand for their services.
When a job comes up in the distant city of Skaldshollow, it looks like easy coin - retrieve a stolen item, admire the views, get paid. But in a place twisted and haunted by ancient magic, with the most infamous mage of them all, Joah Demonsworn, making a reappearance, our heroes soon find themselves threatened by enemies on all sides, old and new. And in the frozen mountains, the stones are walking...
The Doomfarers of Coramonde
Coramonde: Book 1
Twenty-four hours ago, Gil MacDonald and his men had been fighting off an ambush in a Viet Nam jungle. Now, thanks to some kind of magic spell, they were in the middle of this fantasy land filled with flying dragons, wizard, crazy castles and dispossessed princes. Unless they found a way to escape, they were doomed to stay here forever.
Tigers of the Sea
Cormac Mac Art: Book 1
CORMAC MAC ART... descendant of other warriors from the time-forgotten land of Atlantis and Cimmeria, molded in the tradition of Conan and Kull.
Lusty, savage, adventuresome, Cormac, known as an Cluiun, the Wolf, is a renegade and a pirate whose character was forged from the same cold steel as his relentless sword. Roaming the seas of King Arthur's Britain with his comrade-in-arms, the Viking Wulfhere the Skull-splitter, Cormac's battles with men and monarchs scale new heights in the fantasy kingdom of Robert E. Howard.
Arcanum Unbounded: The Cosmere Collection
Welcome to New York Times and Sunday Times bestseller Brandon Sanderson's first collection of short fiction.
These wonderful works, most of which were originally published individually, have been collected for the first time and convey the true expanse of the Cosmere. Telling the exciting tales of adventure Sanderson fans have come to expect, Arcanum Unbounded includes the Hugo Award-winning novella The Emperor's Soul, an excerpt from the graphic novel White Sand, and the never-before-published Stormlight Archive novella Edgedancer.
This superb collection also includes descriptions of the various Cosmere systems "written" by Khriss (the fictional character who writes the Ars Arcanum appendices at the end of Cosmere novels), essays by the author, and maps and illustrations -- all of which offer insight into the numerous worlds in which the stories are set.
Cosmere: Elantris: Book 1
Elantris by Brandon Sanderson is a rare epic fantasy that is a complete and satisfying story in one volume. Elantris is fleet and fun, full of surprises and characters to care about.
Elantris was the capital of Arelon: gigantic, beautiful, literally radiant, filled with benevolent beings who used their powerful magical abilities for the benefit of all. Yet each of these demigods was once an ordinary person until touched by the mysterious transforming power of the Shaod. Ten years ago, without warning, the magic failed. Elantrians became wizened, leper-like, powerless creatures, and Elantris itself dark, filthy, and crumbling.
Arelon's new capital, Kae, crouches in the shadow of Elantris. Princess Sarene of Teod arrives for a marriage of state with Crown Prince Raoden, hoping -- based on their correspondence -- to also find love. She finds instead that Raoden has died and she is considered his widow. Both Teod and Arelon are under threat as the last remaining holdouts against the imperial ambitions of the ruthless religious fanatics of Fjordell. So Sarene decides to use her new status to counter the machinations of Hrathen, a Fjordell high priest who has come to Kae to convert Arelon and claim it for his emperor and his god.
But neither Sarene nor Hrathen suspect the truth about Prince Raoden. Stricken by the same curse that ruined Elantris, Raoden was secretly exiled by his father to the dark city. His struggle to help the wretches trapped there begins a series of events that will bring hope to Arelon, and perhaps reveal the secret of Elantris itself.
Mistborn: Secret History
Mistborn: Secret History is a companion story to the original Mistborn trilogy.
As such, it contains HUGE SPOILERS for the books Mistborn (the Final Empire), The Well of Ascension, and The Hero of Ages. It also contains very minor spoilers for the book The Bands of Mourning.
Mistborn: Secret History builds upon the characterization, events, and worldbuilding of the original trilogy. Reading it without that background will be a confusing process at best.
In short, this isn't the place to start your journey into Mistborn. (Though if you have read the trilogy--but it has been a while--you should be just fine, so long as you remember the characters and the general plot of the books.)
Saying anything more here risks revealing too much. Even knowledge of this story's existence is, in a way, a spoiler.
There's always another secret.
This novella is included within Arcanum Unbounded: The Cosmere Collection (2016).
Mistborn: The Final Empire
Cosmere: Mistborn: Book 1
Brandon Sanderson, fantasy's newest master tale spinner, author of the acclaimed debut Elantris, dares to turn a genre on its head by asking a simple question: What if the hero of prophecy fails? What kind of world results when the Dark Lord is in charge? The answer will be found in the Mistborn Trilogy, a saga of surprises and magical martial-arts action that begins in Mistborn.
For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark.
Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.
But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed.
Readers of Elantris thought they'd discovered someone special in Brandon Sanderson. Mistborn proves they were right.
The Well of Ascension
Cosmere: Mistborn: Book 2
Evil has been defeated. The war has just begun.
They did the impossible, deposing the godlike being whose brutal rule had lasted a thousand years. Now Vin, the street urchin who has grown into the most powerful Mistborn in the land, and Elend Venture, the idealistic young nobleman who loves her, must build a healthy new society in the ashes of an empire.
They have barely begun when three separate armies attack. As the siege tightens, an ancient legend seems to offer a glimmer of hope. But even if it really exists, no one knows where to find the Well of Ascension or what manner of power it bestows.
It may just be that killing the Lord Ruler was the easy part. Surviving the aftermath of his fall is going to be the real challenge.
The Hero of Ages
Cosmere: Mistborn: Book 3
Who is the Hero of Ages?
To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness---the lethal form of the ubiquitous mists--is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed.
Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Vin is consumed with guilt at having been tricked into releasing the mystic force known as Ruin from the Well. Ruin wants to end the world, and its near omniscience and ability to warp reality make stopping it seem impossible. She can't even discuss it with Elend lest Ruin learn their plans!
The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave readers rubbing their eyes in wonder, as if awaking from an amazing dream.
The Alloy of Law
Cosmere: Mistborn: Wax and Wayne: Book 1
Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history-or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.
One such is Waxillium Ladrian, a rare Twinborn, who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.
Shadows of Self
Cosmere: Mistborn: Wax and Wayne: Book 2
The Mistborn trilogy's heroes are now figures of myth and legend, even objects of religious veneration. They are succeeded by wonderful new characters, chief among them Waxillium Ladrian, known as Wax, hereditary Lord of House Ladrian but also, until recently, a lawman in the ungoverned frontier region known as the Roughs. There he worked with his eccentric but effective buddy, Wayne. They are "twinborn," meaning they are able to use both Allomantic and Feruchemical magic.
Shadows of Self shows Mistborn's society evolving as technology and magic mix, the economy grows, democracy contends with corruption, and religion becomes a growing cultural force, with four faiths competing for converts.
This bustling, optimistic, but still shaky society now faces its first instance of terrorism, crimes intended to stir up labor strife and religious conflict. Wax and Wayne, assisted by the lovely, brilliant Marasi, must unravel the conspiracy before civil strife stops Scadrial's progress in its tracks.
The Lost Metal
Cosmere: Mistborn: Wax and Wayne: Book 4
For years, frontier lawman turned big-city senator Waxillium Ladrian has hunted the shadowy organization the Set--with his late uncle and his sister among their leaders--since they started kidnapping people with the power of Allomancy in their bloodlines. When Detective Marasi Colms and her partner Wayne find stockpiled weapons bound for the Outer City of Bilming, this opens a new lead. Conflict between Elendel and the Outer Cities only favors the Set, and their tendrils now reach to the Elendel Senate--whose corruption Wax and Steris have sought to expose--and Bilming is even more entangled.
After Wax discovers a new type of explosive that can unleash unprecedented destruction and realizes that the Set must already have it, an immortal kandra serving Scadrial's god reveals that Harmony's power is blocked in Bilming. That means the city has fallen under the influence of another god: Trell, worshipped by the Set. And Trell isn't the only factor at play from the larger Cosmere--Marasi is recruited by offworlders with strange abilities who claim their goal is to protect Scadrial... at any cost.
Harmony's vision of future possibilities comes to an abrupt halt tomorrow night, with only blackness after that. It's a race against time, and Wax must choose whether to set aside his rocky relationship with God and once again become the Sword that Harmony has groomed him to be. If no one steps forward to be the hero Scadrial needs, the planet and its millions of people will come to a sudden and calamitous ruin.
Cosmere: The Stormlight Archive
This novella originally appeared in the collection Arcanum Unbounded (2016). It was publised as a single novella in 2017.
Three years ago, Lift asked a goddess to stop her from growing older--a wish she believed was granted. Now, in Edgedancer, the barely teenage nascent Knight Radiant finds that time stands still for no one. Although the young Azish emperor granted her safe haven from an executioner she knows only as Darkness, court life is suffocating the free-spirited Lift, who can't help heading to Yeddaw when she hears the relentless Darkness is there hunting people like her with budding powers. The downtrodden in Yeddaw have no champion, and Lift knows she must seize this awesome responsibility.
The Way of Kings
Cosmere: The Stormlight Archive: Book 1
Widely acclaimed for his work completing Robert Jordan's Wheel of Time saga, Brandon Sanderson now begins a grand cycle of his own, one every bit as ambitious and immersive.
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.
It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them.
One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.
Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by over-powering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.
Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar's niece, Jasnah. Though she genuinely loves learning, Shallan's motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.
The result of over ten years of planning, writing, and world-building, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.
Speak again the ancient oaths,
Life before death.Strength before weakness.Journey before Destination.
and return to men the Shards they once bore.
The Knights Radiant must stand again.
Words of Radiance
Cosmere: The Stormlight Archive: Book 2
Brandon Sanderson's The Stormlight Archive sequence began in 2010 with the New York Times bestseller The Way of Kings. Now, the eagerly anticipated Words of Radiance continues the epic story and answers many of your questions.
Six years ago, the Assassin in White, a hireling of the inscrutable Parshendi, assassinated the Alethi king on the very night a treaty between men and Parshendi was being celebrated. So began the Vengeance Pact among the highprinces of Alethkar and the War of Reckoning against the Parshendi.
Now the Assassin is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.
Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.
Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.
Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.
The doors of the Stormlight Archive first opened to us with The Way of Kings. Read that book--now available in all formats--and then Words of Radiance, and you can be part of the adventure every dazzling step of the way.
Cosmere: The Stormlight Archive: Book 3
In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.
Dalinar Kholin's Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.
Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar's blood-soaked past and stand together?and unless Dalinar himself can confront that past?even the restoration of the Knights Radiant will not prevent the end of civilization.
Rhythm of War
Cosmere: The Stormlight Archive: Book 4
After forming a coalition of human resistance against the enemy invasion, Dalinar Kholin and his Knights Radiant have spent a year fighting a protracted, brutal war. Neither side has gained an advantage, and the threat of a betrayal by Dalinar's crafty ally Taravangian looms over every strategic move.
Now, as new technological discoveries by Navani Kholin's scholars begin to change the face of the war, the enemy prepares a bold and dangerous operation. The arms race that follows will challenge the very core of the Radiant ideals, and potentially reveal the secrets of the ancient tower that was once the heart of their strength.
At the same time that Kaladin Stormblessed must come to grips with his changing role within the Knights Radiant, his Windrunners face their own problem: As more and more deadly enemy Fused awaken to wage war, no more honorspren are willing to bond with humans to increase the number of Radiants. Adolin and Shallan must lead the coalition's envoy to the honorspren stronghold of Lasting Integrity and either convince the spren to join the cause against the evil god Odium, or personally face the storm of failure.
Crown of Stars: Book 1
The Kingdom of Wendar is in turmoil. King Henry still holds the crown, but his reign has long been contested by his sister Sabella, and there are many eager to flock to her banner. Internal conflict weakens Wendar's defences, drawing raiders, human and inhuman, across its borders. Terrifying portents abound and dark spirits walk the land in broad daylight.
Suddenly two innocents are thrust into the midst of the conflict. Alain, a young man granted a vision by the Lady of Battles, and Liath, a young woman with the power to change the course of history. Both must discover the truth about themselves before they can accept their fates. For in a war where sorcery, not swords, may determine the final outcome, the price of failure may be more than their own lives.
Cart and Cwidder
Dalemark: Book 1
Diana Wynne Jones
For centuries, Dalemark has been a land divided by the warring earldoms of the North and South. Now, with the help of the Undying, the mysterious gods of Dalemark, four extraordinary young people -- from the past, present, and future -- nust join forces to reunify their beloved land.
When Moril inherits his father's prized instrument -- a Cwidder said to have belonged to one of the Undying -- he must learn to harness its strange power in time to prevent a destructive civil war.
The Crown of Dalemark
Dalemark: Book 4
When this final book of Diana Wynne Jones's quartet of novels about the mythical kingdom of Dalemark was published in 1995, it earned the Mythopoeic Fantasy Award for Children's Literature.
The Crown of Dalemark continues the adventures of Mitt after his flight from Holand as a fugitive accused of attempted murder. Since his arrival in the North of Dalemark, Mitt has become disillusioned. The North seems no more free than the South from which he came. And now he has been given an order to kill someone he doesn't even know, or else risk the lives of his friends.
Forced once more to flee, Mitt is joined by Moril, the quietly powerful musician, and Maewen, out of her time but mysteriously fated to play a part in their quest. For the evil powers of the mage Kankredin are re-assembling, and only the Adon's gifts-the ring, sword, and cup-can reunite Dalemark.
The Countess and Lord Keril send Mitt to kill a young woman Noreth Onesdaughter, who claims to know where the lost crown is hidden.
The Blue Sword
Damar: Book 1
Harry Crewe, the Homelander orphan girl, is pleased with her new home. Life in Istan is certainly easy, but a voice in her ear whispers that the home of her heart is among the Hillfolk, among the descendants of Lady Aerin, who once wielded Gonturan, the Blue Sword.
The Hero and the Crown
Damar: Book 2
From childhood, Aerin had been haunted by the story of her mother - a "witchwoman" who enspelled the king and then died in childbirth, leaving behind a newborn daughter and an heirless land. Left to her own devices, Aerin grew up wild, doing her best to live up to her reputation as the disappointment of the realm. But little did the young princess know the long-dormant powers of her mother would wield their own destiny, and leave Aerin with a duty to her scornful homeland that she couldn't refuse.
The Time of the Dark
Darwath: Book 1
A murderous force threatens a far-off magical world, and an ordinary Californian is drawn into the battle to save mankind.
As a student of medieval history, Gil Patterson is a woman familiar with dark stories. She knows well the Crusades, the Black Death, and the other horrors of the Middle Ages, but it is another kind of atrocity that has begun to haunt her dreams. She sees forces of evil assaulting a beleaguered kingdom, whose kind people are on the brink of annihilation, and awakes each morning in a cold sweat.
Gil dismisses the dreams until a wizard appears in her apartment. He has crossed into her dimension, passing through the fraying fabric of the universe, to ask her help. For mankind to survive he must protect an infant prince, whom he plans to hide in Gil's world. The student of history is about to get much closer to evil than she ever imagined.
The Walls of Air
Darwath: Book 2
Three thousand years before, the monstrous Dark had sprung from loathsome underground lairs to destroy most of humanity. Now they were again ravening and ruining in their blood-hunger. Only a few thousand people had managed to find refuge in the ancient fortress Keep of Renweth. There, even the magic of the wizard Ingold Inglorion could offer them little hope against the Dark. To defeat the savage horror, they must gain help from the Hidden City of Quo, to which all other wizards had been summoned. But Ingold could not pierce the walls of illusion that separated Quo from the world. With his student, Rudy Solis, the old wizard set out to cross 2,000 miles of dangerous desert to the City of Wizards. What he might find there he could not know - and dared not guess!
The Armies of Daylight
Darwath: Book 3
Outside the great stone Keep of Renweth, the night was the province of the Dark Ones - monstrous creatures that had swarmed out of their eldritch underground caverns to destroy humanity.
Inside, where the pitiful remnant of the once-great Realm of Darwath huddled, Chancellor Alwir and Bishop Govannin continued their bitter struggle for dominance. Against all advice, Alwir went ahead with plans to use Ingold, Rudy, and the other wizards in a hopeless, desperate invasion of the Nests of the Dark. The Bishop, obsessed with fanatical fury, sought to root out all magic by murdering the wizards. Both conspired together to seek the aid of Alketch, ancient enemy of the Realm.
In that hotbed of ambition, hatred, and fear, no one except Ingold would heed Gil's discovery of the truth that lay behind the rising of the Dark!
Mother of Winter
Darwath: Book 4
Five years after defeating the Dark Ones, the embattled inhabitants of the once-great Keep of Dare face a yet more deadly foe. An icy-cold force was spreading across the northlands, spawning strange creatures that killed everything in their grisly path . . .
Archmage Ingold Inglorion believed the source of this monstrous evil lay in the decadent lands to the south. With him traveled Gil Patterson, the scholar-warrior from Earth who had forsaken her own universe for love of the mage. Determined to aid him in his quest, she was cursed to become the instrument of his death.
Ingold's apprentice Rudy Solis was left behind, the sole wizard standing between the Keep of Dare and the nightmare creatures besieging it. Rudy struggled tirelessly with wavering magic to ward off the virulent attacks of the ice mage's minions. But when someone attacked the widowed queen--the woman he loved--Rudy was forced to plumb the ultimate secret locked in the black crystal heart of the Keep of Dare . . . and so decide the fate of the world.
Darwath: Book 5
While chaos reigned in the Eastern Lands, the Keep of Dare stood as a bastion against war and bandits and the spawn of unnatural sorceries. Then twin blows rocked the citadel: the fearsome Alketch army mounted siege, even as young Prince Tir was snatched from the heart of the Keep. Behind the terror was the depraved, hook-handed general Vair na-Chandros. He had learned that the royal child possessed forbidden wisdom: a secret with which the bloodthirsty Vair intended to conquer the world.
One single man posed a threat to Vair's vaunting ambition: the legendary warrior known as the Icefalcon. Banished by his own people and scorned as a barbarian by others, only he could hope to free the boy from Vair's clutches. With his sister Cold Death--a sorcerer whose magic was as sharp as her tongue--the Icefalcon embarked on a dangerous mission of rescue and redemption.
Braving nightmare demons and the endless hordes of Vair's inhuman soldiers, he shadowed Vair and his small captive beyond the reaches of the known world. And when the boy led Vair to the forgotten Keep of the Shadow at the End of Time, the Icefalcon would face his greatest battle . . . for his prince, for his honor, and for all eternity.
The Gilded Ones
Deathless: Book 1
Sixteen-year-old Deka lives in fear and anticipation of the blood ceremony that will determine whether she will become a member of her village. Already different from everyone else because of her unnatural intuition, Deka prays for red blood so she can finally feel like she belongs.
But on the day of the ceremony, her blood runs gold, the color of impurity – and Deka knows she will face a consequence worse than death.
Then a mysterious woman comes to her with a choice: stay in the village and submit to her fate, or leave to fight for the emperor in an army of girls just like her. They are called alaki – near-immortals with rare gifts. And they are the only ones who can stop the empire's greatest threat.
Knowing the dangers that lie ahead yet yearning for acceptance, Deka decides to leave the only life she's ever known. But as she journeys to the capital to train for the biggest battle of her life, she will discover that the great walled city holds many surprises. Nothing and no one are quite what they seem to be – not even Deka herself.
Dilvish the Damned
Dilvish: Book 1
The Changing Land
Dilvish: Book 2
Waves of changing magic blow across the land surrounding Castle Timeless, because Tualua, the ancient magical being bound into the service of the sorceror Jelerak, has gone mad. And Jelerak has vanished to parts unknown. Opportunistic, rival sorcerers vie to seize the powers inherent in the castle. Among the travelers arriving at Castle Timeless are Arlata, Weleand, and Dilvish who claim to want Tualua's power for good, and to search for vengence....
The Light Fantastic
Discworld: Book 2
In The Light Fantastic, only one individual can save the world from a disastrous collision. Unfortunately, the hero happens to be the singularly inept wizard Rincewind, who was last seen falling off the edge of the world.
Discworld: Book 8
Here there be dragons... and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all...).
Discworld: Book 21
Discworld goes to war, with armies of sardines, warriors, fishermen, squid and at least one very camp follower. As two armies march, Commander Vimes of Ankh-Morpork City Watch faces unpleasant foes who are out to get him...and that's just the people on his side. The enemy might be even worse.
The Last Hero
Discworld: Book 27
Cohen the Barbarian.
He's been a legend in his own lifetime. He can remember the good old days of high adventure, when being a Hero meant one didn't have to worry about aching backs and lawyers and civilization.
But these days, he can't always remember just where he put his teeth...
So now, with his ancient (yet still trusty) sword and new walking stick in hand, Cohen gathers a group of his old -- very old -- friends to embark on one final quest. He's going to climb the highest mountain of Discworld and meet the gods.
It's time the Last Hero in the world returns what the first hero stole. Trouble is, that'll mean the end of the world, if no one stops him in time.
Discworld: Book 31
War has come to Discworld... again.
And, to no one's great surprise, the conflict centers on the small, insufferably arrogant, strictly fundamentalist duchy of Borogravia, which has long prided itself on it's ability to beat up on its neighbors for even the tiniest imagined slight. This time, however, it's Borogravia that's getting its long overdue comeuppance, which has left the country severely drained of young men.
Ever since her brother Paul marched off to battle a year ago, Polly Perks has been running The Duchess,her family's inn -- even though the revered national deity Nuggan has decreed that female ownership of a business is an Abomination (with, among others, oysters, rocks, and the color blue). To keep The Duchess in the family, Polly must find her missing sibling. So she cuts off her hair, dons masculine garb, and sets out to join him in this man's army.
Despite her rapid mastery of belching, scratching, and other macho habits (and aided by a well-placed pair of socks), Polly is afraid that someone will immediately see through her disguise a fear that proves groundless when the recruiting officer, the legendary and seemingly ageless Sergeant Jackrum, accepts her without question. Or perhaps the sergeant is simply too desperate for fresh cannon fodder to discriminate -- which would explain why a vampire, a troll, a zombie, a religious fanatic, and two uncommonly close "friends" are also eagerly welcomed into the fighting fold. But marching off with little (read: no) training, Polly (now called "Oliver") finds herself wondering about the myriad peculiarities of her new brothers-in-arms. It would appear that Polly "Ozzer" Perks is not the only grunt with a secret. There is no time to dwell on such matters, however.Duty calls. The battlefield beckons. There's a tide to be turned.
And sometimes -- in war as in everything else -- the best man for the job is a woman.
Hawk of May
Down the Long Wind: Book 1
On The Path Toward Greatness, Every Hero Makes a Choice
Legends sing of Sir Gawain, one of the most respected warriors of King Arthur's reign and one of the greatest champions of all time. But this is not that story. This is the story of Gwalchmai, middle son of the beautiful, infinitely evil sorceress Morgawse, and gifted student of her dark magical arts. A story of an uncertain man, doubting his ability to follow his elder brother's warrior prowess and seeking to find his own identity by bonding with his frightening and powerful mother. Disappointed in himself and despised by his father, Gwalchmai sets out on a journey that will lead him to the brink of darkness...
A tale of loss, redemption, and adventure, Hawk of May brings new depth and understanding to Sir Gawain, the legend of King Arthur, and the impact of choices made-and the consequences that follow.
Drenai Saga: Book 1
Druss, Captain of the Axe, was the stuff of legends. But even as the stories grew in the telling, Druss himself grew older. He turned his back on his own legend and retreated to a mountain lair to await his old enemy, death. Meanwhile, barbarian hordes were on the march. Nothing could stand in their way. Druss reluctantly agreed to come out of retirement. But could even Druss live up to his own legends?
Our Lady of Mysterious Ailments
Edinburgh Nights: Book 2
T. L. Huchu
Some secrets are meant to stay buried
When Ropa Moyo discovered an occult underground library, she expected great things. She's really into Edinburgh's secret societies - but turns out they are less into her. So instead of getting paid to work magic, she's had to accept a crummy unpaid internship. And her with bills to pay and a pet fox to feed.
Then her friend Priya offers her a job on the side. Priya works at Our Lady of Mysterious Maladies, a very specialized hospital, where a new illness is resisting magical and medical remedies alike. The first patient was a teenage boy, Max Wu, and his healers are baffled. If Ropa can solve the case, she might earn as she learns - and impress her mentor, Sir Callander.
Her sleuthing will lead her to a lost fortune, an avenging spirit and a secret buried deep in Scotland's past. But how are they connected? Lives are at stake and Ropa is running out of time.
The Diamond Throne
Elenium: Book 1
Sparhawk, Pandion Knight, and Queen's Champion have returned to Elenia after ten years of exile, only to find young Queen Ehlanda trapped in a block of ensorcelled crystal. As Sparhawk sets out to find a cure for Ehlana, he discovers that only he can defeat the evil plots that threaten her rule....
The Ruby Knight
Elenium: Book 2
Ehlanda, Queen of Elenia, has been poisoned. A deep enchantment sustains her life, but it will end soon. Then Sparhawk, Knight of the Queen's Champion, learns where to get to cure for the poison. He and his companions set forth on a dangerous quest to find the antidote before the queen should perish and the peace ends....
The Sapphire Rose
Elenium: Book 3
Finally the knight Sparhawk had come to possess Bhellion, the legendary jewel of magic. With it, he frees Queen Ehalana from the crystalline cocoon that preserves her life, but Bhellion carries dangers of its own. And now Sparkhawk is being stalked by a dark lurking menace that is only the beginning of his troubles....
Empire of the Celestial Dragon: Book 1
Sixteen-year-old Eon has a dream, and a mission. For years, he's been studying sword-work and magic, toward one end. He and his master hope that he will be chosen as a Dragoneye-an apprentice to one of the twelve energy dragons of good fortune.
But Eon has a dangerous secret. He is actually Eona, a sixteen-year-old girl who has been masquerading as a twelve-year-old boy. Females are forbidden to use Dragon Magic; if anyone discovers she has been hiding in plain sight, her death is assured.
When Eon's secret threatens to come to light, she and her allies are plunged into grave danger and a deadly struggle for the Imperial throne. Eon must find the strength and inner power to battle those who want to take her magic...and her life.
Empire of the Vampire
Empire of the Vampire: Book 1
From holy cup comes holy light;The faithful hand sets world aright.And in the Seven Martyrs' sight,Mere man shall end this endless night.
It has been twenty-seven long years since the last sunrise. For nearly three decades, vampires have waged war against humanity; building their eternal empire even as they tear down our own. Now, only a few tiny sparks of light endure in a sea of darkness.
Gabriel de León is a silversaint: a member of a holy brotherhood dedicated to defending realm and church from the creatures of the night. But even the Silver Order could not stem the tide once daylight failed us, and now, only Gabriel remains.
Imprisoned by the very monsters he vowed to destroy, the last silversaint is forced to tell his story. A story of legendary battles and forbidden love, of faith lost and friendships won, of the Wars of the Blood and the Forever King and the quest for humanity's last remaining hope:
The Holy Grail.
Fifth Millenium: Book 6
Chevenga knows his destiny from a vision: to preserve his people from barbarian invasions--and he also knows his fate: to die at the hand of an assassin while still young. In his short life Chevenga has much to do, and little time to do it in. If his people cannot freely accept his rulership he must use whatever means are necessary to make them recognize him for what he is.
The Girl of Fire and Thorns
Fire and Thorns: Book 1
Once a century, one person is chosen for greatness.
Elisa is the chosen one.
But she is also the younger of two princesses. The one who has never done anything remarkable, and can't see how she ever will.
Now, on her sixteenth birthday, she has become the secret wife of a handsome and worldly king-a king whose country is in turmoil. A king who needs her to be the chosen one, not a failure of a princess.
And he's not the only one who seeks her. Savage enemies, seething with dark magic, are hunting her. A daring, determined revolutionary thinks she could be his people's savior, and he looks at her in a way that no man has ever looked at her before. Soon it is not just her life, but her very heart that is at stake.
Elisa could be everything to those who need her most. If the prophecy is fulfilled. If she finds the power deep within herself. If she doesn't die young.
Most of the chosen do.
Fitz and the Fool: Book 2
Robin Hobb returns to her best loved characters with the second volume in a brand new series.
Happy endings never last...
Years ago, they freed a dragon from the glaciers on Aslevjal. Then they parted ways, the Fool returning to far-off Clerres, while Fitz finally claimed a wife, a family, and a home of his own.
Now, betrayed by his own people and broken by torment, the Fool has made his way back to the Six Duchies. But as Fitz attempts to heal his old friend in Buckkeep Castle, his young daughter Bee is abducted from Withywoods by pale and mysterious raiders who leave ruin and confusion in their wake.
Fitz must find a way to rescue his beloved Bee. At the same time it is the Fool's fiercest wish to return to Clerres with the best assassin he has ever known, to gain vengeance and justice.
Can Fitz bear to take up the tools of his old trade again, even to avenge his dearest friend and save his child?
The Roots of the Mountains
Forgotten Fantasy: Book 19
The story is set in Burgdale, a small Germanic settlement in a valley at the foot of a mountain range, and the neighbouring woodlands, pastures and dales. The area is inhabited by the interdependent Dalemen, who are weavers, smiths, and traders, the Woodlanders, who are hunters and carpenters, and the Shepherds. Their society is challenged by disruptions from the outside world in the form of the Sons of the Wolf, the descendants of the Wolfings, and the invading Dusky Men (the Huns).
The Sons of the Wolf, driven from their original country by the Dusky Men, continue to resist the invaders as a frontier force guarding their new home. The somewhat troubled integration of the Sons of the Wolf into the society they are protecting is told in the story of five lovers representing both peoples, four of whom eventually marry.
Jaufry the Knight and the Fair Brunissende: A Tale of the Times of King Arthur
Forgotten Fantasy: Book 21
Jean Bernard Mary-Lafon
Now of a tale of chivalry, of proper fashion, great allurement, full of-wise and courteous instances, and wherein abound acts of great prowess, strange adventures, assaults, encounters, and dread battles, you may list the telling. An it amuse you, I will relate thereof all that I do know, or that it please you to give ear unto. Let me know only that which ye desire, and if ye be inclined to listen in good sooth. When the minstrel doth indeed recite, neither should hearers buy nor sell, nor in low voice hold council; for thus the recital is lost to him who speaketh, and they methinks who listen cannot find therein great pleasure.
I come, then, to recount to you tidings of the court of good King Arthur; he who was so worthy, so valiant, and so wise, that his name shall never die, but whereof shall eternally be spoken the mighty things he did; and the good knights, all for their prowess known, whom he did gather at his famed Round Table. In that court, the fairest and most loyal that ever shone beneath the stars, all men did find that counsel and that aid of which they stood in need. There triumphed right, and there were wrongs redressed.
There dames and damsels, widows and orphans attacked unjustly, or disinherited by force, ne'er failed to meet with champions. The oppressed of all conditions there did find a refuge, and none e'er sought protection there in vain. Give, then, sweet welcome to a poem the fruit of such good place, and deign to listen unto it in peace.
The Crystal Shard
Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 1
R. A. Salvatore
Drizzt Do'Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the D&D adventure book Rime of the Frostmaiden
With his days in the Underdark far behind him, drow ranger Drizzt Do'Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north.
It's in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt's help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon--the fabled Crystal Shard.
The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.
Streams of Silver
Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 2
The epic tale of everyone's favorite dark elf reaches new heights when Drizzt and his companions set out to reclaim a lost dwarven stronghold
Drizzt Do'Urden still struggles with his own inner voices, voices that call him back to the pitless depths of the Underdark. But louder still are the voices of his newfound friends Bruenor, Wulfgar, and Regis--and the call of a dream that, at long last, Bruenor has decided to fulfill.
Long ago, Bruenor and his people were driven from their home in Mithral Hall by a shadow dragon of the Underdark. Now, Bruenor is determined to reclaim his homeland and his rightful seat as its king. Aided by the combined might of his friends, Bruenor sets out on a treacherous quest for Mithral Hall, finding obstacles at every turn. But despite the terrors of the Trollmoors and the racism aimed at Drizzt, the group continues to fight--together.
Streams of Silver is the second book in the Icewind Dale Trilogy and the fifth book in the Legend of Drizzt series.
The Halfling's Gem
Forgotten Realms: The Legend of Drizzt 1: The Icewind Dale Trilogy: Book 3
Drizzt Do'Urden and Wulfgar embark on a perilous mission to rescue their halfling friend in this action-packed finale of the Icewind Dale Trilogy
Artemis Entreri has taken Regis back to his former master, Pasha Pook--but Drizzt Do'Urden and Wulfgar are fast on the assassin's heels. Armed with the scimitar Twinkle, Drizzt defeats a banshee and acquires an enchanted artifact that masks its wearer's true identity. With Drizzt now disguised as a normal elf, the duo continues their journey, traveling from Waterdeep to Baldur's Gate, and beyond, in search of their friend.
Meanwhile, Entreri is always one step ahead, aided by the magical gem Regis once stole from Pasha Pook. Together, Regis' captors thwart Drizzt and Wulfgar's mission at every turn, cornering them into battles with pirates, treks through the Calimshan deserts, and encounters with otherwordly monsters. But will it be enough to stop them from rescuing Regis?
The Halfling's Gem is the third book in the Icewind Dale Trilogy and the sixth book in the Legend of Drizzt series.
A Spindle Splintered
Fractured Fables: Book 1
Alix E. Harrow
Hogo Award and Locus Award nominated novella.
It's Zinnia Gray's twenty-first birthday, which is extra-special because it's the last birthday she'll ever have. When she was young, an industrial accident left Zinnia with a rare condition. Not much is known about her illness, just that no-one has lived past twenty-one.
Her best friend Charm is intent on making Zinnia's last birthday special with a full sleeping beauty experience, complete with a tower and a spinning wheel. But when Zinnia pricks her finger, something strange and unexpected happens, and she finds herself falling through worlds, with another sleeping beauty, just as desperate to escape her fate.
The Eternal Savage: Nu of the Neocene
Frontiers of Imagination: Book 31
Edgar Rice Burroughs
Time travel, a millennium-spanning romance, and rousing action in modern African jungles and the untamed prehistoric wilderness ignite this classic adventure tale from the pen of Edgar Rice Burroughs. Nu, a warrior from the Stone Age, is buried alive in an earthquake while stalking a saber-toothed tiger. Awakening thousands of years later on Tarzan's estate in Africa, he gives his heart to Victoria Custer of Nebraska, a visitor to the estate, who is the reincarnation of Nu's Stone Age love, Nat-ul. But other men treacherously compete for the love of Victoria in modern Africa and for the heart of Nat-ul in the distant past.
Set in both a terrifyingly dangerous primeval setting and the beloved world of Tarzan, The Eternal Savage movingly reveals whether eternal love is strong enough to triumph over undying adversity.
Godkiller: Book 1
You are not welcome here, godkiller.
Kissen's family were killed by zealots of a fire god. Now, she makes a living killing gods, and enjoys it. That is until she finds a god she cannot kill: Skedi, a god of white lies, has somehow bound himself to a young noble, and they are both on the run from unknown assassins.
Joined by a disillusioned knight on a secret quest, they must travel to the ruined city of Blenraden, where the last of the wild gods reside, to each beg a favour.
Pursued by demons, and in the midst of burgeoning civil war, they will all face a reckoning -- something is rotting at the heart of their world, and only they can be the ones to stop it.
Sea of Ghosts
Gravedigger Chronicles: Book 1
When the last of the Gravediggers, an elite imperial infiltration unit, are disbanded and hunted down by the emperor they once served, munitions expert Colonel Thomas Granger takes refuge in the unlikeliest of places. He becomes a jailer in Ethugra – a prison city of poison-flooded streets and gaols in which a million enemies of the empire are held captive. But when Granger takes possession of two new prisoners, he realises that he can't escape his past so readily.
Ianthe is a young girl with an extraordinary psychic talent. A gift that makes her unique in a world held to ransom by the powerful Haurstaf – the sisterhood of telepaths who are all that stand between the Empire and the threat of the Unmer, the powerful civilization of entropic sorcerers and dragon-mounted warriors. In this war-torn land, she promises to make Granger an extremely wealthy man, if he can only keep her safe from harm.
This is what Granger is best at. But when other factions learn about Ianthe's unique ability, even Granger's skills of warfare are tested to their limits. While, Ianthe struggles to control the powers that are growing in ways no-one thought were possible. Another threat is surfacing: out there, beyond the bitter seas, an old and familiar enemy is rising – one who, if not stopped, will drown the world and all of humanity with it...
Greatcoats: Book 1
Sebastien de Castell
The first in a new action-filled quartet Traitor's Blade follows Falcio, the first Cantor of the Greatcoats. Trained in the fighting arts and the laws of Tristia, the Greatcoats are travelling Magisters upholding the King's Law. They are heroes. Or at least they were.
When the Greatcoats stood aside and allowed the Dukes to take the kingdom and impale their King's head on a spike that all changed. Now Tristia is on the verge of collapse and the barbarians are sniffing at the borders whilst the Dukes bring chaos to the land.
The Greatcoats are scattered far and wide, reviled as traitors, their legendary coats in tatters. All they have left are the promises they made to King Paelis, to carry out one final mission. But if they have any hope of fulfilling the King's dream the divided Greatcoats must reunite, or they will again have to stand aside as they watch their world burn...
Greatcoats: Book 2
Tristia is a nation overcome by intrigue and corruption. The idealistic young King Paelis is dead and the Greatcoats - legendary travelling magistrates who brought justice to the Kingdom - have been branded as traitors. But just before his head was impaled on a spike, the King swore each of his hundred and forty-four Greatcoats to a different mission.
Falcio Val Mond, First Cantor, with the help of fellow Greatcoats Kest and Brasti, has completed his King's final task: he has found his Charoites - well, one at least, and she was not quite what they expected. Now they must protect the girl from the many who would see her dead, and place her on the throne of a lawless kingdom. That would be simple enough, if it weren't for the Daishini, an equally legendary band of assassins, getting in their way, not to forget the Dukes who are determined to hold on to their fractured Kingdoms, or the fact that the heir to the throne is only thirteen years old. Oh, and the poison that is slowly killing Falcio.
That's not even mentioning the Greatcoat's Lament...
Greatcoats: Book 3
How do you kill a Saint?
Falcio, Kest, and Brasti are about to find out, because someone has figured out a way to do it and they've started with a friend.
The Dukes were already looking for ways out of their agreement to put Aline on the throne, but with the Saints turning up dead, rumours are spreading that the Gods themselves oppose her ascension. Now churches are looking to protect themselves by bringing back the military orders of religious soldiers, assassins, and (especially) Inquisitors - a move that could turn the country into a theocracy. The only way Falcio can put a stop to it is by finding the murderer. He has only one clue: a terrifying iron mask which makes the Saints vulnerable by driving them mad. But even if he can find the killer, he'll still have to face him in battle.
And that may be a duel that no swordsman, no matter how skilled, can hope to win.
Greatcoats: Book 4
Would you - could you? - uphold the law at the cost of those you love?
Falcio val Mond, First Cantor of the Greatcoats, is on the brink of fulfilling his dead King's dream: Aline is about to take the throne and restore the rule of law once and for all.
But for the Greatcoats, nothing is ever that simple. In neighbouring Avares, an enigmatic new warlord is uniting the barbarian armies and even worse, he is rumoured to have a new ally: Falcio's old nemesis Trin. With the armies of Avares at her back, she'll be unstoppable.
Falcio, Kest and Brasti go racing north to stop her, but in those cold, treacherous climes they discover something altogether different - and far more dangerous: a new player plans to take the throne of Tristia, and the Greatcoats, for all their determination and skill, may not be able to stop him.
Green Rider: Book 1
A young woman on the run discovers her true destiny--as a magical messenger--in the extraordinary adventure that has thrust first-time novelist Kristen Britain into the master ranks of Mercedes Lackey and Melanie Rawn.
First Rider's Call
Green Rider: Book 2
In this long-awaited sequel to Green Rider, Karigan G'ladheon finds herself in a world of deadly danger and complex magic. Compelled by forces she cannot understand, she becomes one of the legendary Green Riders-magic messengers to the king. Pursued by the ghost of the First Rider, Karigan will re-enter the life of the Green Riders-just as an ancient evil is reawakening…
The High King's Tomb
Green Rider: Book 3
A thousand years ago the armies of the Arcosian Empire, led by Mornhavon the Black, crossed the great sea and tried to conquer the land of Sacoridia ?and during Karigan G?ladheon?s early years as a Green Rider, Mornhavon?s spirit, sensing weakness in his prison walls and seeking vengeance, began to wake. With the ghostly help of the First Rider, Karigan had managed to drive off the spirit of Mornhavon?but for how long, no one could know. And now, the descendants of those Arcosians are ready to strike, reaching out to claim the land their forebears had tried to conquer. Worse, these vengeful enemies had spent generations honing their powers of dark magic?a force against which the Sacoridians had no defense?.
Green Rider: Book 4
Once a simple student, Karigan G'ladheon finds herself in a world of deadly danger and complex magic, compelled by forces she cannot understand when she becomes a legendary Green Rider-one of the magical messengers of the king. Forced by magic to accept a dangerous fate she would never have chosen, headstrong Karigan has become completely devoted to the king and her fellow Riders.
But now, an insurrection led by dark magicians threatens to break the boundaries of ancient, evil Blackveil Forest -- releasing powerful dark magics that have been shut away for a millennium.
Green Universe: Book 1
She was born in poverty, in a dusty village under the equatorial sun. She does not remember her mother, she does not remember her own name-her earliest clear memory is of the day her father sold her to the tall pale man. In the Court of the Pomegranate Tree, where she was taught the ways of a courtesan... and the skills of an assassin... she was named Emerald, the precious jewel of the Undying Duke's collection of beauties.
She calls herself Green.
The world she inhabits is one of political power and magic, where Gods meddle in the affairs of mortals. At the center of it is the immortal Duke's city of Copper Downs, which controls all the trade on the Storm Sea. Green has made many enemies, and some secret friends, and she has become a very dangerous woman indeed.
Acclaimed author Jay Lake has created a remarkable character in Green, and evokes a remarkable world in this novel. Green and her struggle to survive and find her own past will live in the reader's mind for a long time after closing the book.
Grimgar of Fantasy and Ash, Vol. 1
Grimgar: Book 1
Level 1: Whisper, Chant, Prayer, Awaken
Haruhiro awakens to darkness and amnesia, among a group of strangers who can only remember their own names...and nothing else. When they make it into the light, they discover Grimgar?a fantasy world that's like something out of an RPG game. Without apparent skills or knowledge of their surroundings, Haruhiro and his newfound friends band together to form an adventuring party. Only by cooperating, using their wits, and learning new skills can they hope to survive in this dangerous land of monsters and magic.
Grimgar of Fantasy and Ash, Vol. 2
Grimgar: Book 2
Level 2: Everything is Precious
DANGER IN THE DUNGEON
With a little experience under their belts, Haruhiro and the others decide it's time to level up. They head to a new dungeon, the Cyrene Mines, where Haruhiro expects things to go smoothly--but they don't. The mines were the site of tragedy in the past--and tragedy may soon strike again! Not only does a member of their party go missing, but a giant kobold is on the loose. Will the adventurers gain the experience they seek--or lose everything in the attempt?
Grimgar of Fantasy and Ash, Vol. 3
Grimgar: Book 3
The light novel fantasy epic that inspired a critically-acclaimed anime!
Level Three: You Have to Accept That Things Won't Always Go Your Way...
"Choco. Wait, could it be that Choco...?"
Haruhiro and his comrades have become famous due to achievements no one expected from them. With his comrades more confident, Haruhiro is still agonizing over what to do when more experienced volunteer soldiers come to him. Among them is a girl whose name is still in Haruhiro's memories.
At that same time, the town of Alterna moves to retake the Deadhead Watching Keep held by orcs. Looking to earn some of the reward money, Haruhiro's party ends up joining their first raid alongside Renji and Choco.
Grimgar of Fantasy and Ash, Vol. 4
Grimgar: Book 4
Level Four: The Leaders and The Led
"Don't scare me like that, Moguzo."
Moguzo let out an embarrassed laugh and scratched the back of his head. Still, he sure is bleeding a lot, Haruhiro thought. With all that blood, it's impossible to tell what kind of face he's making. But, well, it looks like he's fine somehow.
Haruhiro and his party reached the end of one major battle. However, with there being some comrades they couldn't save, they couldn't be entirely happy with how things were. Meanwhile, because they managed to accomplish more than anyone had expected, some members of the party receive offers from other teams wanting to poach them, too. As Haruhiro agonizes over what to do as a leader, he is forced to come to grips with what the party wants to do once again.
The story of adventure born from the ashes now enters a new stage!
Grimgar of Fantasy and Ash, Vol. 5
Grimgar: Book 5
Level Five: Hear Me Out And Try Not to Laugh...
"...So, this thing, what do you think it is?"
It has now been some months since the party came to the Wonder Hole. Haruhiro and his companions have been slowly but steadily improving their skills as they clear the labyrinth. One day, while exploring, they find a "hole" they've never seen before. A hole that, as far as they know... wasn't there when they passed through the area three days earlier. It may lead to a new and unexplored area, which would be highly profitable for them if they are the first to set foot in it. Haruhiro is hesitant on whether to go inside or not, but Team Tokimune, a group known for being full of eccentrics, but still highly capable, appear and propose exploring it together.
The tale of adventure born from the ashes continues with new encounters.
Grimgar of Fantasy and Ash, Vol. 6
Grimgar: Book 6
WHAT DO YOU MEAN, WE'RE TURNING BACK?
Level 6: Towards a Glory Not Worth Taking
The Dusk Realm has begun to attract attention as a new hunting ground. However, all is not well-there's been a rise in cultist and white giant activity, and massive new monsters have emerged! Together with Soma, the head of the Day Breakers, Haruhiro and the Tokkis get caught up in large-scale military offensive against the inhabitants of the Dusk Realm. Can they make it back to the Day Realm-and if the way is cut off, where will they go?
Grimgar of Fantasy and Ash, Vol. 7
Grimgar: Book 7
TO FIND A WAY HOME
Level 7: The Rainbow on the Other Side
Haruhiro and the others narrowly escape the Dusk Realm, only to find themselves in a world that isn't Grimgar-a world where the sun never rises. Abandoned by Lala and Nono, the party must rely on their own wits to survive in this World of Night. But when a faint chance of returning home to Grimgar appears, will they take it, even if it means risking their lives? And is Grimgar truly their home-or is it somewhere else entirely?
Grimgar of Fantasy and Ash, Vol. 8
Grimgar: Book 8
Level 8: And so we Walk for Tomorrow
DON'T SPLIT THE PARTY!
Haruhiro and his team have fought their way back to Grimgar-only to emerge in a harsh and desolate region, beset by orcs and undead! When a series of misfortunes separates them from each other, the individual members do what they must to survive, including teaming up with the factions they find. What they don't expect, however, is to end up facing each other as enemies! When friend becomes foe, how does one win?
Grimgar of Fantasy and Ash, Vol. 9
Grimgar: Book 9
Level 9: Here and Now, to Far, Far Away
As the battle against the orc Jumbo and his group Forgan descends into utter chaos, the party faces a crisis unlike any before: Ranta has betrayed them to join Forgan. From there, they are split up again and fight an intense retreating battle. Not knowing where their friends are, or if they're safe, Haruhiro and his comrades must face the greatest challenge of all in the misty Thousand Valley... being alone!
Grimgar of Fantasy and Ash, Vol. 10
Grimgar: Book 10
Level 10: Love Songs Won't Reach
THIS WORLD AND BEYOND
Leaving Thousand Valley for Alterna, Haruhiro and team are attacked on the road by massive ape-like monsters that force them to flee to a hidden orc village for safety. Meanwhile, a volunteer soldier lies on the verge of death in the mountains, recalling fragments of the world he once inhabited. What is the true nature of this world called Grimgar... and what will tomorrow hold for them all?
Grimgar of Fantasy and Ash, Vol. 11
Grimgar: Book 11
Level 11: At That Time, We Each Dreamed on Our Own Paths
Ranta flees desperately across Thousand Valley, pursued by Takasagi. Meanwhile, Haruhiro and his companions are struggling to cope with the death of one of their own when a chance at resurrection presents itself... for a price. How far will they go to get their friend back?
Grimgar of Fantasy and Ash, Vol. 12
Grimgar: Book 12
Level 12: That was the Beginning of a Legend Revolving Around a Certain Island and Dragons
Still trying to find a way to return to Alterna, Haruhiro and his party fetch up on the shores of the sea. Falling in with a mysterious pirate girl named Momohina, the group ventures forth to the Emerald Archipelago, rumored abode of dragons from ages past. What they aren't expecting, though, is to find a secret pirate haven?at the exact moment that it's being attacked by dragons!
Grimgar of Fantasy and Ash, Vol. 13
Grimgar: Book 13
WELCOME TO PARANO!
Level. 13 - Heart, Open, A New Door
Saying goodbye to Yume, Haruhiro and the remainder of the party travel onward to the free city of Vele. On the way, a standard job escorting a trading caravan turns into something none of them could have foreseen when they run into something from legend: the mysterious, traveling campsite of a famed sorcerer. But the real shock comes when they enter the camp?and find themselves teleported to yet another new world, one that's definitely not the one they wanted to find!
Grimgar of Fantasy and Ash, Vol. 14
Grimgar: Book 14
Level 14: parano-mania [parano_mania]
Scattered once again in Parano, the other world where dream monsters and mages run wild, Haruhiro and his comrades must push through trickery and illusions alone, without their trusty comrades by their sides. Can they make it back to Grimgar?and what awaits them if they do?!
Grimgar of Fantasy and Ash, Vol. 14.5
OLD FRIENDS, NEW TALES
Level 14.5: Things Cannot Remain the Same & If I Could Meet You Again
While Team Haruhiro is trapped in Parano, life in Grimgar continues! Far away from Alterna, Ranta struggles to survive behind enemy lines while concealing his identity behind a mask. Meanwhile, Yume trains her hardest to become strong for her comrades and to reforge her very self.
Six other tales round out this special anthology of Volumes 14+ and 14++, revealing new stories about the party's early days in Alterna.
Grimgar of Fantasy and Ash, Vol. 15
Grimgar: Book 15
Level 15: A Fleeting New Game Plus
BEGINNING OF THE END
Haruhiro and his companions wake in darkness yet again, with no memories but their names. This time, they step into a world where Alterna has been destroyed! Piecing together the skills their bodies remember and the memories that Merry retained, they race to Grimgar's frontier in search of aid-only to find the forces of Arabakia preparing to take Alterna back. The adventure born from the ashes enters its endgame!
Grimgar of Fantasy and Ash, Vol. 16
Grimgar: Book 16
Level 16: Without Even Knowing the Reason for Our Goodbye
HELLOS AND GOODBYES
The Arabakia Kingdom Expeditionary Force took back Alterna by the skin of its teeth, but Haruhiro is ground down by the weight of everything he's lost. When one of Haruhiro's party is taken hostage, they are forced onto a dangerous mission--to somehow forge an alliance with goblins! As the team struggles against insurmountable odds, an old ally appears...!
Grimgar of Fantasy and Ash, Vol. 17
Grimgar: Book 17
Level 17: Someday We Shall Bid Farewell to These War-Torn Days
A LIFE OR DEATH BATTLE
With the Frontier Army newly independent and an alliance with the goblin king achieved, Haruhiro and his team are sent on a vital infiltration mission to disrupt the enemy from within and take Mount Grief. But despite working alongside members of Shinohara's Orion, Team Renji, and the Tokkis, their goals prove to be further out of reach than they ever imagined. Forget the mission--can the team even survive?
Grimgar of Fantasy and Ash, Vol. 18
Grimgar: Book 18
Level 18: The World Hates Me
A WORLD OF PAIN
The Frontier Army has finally captured Mount Grief, but before they can mourn those they've lost along the way, a messenger from the dwarven kingdom comes begging for help! The dwarves are under siege in the Kurogane Mountain Range, and Haruhiro and his friends must repel the invasion! To reach the kingdom, they have to travel across the Quickwind Plains, a treacherous land of giants and monsters. What awaits them on the other side just might change the world forever!
Grimgar of Fantasy and Ash, Vol. 19
Grimgar: Book 19
Level 19: To Embrace This World Is Pain
THE ALL-CONSUMING VOID
Haruhiro's party has suffered crushing losses attempting to flee the Ironblood Kingdom. No one had the power to prevent Jumbo's gruesome slaughter of Kuzaku, or the orc's great black eagle feasting upon Setora... No one except the No-Life King sleeping inside Merry. With his awakening comes great upheaval, and now the fearsome sekaishu has overrun Grimgar, eating away at the world. Soldiers, innocents, and even those who ought to be dead fight for survival in the chaos--but at every step, their self-spun tales of adventure in a world stained black may very well end.
Hall of Smoke
Hall of Smoke: Book 1
H. M. Long
An epic fantasy featuring warrior priestesses and fickle gods at war.
Hessa is an Eangi: a warrior priestess of the Goddess of War, with the power to turn an enemy's bones to dust with a scream. Banished for disobeying her goddess's command to murder a traveller, she prays for forgiveness alone on a mountainside.
While she is gone, raiders raze her village and obliterate the Eangi priesthood. Grieving and alone, Hessa - the last Eangi - must find the traveller, atone for her weakness and secure her place with her loved ones in the High Halls. As clans from the north and legionaries from the south tear through her homeland, slaughtering everyone in their path, Hessa strives to win back her goddess' favour.
Beset by zealot soldiers, deceitful gods, and newly-awakened demons at every turn, Hessa burns her path towards redemption and revenge. But her journey reveals a harrowing truth: the gods are dying and the High Halls of the afterlife are fading. Soon Hessa's trust in her goddess weakens with every unheeded prayer.
Thrust into a battle between the gods of the Old World and the New, Hessa realizes there is far more on the line than securing a life beyond her own death. Bigger, older powers slumber beneath the surface of her world. And they're about to wake up.
Harry Potter and the Prisoner of Azkaban
Harry Potter: Book 3
J. K. Rowling
For twelve long years, the dread fortress of Azkaban held an infamous prisoner named Sirius Black. Convicted of killing thirteen people with a single curse, he was said to be the heir apparent to the Dark Lord, Voldemort
Now he has escaped, leaving only two clues as to where he might be headed: Harry Potter's defeat of You-Know-Who was Black's downfall as well. And the Azkban guards heard Black muttering in his sleep, "He's at Hogwarts...he's at Hogwarts."
Harry Potter isn't safe, not even within the walls of his magical school, surrounded by his friends. Because on top of it all, there may well be a traitor in their midst.
Harry Potter and the Goblet of Fire
Harry Potter: Book 4
Harry Potter is midway through his training as a wizard and his coming of age. Harry wants to get away from the pernicious Dursleys and go to the International Quidditch Cup. He wants to find out about the mysterious event that's supposed to take place at Hogwarts this year, an event involving two other rival schools of magic, and a competition that hasn't happened for a hundred years. He wants to be a normal, fourteen-year-old wizard. But unfortunately for Harry Potter, he's not normal - even by wizarding standards. And in his case, different can be deadly.
Harry Potter and the Order of the Phoenix
Harry Potter: Book 5
I say to you all, once again--in the light of Lord Voldemort's return, we are only as strong as we are united, as weak as we are divided. Lord Voldemort's gift for spreading discord and enmity is very great. We can fight it only by showing an equally strong bond of friendship and trust.
So spoke Albus Dumbledore at the end of Harry Potter's fourth year at Hogwarts. But as Harry enters his fifth year at wizard school, it seems those bonds have never been more sorely tested. Lord Voldemort's rise has opened a rift in the wizarding world between those who believe the truth about his return, and those who prefer to believe it's all madness and lies--just more trouble from Harry Potter.
Add to this a host of other worries for Harry...
...and you'd know what Harry faces during the day. But at night it's even worse, because then he dreams of a single door in a silent corridor. And this door is somehow more terrifying than every other nightmare combined.
Harry Potter and the Half-Blood Prince
Harry Potter: Book 6
The war against Voldemort is not going well; even the Muggles have been affected. Dumbledore is absent from Hogwarts for long stretches of time, and the Order of the Phoenix has already suffered losses. And yet... As with all wars, life goes on. Sixth-year students learn to Apparate. Teenagers flirt and fight and fall in love. Harry receives some extraordinary help in Potions from the mysterious Half-Blood Prince. And with Dumbledore's guidance, he seeks out the full, complex story of the boy who became Lord Voldemort -- and thus finds what may be his only vulnerability.
Harry Potter and the Deathly Hallows
Harry Potter: Book 7
Harry has been burdened with a dark, dangerous and seemingly impossible task: that of locating and destroying Voldemort's remaining Horcruxes. Never has Harry felt so alone, or faced a future so full of shadows. But Harry must somehow find within himself the strength to complete the task he has been given. He must leave the warmth, safety and companionship of The Burrow and follow without fear or hesitation the inexorable path laid out for him.
In this final, seventh installment of the Harry Potter series, J.K. Rowling unveils in spectactular fashion the answers to the many questions that have been so eagerly awaited. The spellbinding, richly woven narrative, which plunges, twists and turns at a breathtaking pace, confirms the author as a mistress of storytelling, whose books will be read, reread and read again.
The Golden Compass
His Dark Materials: Book 1
In a landmark epic of fantasy and storytelling, Philip Pullman invites readers into a world as convincing and thoroughly realized as Narnia, Earthsea, or Redwall.
Here lives an orphaned ward named Lyra Belacqua, whose carefree life among the scholars at Oxford's Jordan College is shattered by the arrival of two powerful visitors. First, her fearsome uncle, Lord Asriel, appears with evidence of mystery and danger in the far North, including photographs of a mysterious celestial phenomenon called Dust and the dim outline of a city suspended in the Aurora Borealis that he suspects is part of an alternate universe. He leaves Lyra in the care of Mrs. Coulter, an enigmatic scholar and explorer who offers to give Lyra the attention her uncle has long refused her.
In this multilayered narrative, however, nothing is as it seems. Lyra sets out for the top of the world in search of her kidnapped playmate, Roger, bearing a rare truth-telling instrument, the compass of the title. All around her children are disappearing -- victims of so-called "Gobblers" -- and being used as subjects in terrible experiments that separate humans from their daemons, creatures that reflect each person's inner being. And somehow, both Lord Asriel and Mrs. Coulter are involved.
Published as Northern Lights in the UK.
Red Moon and Black Mountain
House of Kendreth: Book 1
The Starlit Land of Kendrinh fell to Fendarl, the banished Lord of Black Mountain. He was the evil Enchanter of Star Magic. Nowhere in the stricken land was there a champion who could stand against him, who could fend off the black sorcery that became a horrifying reality with each rising of the Red Moon. But unbeknownst to Fendarl, a child was being raised by the Hurnei. A child who would grow to become their greatest warrior. A child who would become a man and learn the paradox of conquest and victory--and the dangers of a prophecy preordained to triumph!
Castle in the Air
Howl's Castle: Book 2
Having long indulged himself in daydreams more exciting than his mundane life as a carpet merchant, Abdullah unexpectedly purchases a magic carpet and his life changes dramatically as his daydreams come true and dangerous adventures become daily fare.
Imaro: Book 1
Charles R. Saunders
Saunders' novel fuses the narrative style of fantasy fiction with a pre-colonial, alternate Africa. Inspired by and directly addresses the alienation of growing up an African American fan of Science Fiction and Fantasy, which to this day remains a very ethnically homogonous genre. It addresses this both structurally (via its unique setting) and thematically (via its alienated, tribeless hero-protagonist). The tribal tensions and histories presented in this fantasy novel reflect actual African tribal histories and tensions, and provide a unique perspective to current and recent conflicts in Africa, particularly the Rwandan genocide and the ongoing conflict in The Sudan.
Note: Imaro is a fixup novel. In the Night Shade Edition one story is excanged for another compared to the original DAW edition.
The Quest for Cush
Imaro: Book 2
It begins with the reunion of Imaro and his kidnapped lover Tanisha, who has been taken to the ruined City of Madness. With the help of their new found friend Pomphis, a Pygmay from the eastern forests of Nyumbani, they learn of the sorcerous forces that may have been behind the dark wizard that destroyed Imaro's youth. The trio goes to Mavindi, the port capital of the Eastern Coastal kingdom of Azania, in search of the legendary Kingdom of Cush, where Imaro hopes to find answers to the questions that have plagued his life. Who is he? Who was his father, and why was he seemingly cursed, and hounded from birth by forces beyond his control.
The Compleat Enchanter: The Magical Misadventures of Harold Shea
L. Sprague de CampFletcher Pratt
Omnibus edition containing: "The Roaring Trumpet", "The Mathematics of Magic" and "The Castle of Iron".
Indigo: Book 1
Anghara is daughter to a king. In all the world only one thing is denied to her--the secret of the Tower of Regrets. This ancient, mysterious structure is forbidden by law, and she knows she isn't allowed to enter it, but she cannot rest until she knows what it is. Finally, she sneaks away and learns, finally, why it is called the Tower of Regrets. Her discovery will reshape her world and her identity and saddle her with an enormous, sorrowful quest to restore what she has set free from the Tower.
Indigo: Book 2
Her title was the Princess Anghara Kaligsdaughter; but now she has forfeited the right to her name and heritage. For she broke the one law that had endured since her people's history began when she breached that ancient tower in a bid to learn to its secret. Now its curse is loosed upon the world, and upon the soul of Anghara Kaligsdaughter.
Anghara is Anghara no longer. Her name is now Indigo, color of mourning - and her home is the wide world, for she has no other. She cannot die, she cannot age, for until she lifts the Tower's curse, she is doomed to immortality. She has one friend, who is not human. And she has one enemy that will dog her footsteps wherever she goes. It is Nemesis, created from the darkest part of her own soul. Wherever her wanderings lead her now, her Nemesis will follow...
Indigo: Book 3
Her name is Indigo, the color of mourning--and her home is the wide world, for she has no other. Indigo cannot die or age--for until she destroys the demons she recklessly released from the Tower of Regrets, she is doomed to wander the world with no one but the telepathic wolf, Grimya, as a friend.
Indigo: Book 4
The Tower of Regrets is no more...and the wanderer Indigo has known but little peace. Her dreams are troubled ones, and her quest is far from done. A short time to heal the ragged tatters of her soul is all she asks.
And for awhile her prayers are answered. But Indigo's refuge is no more - for a malignant blight now covers the land, bleaching all life from within...threatening even those she has come to love.
And another of the demons that Indigo unleashed upon the world is at hand.
Indigo: Book 5
Indigo has lost all that she once held dear. Another family sits on the throne of her kingdom. And her lover Fenran suffers the torments of the demonworld. More than a century has passed since she last fought the demons she herself set loose. Her cause seems futile, her quest all but hopeless.One glimmer of hope remains, in the magical lodestone given to Indigo by Earth's emissary. After long silence, it has given her a sign, pointing toward the cold and legendary North.Indigo knows that she must follow the sign or else give up the struggle. But in the darkness of the North lie painful memories. The North is Fenran's country, and there she and her wolf-dog Grimya must confront that which she most fears.Not only must immortal Indigo battle still another demon; to fight at all, she must confront the secrets of her heart.
Indigo: Book 6
On her eternal quest to rid the world of the evil she had unleashed upon it, the wayfarer Indigo has been many things: penitent, messenger, pilgrim.
And perhaps now an avatar for the dead?
For Indigo's journey has lead her to the Dark Isles, where a cult of death has ensnared her and her companion Grimya...and the demon she has so long sought is now at hand.
Can courage alone be enough to dance with the Queen of the Dead?
Indigo: Book 7
A town without pity. Or humor. Or joy of any kind.
The villagers of Joyful Travail are as cold as their stone dwellings - not a smile is seen, a joke told...or a child's laugh heard. Property, wealth, and only those things that will further the avarice of the townspeople are all that matters - and anyone who sees that which could bring joy back to the world is deemed a halfwit...or worse. As the immortal Indigo and her wolf companion Grimya struggle against the sadness that seems to surround these dire folk, one fact becomes crystal clear.
There is happiness to be found in Joyful Travail...but will Indigo have to destroy all who live in the village to truly set them free?
Indigo: Book 8
Seeking an end to her roaming, the woman called Indigo returns home to the Southern Isles, hoping against hope that Fenran, her long-lost love, still lives. But when a fateful shipwreck deprives her of her memory, her quest goes awry, and the last demon of the Tower of Regrets rises again to tempt her into evil. Only the aisling - the magical tune of an ancient, enchanted harp, has the power to free her from the ancient curse that binds her.
InterWorld: Book 1
Neil GaimanMichael Reaves
When Newbery Medal winner Neil Gaiman and Emmy Award winner Michael Reaves teamed up, they created the bestselling YA novel InterWorld.
InterWorld tells the story of Joey Harker, a very average kid who discovers that his world is only one of a trillion alternate earths. Some of these earths are ruled by magic. Some are ruled by science. All are at war.
Joey teams up with alternate versions of himself from an array of these worlds. Together, the army of Joeys must battle evil magicians Lord Dogknife and Lady Indigo to keep the balance of power between all the earths stable.
The Silver Dream
InterWorld: Book 2
Written by New York Times bestselling authors Neil Gaiman and Michael Reaves, The Silver Dream is a riveting sequel to InterWorld, full of bravery, loyalty, time and space travel, and the future of a young man who is more powerful than he realizes.
Dangerous times lie ahead, and if Joey Harker has any hope of saving InterWorld and the Altiverse, he's going to have to rely on his wits--and, just possibly, on the mysterious Time Agent Acacia Jones.
InterWorld: Book 3
Neil GaimanMichael ReavesMallory Reaves
The heart-pounding conclusion to the bestselling InterWorld series, from Neil Gaiman and Michael Reaves! Eternity's Wheel is full of time and space travel, magic, science, and the bravery of a young boy who must now face his destiny as a young man.
Joey Harker never wanted to be a leader. But he's the one everyone is looking to now that FrostNight looms, and he'll have to step up if he has any hope of saving InterWorld, the Multiverse, and everything in between.
Jig the Goblin: Book 1
Jim C. Hines
Jig is a scrawny little nearsighted goblin-a runt even among his puny species. Captured by a party of adventurers searching for a magical artifact, and forced to guide them, Jig encounters every peril ever faced on a fantasy quest.
Jig the Goblin: Book 2
After barely surviving an adventure he never wanted, the scrawny little nearsighted goblin called Jig is now known as Jig Dragonslayer, and has the power of healing, thanks to the forgotten god he worships. But being a hero isn't all it's cracked up to be. Not when the goblin leader wants him dead, and everyone else actually expects him to keep doing heroic-and incredibly dangerous-things.
Jig the Goblin: Book 3
If you think it’s hard being a hobgoblin or a human, try living a goblin’s life for a while. In fact, try imagining what it’s like to be the runtiest goblin in the caves, the lone worshiper of a god who’s been forgotten for a good reason, and the target everyone points to at the first hint of trouble. Try picturing yourself as Jig Dragonslayer, and see how you like it…
Despite impossible odds, Jig was still alive. He’d survived an adventurer’s quest against a dragon and a necromancer, a pixie invasion that had ogres and trolls dropping like flies, and, most frightening of all, the threat of being made chief of the goblins. He wasn’t sure how much more he could stand. Naturally, he was about to find out.
War was brewing in the world outside the Mountain, and when the goblin’s lair was invaded by human warriors in search of the Rod of Creation, Jig knew it was just the start of another really bad day…
Midnight Sun: The Complete Stories of Kane
Karl Edward Wagner
Edited by Stephen Jones.
Midnight Sun is the companion volume to Gods in Darkness, and collects all of the Kane short stories and poetry.
Kane: Book 1
Kane - indestructible swordsman, invincible sorcerer, immortal wanderer through strange worlds. Efrel, Empress of Pellin, seeks vengeance on the King of Thovnos and chooses Kane as her champion.
Kane: Book 3
When a man proves himself to be more than human and a devotee of your dark god type he quickly develops a following with fervour.
After some initial military success he has his rabble smashed by a trained opposition. Kane sees an opportunity and volunteers his military mind to whip the bunch of crazies into shape. Kane has to see if he can stick around long enough given said bloke's delusions of competency for himself and followers.
The Name of the Wind
Kingkiller Chronicles: Book 1
Travelers to the village where Kote runs an inn are rare, but those who've shown up lately have brought bad news. A sort of demonic spider attacks a local, and then Kote rescues a wandering scholar, bringing him to the inn to recover. The man recognizes Kote as the legendary hero Kvothe and begs him to reveal the reality behind all the legends.
The Wise Man's Fear
Kingkiller Chronicles: Book 2
"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."
An escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe discovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt to solve the mystery of who (or what) is waylaying travelers on the King's road.
All the while, Kvothe searches for answers, attempting to uncover the truth about the mysterious Amyr, the Chandrian, and the death of his parents. Along the way, Kvothe is put on trial by the legendary Adem mercenaries, forced to reclaim the honor of the Edema Ruh, and travels into the Fae realm. There he meets Felurian, the faerie woman no man can resist, and who no man has ever survived. Under her tutelage, Kvothe learns much about true magic and the ways of women.
In The Wise Man's Fear Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
This title will be released on March 1, 2011. It is available for pre-order.
Knight Watch: Book 1
John Rast went to the Ren Faire looking for a fight. Well, a simulated fight, with blunt swords and safety equipment. But when his final opponent turns into a living, fire-breathing dragon, John finds himself in the fight of his life. It's John or nothing stopping a disaster in its tracks--and the only real weapon at hand is his mom's Volvo. So John decides to let it roll...
And that's when destiny comes to call. John is spirited away to the well-hidden base of Knight Watch, the organization that stands between humanity and the real nasties the rest of the world doesn't know about.
Knight Watch would be John's dream job - except for the storm goddess that destroys his parents' house, the abandoned mall replete with too much dead, and the Fetch that aims to make John's domain a final resting place. All this has John's putative allies in the Knight Watch worried that John is the one bringing bad things into multiple worlds. John and his reluctant teammates have to figure out who, or what, is pulling the strings before all of Knight Watch falls prey to a well-concealed puppetmaster and far worse things enter this world.
Prince of the Blood
Krondors Sons: Book 1
If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh-the single most powerful ruler in the known world-at her Seventy-fifth Jubilee Anniversary.
But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons' journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead-sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst to anyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother.
On separate paths, the two men-one a fugitive and one a future king-make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them-and become ever more daring.
The King's Buccaneer
Krondors Sons: Book 2
Long recovered from the ravages of the Riftwar, the land and people of the kingdom of the Isles thrive. Nicholas, the youngest son of Prince Arutha, is intelligent and gifted but vastly inexperienced. In hopes of hardening him, his father sends him and his irreverent squire, Harry, to live at Rustic Castle Crydee to learn of life beyond the halls of privilege.
But within weeks of Nicholas and Harry's arrival, Crydee is viciously attacked by unknown assailants, resulting in murder, massive destruction, and the abduction of two young noblewomen. The raiders have come from a pirate haven and are no ordinary foe ... but an enemy connected to dark magical forces that threaten the lands Nicholas will someday rule -- if he survives.
The Steel Remains
Land Fit For Heroes: Book 1
Richard K. Morgan
A dark lord will rise. Such is the prophecy that dogs Ringil Eskiath—Gil, for short—a washed-up mercenary and onetime war hero whose cynicism is surpassed only by the speed of his sword. Gil is estranged from his aristocratic family, but when his mother enlists his help in freeing a cousin sold into slavery, Gil sets out to track her down. But it soon becomes apparent that more is at stake than the fate of one young woman. Grim sorceries are awakening in the land. Some speak in whispers of the return of the Aldrain, a race of widely feared, cruel yet beautiful demons. Now Gil and two old comrades are all that stand in the way of a prophecy whose fulfillment will drown an entire world in blood. But with heroes like these, the cure is likely to be worse than the disease.
The First Book of Lankhmar
Lankhmar: Book 1
From the moment when they first met, in the commission of the same, audacious theft, Fafhrd, the giant barbarian warrior from the Cold Waste, and the Gray Mouser, master thief, novice wizard and expert swordsman, felt no ordinary affinity. Forged over the gleam of sharpened steel as, back to back, they faced their foes, theirs was a friendship that would take them from adventure to misadventure across all of Nehwon, from the caves of the inner earth to the waves of the outer sea. But it was in the dark alleys and noisome back streets of the great fog-shrouded city of Lankhmar that they became legends.
THE FIRST BOOK OF LANKHMAR includes the first four volumes of the hugely enjoyable Swords series.
The Second Book of Lankhmar
Lankhmar: Book 2
After their legendary adventures in the northern wastes and beyond, Fafhrd, the giant barbarian warrior, and the Gray Mouser, master thief, novice wizard and expert swordsman, are back home in Lankhmar again, and looking for an easy time. But Lankhmar is under attack from a strange horde of invaders, including a two-headed dragon and an army of miniature wanderers ...Once those threats are seen off, a quest to the farthest reaches of Nehwon is in prospect. And then, in the last book of their adventures, Fafhrd goes sailing through the clouds, and the Mouser takes to the seas, before we finally bid a fond, if sad, farewell to Lankhmar.
THE SECOND BOOK OF LANKHMAR includes the last three volumes of the hugely enjoyable series.
Swords and Deviltry
Lankhmar / Fafhrd and the Gray Mouser: Book 1
One of the most influential and critically acclaimed fantasy writers of all time, Fritz Leiber pioneered the sword-and-sorcery genre!
In the ancient city of Lankhmar, two men forge a friendship in battle. The red-haired barbarian Fafhrd left the snowy reaches of Nehwon looking for a new life while the Gray Mouser, apprentice magician, fled after finding his master dead. These bawdy brothers-in-arms cement a friendship that leads them through the wilds of Nehwon facing thieves, wizards, princesses and the depths of their desires and fears. Superb writing and brilliant, believable characterizations highlight the first entry in Leiber's seminal series.
Swords Against Death
Lankhmar / Fafhrd and the Gray Mouser: Book 2
In the second installment of this rousing series, Fafhrd and the Gray Mouser journey from the ancient city of Lankhmar, searching for a little adventure and debauchery to ease their broken hearts. When a stranger challenges them to find and fight Death on the Bleak Shore, they battle demonic birds, living mountains, and evil monks on the way to their heroic fate. Fritz Leiber's witty prose, lively plots and superb characterizations stand the test of time.
Swords in the Mist
Lankhmar / Fafhrd and the Gray Mouser: Book 3
Lean times in Lankhmar force brothers-in-arms Fafhrd and the Gray Mouser to part ways. Only after a joust of wits and swords do the friends join together again, stealing the ship the Black Treasurer and sailing round and through The Claws. Fighting sea kings, curses and seven-eyed wizards, the pair set out on their heroic wanderings through the wilds of Nehwon.
Swords Against Wizardry
Lankhmar / Fafhrd and the Gray Mouser: Book 4
Sent by a witch on a foolhardy journey, Fafhrd and the Gray Mouser return to the icy reaches of the north in search of dubious treasure. There, they are seduced by the glittering attractions of an ice woman, who brings them with her to her shadowy lair. Fafhrd and the Gray Mouser-brothers in arms-are overwhelmed by intimations of power and rise to become the overlords of Quarmall, a dangerous region of lies, magic, and swords.
The Swords of Lankhmar
Lankhmar / Fafhrd and the Gray Mouser: Book 5
A plague of rats overrun Lankhmar, the capitol city and glittering gem of the land of Nehwon. Commissioned to guard a ship of grain from the cursed rodents, brother-in-arms Fafhrd and the Gray Mouser soon discover the plague has progressed to a fatal point. Mustering the strength of sorcery, they descend into the depths of Lankhmar and rise to battle in order to save the soul of the ill-fated city.
Soldier of Arete
Latro: Book 2
Of all mortals Latro was the least favoured - or the most. The wound that had destroyed his memory had given him the ability to see the unseen: the world of the gods, the demi-gods and the fabulous.
Soldier of Sidon
Latro: Book 3
Latro forgets everything when he sleeps. Writing down his experiences every day and reading his journal anew each morning gives him a poignantly tenuous hold on himself, but his story's hold on readers is powerful indeed. The two previous novels, combined in Latro in the Mist (Soldier of the Mist and Soldier of Arete) are generally considered classics of contemporary fantasy. Latro now finds himself in Egypt, a land of singing girls, of spiteful and conniving deities. Without his memory, he is unsure of everything, except for his desire to be free of the curse that causes him to forget.
In Service of the Pharaoh
League of Losers: Book 2
The adventures of Sergeant and his cat continue! The human Beast Catcher has been forcibly separated from his furry girlfriend Shelly, but our hero's character level is too low to follow her into the wider world or take proper vengeance. All he can do now is gain strength, level up his character and skills, and add to his ever growing list of enemies to one day be punished... or leave that to his ginger kitten Whiskers, fast becoming an expert in curse magic.
In the meantime, a terrible storm is brewing in the sandbox for beginner players. The humans and the sherkhs are on the brink of war for domination of this land fenced off from the rest of the world. The sherkhs are choosing a general for their army, and one of the candidates is an old acquaintance of our hero. The main task for Sergeant and his cat now is to avoid falling into the grip of a bloody conflict.
Children of Blood and Bone
Legacy of Orisha: Book 1
They killed my mother.They took our magic.They tried to bury us.
Now we rise.
Zélie Adebola remembers when the soil of Orïsha hummed with magic. Burners ignited flames, Tiders beckoned waves, and Zélie's Reaper mother summoned forth souls.
But everything changed the night magic disappeared. Under the orders of a ruthless king, maji were killed, leaving Zélie without a mother and her people without hope.
Now Zélie has one chance to bring back magic and strike against the monarchy. With the help of a rogue princess, Zélie must outwit and outrun the crown prince, who is hell-bent on eradicating magic for good.
Danger lurks in Orïsha, where snow leoponaires prowl and vengeful spirits wait in the waters. Yet the greatest danger may be Zélie herself as she struggles to control her powers... and her growing feelings for an enemy.
Legend of the Five Rings: Clan War: Book 1
Stephen D. Sullivan
Rokugan is Doomed!
The Serene Prophet foresaw its downfall -- tides of demons flooding out of the Shadowlands. One man seeks to avert the catastrophe -- the leader of the Scorpion Clan. He will pay any price, perpetrate any deception, to save the empire. If he must, he will become evil to fight evil. He and the emperor's champion will battle each other to the death for that which they both hold dear: Rokugan
Legends & Lattes
Legends & Lattes: Book 1
After a lifetime of bounties and bloodshed, Viv is hanging up her sword for the last time.
The battle-weary orc aims to start fresh, opening the first ever coffee shop in the city of Thune. But old and new rivals stand in the way of success - not to mention the fact that no one has the faintest idea what coffee actually is.
If Viv wants to put the blade behind her and make her plans a reality, she won't be able to go it alone.
But the true rewards of the uncharted path are the travelers you meet along the way. And whether drawn together by ancient magic, flaky pastry, or a freshly brewed cup, they may become partners, family, and something deeper than she ever could have dreamed.
Age of Myth
Legends of the First Empire: Book 1
Michael J. Sullivan
Since time immemorial, humans have worshipped the gods they call Fhrey, truly a race apart: invincible in battle, masters of magic, and seemingly immortal. But when a god falls to a human blade, the balance of power between men and those they thought were gods changes forever. Now, only a few stand between humankind and annihilation: Raithe, reluctant to embrace his destiny as the God Killer. Suri, a young seer burdened by signs of impending doom. And Persephone, who must overcome personal tragedy to lead her people.
The Age of Myth is over; the time of rebellion has begun.
Age of Swords
Legends of the First Empire: Book 2
In Age of Myth, fantasy master Michael J. Sullivan launched readers on an epic journey of magic and adventure, heroism and betrayal, love and loss. Now the thrilling saga continues as the human uprising is threatened by powerful enemies from without--and bitter rivalries from within.
Raithe, the God Killer, may have started the rebellion by killing a Fhrey, but long-standing enmities dividing the Rhunes make it all but impossible to unite against the common foe. And even if the clans can join forces, how will they defeat an enemy whose magical prowess renders them indistinguishable from gods?
The answer lies across the sea in a faraway land populated by a reclusive and dour race who feel nothing but disdain for both Fhrey and mankind. With time running out, Persephone leads the gifted young seer Suri, the Fhrey sorceress Arion, and a small band of misfits in a desperate search for aid--a quest that will take them into the darkest depths of Elan. There, an ancient adversary waits, as fearsome as it is deadly.
Age of War
Legends of the First Empire: Book 3
The alliance of humans and renegade Fhrey is fragile -- and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will and a compassionate heart. The arrogant Fhrey are barely held in check by their leader, Nyphron, who seeks to advance his own nefarious agenda through a loveless marriage that will result in the betrayal of the person Persephone loves most: Raithe, the God Killer.
As the Fhrey overlords marshal their army and sorcerers to crush the rebellion, old loyalties will be challenged while fresh conspiracies will threaten to undo all that Persephone has accomplished. In the darkest hour, when hope is all but lost, new heroes will rise... but at what terrible cost?
Legends of the Raven: Book 4
Death cannot separate them.
For those who believe that death is the end, an unbroken rest and peace, here is the wake-up call. For those who believed that the defeat of the demons had finally secured peace for Balaia, here is an enemy far more deadly, far more ruthless and far, far colder.
The Garonin: dimensional travelers seeking new worlds to rape of the element of magical power. Technologically advanced in weaponry and armor, and facing only swords and magic, they are destroying everything in their path.
Surely this is not a battle The Raven can win, even with allies both elven and dragon. But prevail they must, somehow. One thing we know for sure is that they will not subside meekly into the void.
For aficionados of The Raven, this is the ultimate challenge. It cuts to the very heart —from calls beyond the veil of death, to dissension in their ranks, to the greed of men who cannot see they are about to die, to betrayal by one they loved. But above it all, the heroism and selfless sacrifice displayed will bring tears to the eyes of even the most hardened fantasy reader.
This is The Raven, older, wiser, some returned from the grave. Grieving they seek nothing but rest from conflict, something the world will not grant them. But they remain The Raven, still answering when the call comes, still the force most likely to survive and bring the world with them, and still willing to die so that those they love can live.
Legends of the Riftwar: Book 1
Raymond E. FeistWilliam R. Forstchen
In the frozen northlands of the embattled realm of Midkemia, fate can form strange alliances.
It is nine long, bloody years into the ongoing Riftwar that is tearing Midkemia asunder. Having survived a disastrous encounter with their sworn enemy, the Tsurani, Dennis Hartraft's cold, hungry, and exhausted Marauders arrive at a frontier garrison-at the same time as a Tsurani patrol. But a more devastating threat resides within the stronghold: moredhel, a migrating horde of dark elves so deadly and vicious that the only hope for survival is if bitter enemies band together and fight as one.
Now two hostile groups must make their way to freedom, facing a common foe, braving the merciless elements, and haunted by the voice of conscience demanding, "what is more important, a man's life . . . or his honor?"
Leonaur Classic Science Fiction
Almuric is a savage planet of crumbling ruins and near humans. Into this strange world comes Esau Cairn, Earthman, swordsman, murderer. Only he can overthrow the terrible devils that enslave Almuric, but to do so he must first defeat the inner demons that forced him to abandon Earth.
Log Horizon, 1: The Beginning of Another World
Log Horizon: Book 1
Thirty thousand Japanese gamers awake one day to discover that the fantasy world of Elder Tales, an MMORPG that was formerly their collective hobby, has become their cold hard reality. Severed from their everyday lives, they confront a new horizon filled with ravenous monsters, flavorless food, and the inability to die! Amid the chaos, veteran gamer Shiroe gathers his friends, the guardian Naotsugu and the assassin Akatsuki, and together they embark on an adventure to change the world as they know it!
Log Horizon, 2: The Knights of Camelot
Log Horizon: Book 2
Even though peace has seemingly been restored to Akiba, unrest churns beneath its surface. Learning that two of his students--the twins Tohya and Minori--have been bound to an unscrupulous guild, Shiroe makes his bid to bring order to the lawless streets. Are his band of handpicked veterans up to the task...?
Log Horizon, 3: Game's End, Part 1
Log Horizon: Book 3
A message has reached the Round Table, and in response, Shiroe and his comrades leave Akiba on a quest to establish exchange with the Continental Alliance. Meanwhile, the summer training camp where rookie players from every guild will hone their skills begins. Minori and Touya (along with others at their level) face failure after failure as they challenge the dungeons. Without Shiroe to rely on, their abilities will now be tested!
Log Horizon, 4: Game's End, Part 2
Log Horizon: Book 4
The stronghold of Akiba faces a new threat: a mighty goblin army! In their efforts to rebuild the city, the adventurers of Elder Tales had neglected important quests, and now they reap the consequences. With the revelation that in-game death leads to memory loss of the real world, the stakes have never been higher. And will cutthroat politics destroy tenuous new alliances before the real battle even begins?
Log Horizon, 5: A Sunday in Akiba
Log Horizon: Book 5
In the sort of autumn afternoon that leaves maidens sighing, new enemies arrives in Akiba! And these enemies are more terrifying than any monster--they're human. Worse, their target is the very system at the heart of the city--the Round Table Council! Will the tenuous government that Shiroe's worked so hard to build survive this latest threat?
Log Horizon, 6: Lost Child of the Dawn
Log Horizon: Book 6
The unthinkable has happened--murder in the city of Akiba. The Libra Festival's events have left Akatsuki dispirited. Despairing and confused, she wanders the city in search of the murderer and a chance to gain the power and recognition she craves--but feelings alone will not be enough. A new chapter in the Log Horizon epic begins!
Log Horizon, 7: The Gold of the Kunie
Log Horizon: Book 7
Shiroe left Akiba in search of 8,000,000,000,000 gold coins, setting off for the vast north lands. But, what he found there was a warning of a large scale raid about to occur.
In Akiba's unstable situation, Shiroe's chosen raid members include the galactic idol Tetora, the leader of Silver Sword who refused to take part in the round table council, Massachusetts, and the man he defeated in Susukino who still hates him, Demiquas.
...Is everything really going to be alright?
Log Horizon, 8: The Larks Take Flight
Log Horizon: Book 8
For the sake of obtaining their very own Magic Bags, Touya, Minori, Serara, Isuzu, and Rundelhous all set off on their very first journey as a five-member party! Their quest to find the materials soon becomes a crosscountry musical tour, as they find themselves performing live events in all the towns and villages they come across!
On their journey they meet a daylight hating vampire, a People of the Land scribe, and a band of fanatics who believe they've unlocked the secret to returning to the real world--
This is their first real adventure alone, without any supervision and no one to bail them out, but will they really be safe in this world that's more dangerous than it seems??
Log Horizon, 9: Go East, Kanami!
Log Horizon: Book 9
When the Catastrophe hit, American Elder Tales player Leonardo was one of the many people trapped. Stuck on the Chinese server with none of his friends and surrounded by thousands of monsters, his situation is hopeless... until a headstrong girl comes to his rescue! Kanami, the former Debauchery Tea Party leader, recruits him for her party. Along with the hero Elias, the blank-faced healer Coppélia, and a strange white horse that can talk, the group resolves to travel to the Japanese server, the only place where the new expansion pack unlocked before the Catastrophe struck. The long trek eastward begins!
Log Horizon, 10: Homesteading the Noosphere
Log Horizon: Book 10
Almost a full year has passed since Shiroe and the others found themselves stuck in Elder Tales. Most of the Akiba residents have grown accustomed to the new world--though, they still don't want to be there. Minori delivers Shiroe a letter from Roe2, his sub-character from the test server. He suspects she's someone who might be able to explain exactly why the Catastrophe happened and for what purpose.
Log Horizon, 11: Krusty, Tycoon Lord
Log Horizon: Book 11
The most powerful of the ancient race vs the peerless mad-warrior!
After becoming completely lost, Krusty finds himself with nothing to do in the enchanted lands of the Chinese server. Meanwhile, nearby Krusty's location, Kanami ventures into the Sirius Grotto Dungeon to explore. However, Elias is considered "too powerful," preventing him from entering and participating in the dungeon raid! He begins to harbor doubts about the meaning of his won existence but before long, everything will change after his world and Krusty's collide!
Lyonesse II and III: The Green Pearl and Madouc
The Green Pearl and Madouc in a single volume.
Lyonesse: Suldrun's Garden
Lyonesse Trilogy: Book 1
The Elder Isles, located in what is now the Bay of Biscay off the the coast of Old Gaul, are made up of ten contending kingdoms, all vying with each other for control. At the centre of much of the intrigue is Casmir, the ruthless and ambitious king of Lyonnesse. His beautiful but otherworldly daughter, Suldrun, is part of his plans. He intends to cement an alliance or two by marrying her well. But Suldrun is as determined as he and defies him. Casmir coldly confines her to the overgrown garden that she loves to frequent, and it is here that meets her love and her tragedy unfolds.
Political intrigue, magic, war, adventure and romance are interwoven in a rich and sweeping tale set in a brilliantly realized fabled land.
The Mabinogion is to Welsh mythology what the tales of Zeus, Hera, Apollo and their sibling gods are to Greek myth...
The magical adventures of Gwydion, the wizard-prince, Prince Pwyll, Arawn, the Lord of Death, the beautiful Rhiannon and the steadfast Branwen have thrilled generations. Evangeline Walton's compelling rendition of these ancient, thrilling stories of magic, betrayal, lost love and bitter retribution were originally published as The Island of the Mighty, The Children of Llyr, The Song of Rhiannon and The Prince of Annwn.
The stories include the encounter between Prince Pwyll and Arawn, the God of Death, which Pwyll survives by agreeing to kill the one man that Death cannot fell, and the tale of Bran the Blessed and his family's epic struggle for the throne.
The Mabinogian is universally recognised as the world's finest arc of Celtic mythology; Walton's vivid retelling introduces a world of gods and monsters, heroes, kings and quests, making accessible one of the greatest fantasy sagas of all time.
This is the omnibus edition of the four books in the Mabinogi series.
Prince of Annwn
Mabinogi: Book 1
The Saturday Review said about her work: "These books are not only the best fantasies of the 20th century, but also great works of fiction. They are actual retellings of the diverse legends of The Mabinogion in novel form...dealing with Good and Evil...and the nature of love."
The Children of Llyr
Mabinogi: Book 2
In stark, gaunt prose, it chronicles the years of Bran the Blessed - he who was so vast a man that no house could hold him nor ship bear his bulk - and of the tale of his beloved sister Branwen, his brother Manawyddan, and of his half-brothers Nissyen and the ghastly Evnissten. It is a tale of change and storm, of love beyond death, of high courage, of the end of an era - and the beginning of another. It is epic fantasy in its purest form - marvellous in its compass and power.
The Song of Rhiannon
Mabinogi: Book 3
A retelling of "The Mabinogion" in novel form. Manawydon finally unites with Rhiannon - an aspect of the Goddess - but his happiness is shaken by the appearance of the Gray Man, who seeks vengeance against the living and especially against one who would claim the Goddess.
Master of the Five Magics
Magic by the Numbers: Book 1
Alodar was a mere journeyman learning the least of the five arts of magic. He had no right to aspire to the hand of Vendora, Queen of all of Procolon. But aspire he did.
Quest of the fair lady. Alodar was a mere apprentice thaumaturge, learning the least of the five arts of magic. As such, he had no right to aspire to the hand of the fair lady, Queen Vendora, not even when he saved her during the demon-inspired siege of her frontier castle. But aspire he did. His quest forced him from one exacting branch of magic to another, with the rewards he earned always going to others. Finally, only the branch of wizardry remained -- the great, almost lost art of controlling demons. It was then he learned of the ancient plot behind his rise -- and faced the greatest danger any man could dare.
Secret of the Sixth Magic
Magic by the Numbers: Book 2
The laws of the five magics were being set aside. If the world was to be saved it was up to Jason the wordsmith. But what was he to do? He had writer's block and suffered from agoraphobia. He was not a hero for the sagas.
Riddle of the Seven Realms
Magic by the Numbers: Book 3
The worst of the mess they were in, Kestrel knew, was that it was all his own fault. It all began when he had tried to cheat the lady wizard, Phoebe, with a load of worthless wood. When she insisted on testing his sample, the demon Astron had burst through the flame...
Night of Knives
Malazan Empire: Book 1
Ian C. Esslemont
The small island of Malaz and its city gave the great empire its name, but now it is little more than a sleepy, backwater port. Tonight, however, things are different. Tonight the city is on edge, a hive of hurried, sometimes violent activity; its citizens bustle about, barring doors, shuttering windows, avoiding any stranger's stare. Because tonight there is to be a convergence, the once-in-a-generation appearance of a Shadow Moon--an occasion that threatens the good people of Malaz with demon hounds and other, darker things...
It was also prophesied that this night would witness the return of Emperor Kellanved, and there are those prepared to do anything to prevent this happening. As factions within the greater Empire draw up battle lines over the imperial throne, the Shadow Moon summons a far more ancient and potent presence for an all-out assault upon the island. Witnessing these cataclysmic events are Kiska, a young girl who yearns to flee the constraints of the city, and Temper, a grizzled, battle-weary veteran who seeks simply to escape his past. Each is to play a part in a conflict that will not only determine the fate of Malaz City, but also of the world beyond...
Drawing on events touched on in the prologue of Steven Erikson's landmark fantasy Gardens of the Moon, Night of Knives is a momentous chapter in the unfolding story of the extraordinarily imagined world of Malaz.
Return of the Crimson Guard
Malazan Empire: Book 2
The return of the mercenary company, the Crimson Guard, could not have come at a worse time for a Malazan Empire exhausted by warfare and weakened by betrayals and rivalries. Indeed, there are those who wonder whether the Empress Laseen might not be losing her grip on power as she faces increasing unrest as conquered kingdoms and principalities sense freedom once more.
Into the seething cauldron of Quon Tali--the Empire's heartland--marches the Guard. With their return comes the memory of the Empire--and yet all is not well with the Guard itself. Elements within its elite, the Avowed, have set their sights on far greater power. There are ancient entities who also seek to further their own arcane ends. And what of the swordsman called Traveller who, with his companion Ereko, has gone in search of a confrontation from which none have ever returned?
As the Guard prepares to wage war, so Laseen's own generals and mages, the 'Old Hands', grow impatient at what they see as her mismanagement of the Empire. But could Laseen have outwitted them all? Could she be using the uprisings to draw out and finally eliminate these last irksome survivors from the days of her illustrious predecesor, Kellanved?
Orb, Sceptre, Throne
Malazan Empire: Book 4
Darujhistan, city of dreams, city of blue flames, is peaceful at last; its citizens free to return to politicking, bickering, trading and, above all, enjoying the good things in life. Yet there are those who will not allow the past to remain buried. A scholar digging in the plains stumbles across an ancient sealed vault. The merchant Humble Measure schemes to drive out the remaining Malazan invaders. And the surviving agents of a long-lost power are stirring, for they sense change and so, opportunity. While, as ever at the centre of everything, a thief in a red waistcoat and of rotund proportions walks the streets, juggling in one hand custard pastries, and in the other the fate of the city itself.
Far to the south, fragments of the titanic Moon's Spawn have crashed into the Rivan Sea creating a series of isles... and a fortune hunter's dream. A Malazan veteran calling himself 'Red' ventures out to try his luck -- and perhaps say goodbye to old friends. But there he finds far more than he'd bargained for as the rush to claim the Spawn's treasures descends into a mad scramble of chaos and bloodshed. For powers from across the world have gathered here, searching for the legendary Throne of Night. The impact of these events are far reaching, it seems. On an unremarkable island off the coast of Genabackis, a people who had turned their backs upon all such strivings now lift their masked faces towards the mainland and recall the ancient prophesy of a return.
And what about the ex-Claw of the Malazan Empire who now walks the uttermost edge of creation? His mission -- the success or failure of which the Queen of Dreams saw long ago -- is destined to shape far more than anyone could have ever imagined.
The Dragonbone Chair
Memory, Sorrow, and Thorn: Book 1
In the peaceful land of Osten Ard, the good king is dying-and a long-dreaded evil is about to be unleashed. Only Simon, a lowly castle scullion apprenticed to a secret order dedicated to halting the coming darkness, can solve the dangerous riddle that offers salvation to the land.
The Stone of Farewell
Memory, Sorrow, and Thorn: Book 2
In Osten Ard, the evil of the Storm King covers the land and the country is riven by war. Nature, unbalanced by the tide of evil, slips into a permanent winter. Simon, once a kitchen boy, now a hero hiding in the troll stronghold of Yiquanuc, has prophetic dreams. Only he and his companions can save the land, but to do this he must embark on the second part of his quest ...to the Stone of Farewell.
To Green Angel Tower, Part 1: Seige
Memory, Sorrow, and Thorn: Book 3
Simon Snowlock and Prince Josua's band of allies gather at the Stone of Farewell. King Elias is drawn ever deeper into the dark sorceries of Ineluki, the Storm King. The badly depleted League of the Scroll searches for age-old knowledge with which to aid Josua's much-outnumbered army. Across the face of Osten Ard lines are drawn as the final battle approaches, and the struggle between Light and Dark reaches a climax.
SIEGE is the first half of TO GREEN ANGEL TOWER - an international hardback bestseller - the final volume of Tad Williams' highly acclaimed trilogy Memory, Sorrow and Thorn.
To Green Angel Tower, Part 2: Storm
Memory, Sorrow, and Thorn: Book 4
Memory, Sorrow and Thorn: The three swords which seem inextricably linked to the fate of both Simon, the ex-kitchen boy and now Knight, and the land of Osten Ard itself. As their enigma unfolds, new horrors of war and dark sorcery draw the land and its people to an unimaginably powerful climax, in this final volume of Tad Williams' landmark series.
Part 2 of To Green Angel Tower, the 3rd book of Memory, Sorrow and Thorn.
Unfinished Tales of Numenor and Middle-Earth
A New York Times bestseller for twenty-one weeks upon publication, UNFINISHED TALES is a collection of narratives ranging in time from the Elder Days of Middle-earth to the end of the War of the Ring, and further relates events as told in THE SILMARILLION and THE LORD OF THE RINGS.
The book concentrates on the lands of Middle-earth and comprises Gandalf's lively account of how he came to send the Dwarves to the celebrated party at Bag-End, the story of the emergence of the sea-god Ulmo before the eyes of Tuor on the coast of Beleriand, and an exact description of the military organization of the Riders of Rohan and the journey of the Black Riders during the hunt for the Ring.
UNFINISHED TALES also contains the only surviving story about the long ages of Númenor before its downfall, and all that is known about the Five Wizards sent to Middle-earth as emissaries of the Valar, about the Seeing Stones known as the Palantiri, and about the legend of Amroth.
Writing of the Appendices to THE LORD OF THE RINGS, J.R.R. Tolkien said in 1955, "Those who enjoy the book as a 'heroic romance' only, and find 'unexplained vistas' part of the literary effect, will neglect the Appendices, very properly." UNFINISHED TALES is avowedly for those who, to the contrary, have not yet sufficiently explored Middle-earth, its languages, its legends, it politics, and its kings.
Tolkien considered THE SILMARILLION his most important work, and, though it was published last and posthumously, this great collection of tales and legends clearly sets the stage for all his other writing.
The story of the creation of the world and of the the First Age, this is the ancient drama to which the characters in THE LORD OF THE RINGS look back and in whose events some of them, such as Elrond and Galadriel, took part. The three Silmarils were jewels created by Feanor, most gifted of the Elves. Within them was imprisoned the Light of the Two Trees of Valinor before the Trees themselves were destroyed by Morgoth, the first Dark Lord. Thereafter, the unsullied Light of Valinor lived on only in the Silmarils, but they were seized by Morgoth and set in his crown, which was guarded in the impenetrable fortress of Angband in the north of Middle-earth.
THE SILMARILLION is the history of the rebellion of Feanor and his kindred against the gods, their exile from Valinor and return to Middle-earth, and their war, hopeless despite all their heroism, against the great Enemy. This second edition features a letter written by J.R.R. Tolkien describing his intentions for the book, which serves as a brilliant exposition of his conception of the earlier Ages of Middle-earth.
The Annotated Hobbit: Revised and Expanded Edition
Middle Earth: The Hobbit
J. R. R. TolkienDouglas A. Anderson
For readers throughout the world, The Hobbit serves as an introduction to the enchanting world of Middle-earth, home of elves, wizards, dwarves, goblins, dragons, orcs and a host of other creatures depicted in The Lord of the Rings and The Silmarillion -- tales that sprang from the mind of the most beloved author of all time, J.R.R. Tolkien.
Newly expanded and completely redesigned, Douglas A. Anderson's The Annotated Hobbit is the definitive explication of the sources, characters, places, and things of J.R.R. Tolkien's timeless classic. Integrated with Anderson's notes and placed alongside the fully restored and corrected text of the original story are more than 150 illustrations showing visual interpretations of The Hobbit specific to many of the cultures that have come to know and love Tolkien's Middle-earth. Tolkien's original line drawings, maps and color paintings are also included, making this the most lavishly informative edition of The Hobbit available.
The Annotated Hobbit shows how Tolkien worked as a writer, what his influences and interests were, and how these relate to the invented world of Middle-earth. It gives a valuable overview of Tolkien's life and the publishing history of The Hobbit, and explains how every feature of The Hobbit fits within the rest of Tolkien's invented world. Here we learn how Gollum's character was revised to accommodate the true nature of the One Ring, and we can read the full text of The Quest of Erebor, Gandalf's explanation of how he came to send Bilbo Baggins on his journey with the dwarves. Anderson also makes meaningful and often surprising connections to our own world and literary history -- from Beowulf to The Marvellous Land of Snergs, from the Brothers Grimm to C. S. Lewis.
Middle Earth: The Hobbit: Book 1
Bilbo Baggins was a hobbit who wanted to be left alone in quiet comfort. But the wizard Gandalf came along with a band of homeless dwarves. Soon Bilbo was drawn into their quest, facing evil orcs, savage wolves, giant spiders, and worse unknown dangers. Finally, it was Bilbo - alone and unaided - who had to confront the great dragon Smaug, the terror of an entire countryside.
This stirring adventure fantasy begins the tale of the hobbits that was continued by J.R.R. Tolkien in his bestselling epic The Lord of the Rings.
The Lord of the Rings
Middle Earth: The Lord of the Rings
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them.
In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell by chance into the hands of the hobbit Bilbo Baggins.
From Sauron's fastness in the Dark Tower of Mordor, his power spread far and wide. Sauron gathered all the Great Rings to him, but always he searched for the One Ring that would complete his dominion.
When Bilbo reached his eleventy-first birthday he disappeared, bequeathing to his young cousin Frodo the Ruling Ring and a perilous quest: to journey across Middle-earth, deep into the shadow of the Dark Lord, and destroy the Ring by casting it into the Cracks of Doom.
The Lord of the Rings tells of the great quest undertaken by Frodo and the Fellowship of the Ring: Gandalf the Wizard; the hobbits Merry, Pippin, and Sam; Gimli the Dwarf; Legolas the Elf; Boromir of Gondor; and a tall, mysterious stranger called Strider.
This new edition includes the fiftieth-anniversary fully corrected text setting and, for the first time, an extensive new index.
The Fellowship of the Ring
Middle Earth: The Lord of the Rings: Book 1
The Fellowship of the Ring is the first part of J.R.R. Tolkien's epic adventure, The Lord of the Rings.
Sauron, the Dark Lord, has gathered to him all the Rings of Power -- the means by which he intends to rule Middle-earth. All he lacks in his plans for dominion is the One Ring -- the ring that rules them all -- which has fallen into the hands of the hobbit Bilbo Baggins.
In a sleepy village in the Shire, young Frodo Baggins finds himself faced with an immense task, as his elderly cousin Bilbo entrusts the Ring to his care. Frodo must leave his home and make a perilous journey across Middle-earth to the Cracks of Doom, there to destroy the Ring and foil the Dark Lord in his evil purpose.
The Two Towers
Middle Earth: The Lord of the Rings: Book 2
The Fellowship was scattered. Some were bracing hopelessly for war against the ancient evil of Sauron. Some were contending with the treachery of the wizard Saruman. Only Frodo and Sam were left to take the accursed Ring of Power to be destroyed in Mordor–the dark Kingdom where Sauron was supreme. Their guide was Gollum, deceitful and slave to the corruption of the Ring.
Thus continues the magnificent, bestselling tale of adventure begun in The Fellowship of the Ring, which reaches its soul-stirring climax in The Return of the King.
The Return of the King
Middle Earth: The Lord of the Rings: Book 3
The third volume in J.R.R. Tolkien's epic adventure THE LORD OF THE RINGS
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them
As the Shadow of Mordor grows across the land, the Companions of the Ring have become involved in separate adventures. Aragorn, revealed as the hidden heir of the ancient Kings of the West, has joined with the Riders of Rohan against the forces of Isengard, and takes part in the desperate victory of the Hornburg. Merry and Pippin, captured by Orcs, escape into Fangorn Forest and there encounter the Ents. Gandalf has miraculously returned and defeated the evil wizard, Saruman. Sam has left his master for dead after a battle with the giant spider, Shelob; but Frodo is still alive--now in the foul hands of the Orcs. And all the while the armies of the Dark Lord are massing as the One Ring draws ever nearer to the Cracks of Doom.
"A triumphant close... a grand piece of work, grand in both conception and execution. An astonishing imaginative tour de force."--Daily Telegraph
Includes the complete appendices and index for The Lord of the Rings trilogy.
Moribito: Guardian of the Spirit
Moribito: Book 1
You've never read a fantasy novel like this one! The deep well of Japanese myth merges with the Western fantasy tradition for a novel that's as rich in place and culture as it is hard to put down.
Balsa was a wanderer and warrior for hire. Then she rescued a boy flung into a raging river -- and at that moment, her destiny changed. Now Balsa must protect the boy -- the Prince Chagum -- on his quest to deliver the great egg of the water spirit to its source in the sea. As they travel across the land of Yogo and discover the truth about the spirit, they find themselves hunted by two deadly enemies: the egg-eating monster Rarunga . . . and the prince's own father.
Moribito II: Guardian of the Darkness
Moribito: Book 2
In the marvelous sequel to the novel MORIBITO: GUARDIAN OF THE SPIRIT, Balsa returns to her native land to fight a corrupt ruler and face her own demons.
Balsa returns to her native Kanbal to clear the name of Jiguro, her dear mentor, who saved her life when she was six years old. But what should be a visit of truth and reconciliation becomes a fight for her life when she learns that Jiguro had been a member of King Rogsam's personal bodyguard. After Jiguro fled Kanbal with her, Rogsam sent the other bodyguards after them one by one--Jiguro's best friends, whom he had to kill to protect Balsa. Now, with the help of two Kanbalese children, Balsa must unwind the conspiracy surrounding Jiguro and the mystery of the Guardians of the Dark.
A Turn of Light
Night's Edge: Book 1
Julie E. Czerneda
The village of Marrowdell is an isolated pioneer community, but it is also the place where two worlds overlap, and at the turn of light--sunset--the world of magic known as the Verge can briefly be seen.
Jenn Nalynn belongs to both Verge and Marrowdell, but even she doesn't know how special she is--or that her invisible friend Wisp is actually a dragon sent to guard her... and keep her from leaving the valley. But Jenn longs to see the world, and thinking that a husband will help her reach this goal, she decides to create one using spells. Of course, everything goes awry, and suddenly her "invisible friend" has been transformed into a man. But he is not the only newcomer to Marrowdell, and far from the most dangerous of those who are suddenly finding their way to the valley.
Luck in the Shadows
Nightrunners: Book 1
A showman, spy, thief—Seregil gathers intelligence information for the Queen about the threat of war by Plenimar. During one of his missions, he discovers an orphan lad and takes him on as an apprentice. When a mission goes awry, leaving Seregil in a coma, it falls to Alec to get his mentor to safety in order to avert a sinister plot of epic proportios.
OverLord, Vol. 1: The Undead King
OverLord: Book 1
For twelve years, the virtual world of Yggdrasil has served as the playground and battlefield for the skeletal lord Momonga and his guild of fellow monsters, Ainz Ooal Gown. But the guild's glory days are over, and the game is shutting down permanently. When Momonga logs in one last time just to be there when the servers go dark, something happens--and suddenly, fantasy is reality. A rogues' gallery of fanatically devoted NPCs is ready to obey his every order, but the world Momonga now inhabits is not the one he remembers. The game may be over, but the epic tale of Ainz Ooal Gown is only beginning...
OverLord, Vol. 2: The Dark Warrior
OverLord: Book 2
It has been a week since Momonga logged in to his favorite RPG one last time and stranded himself there. Now he leads his guild as the Ainz Ooal Gown overlord. Finding himself in dire need of better information, he travels disguised as an adventurer to the walled city of E-Rantel, with Narberal the battle maid at his side. The pair accept a mission to retrieve medicinal herbs, making for a forest said to be the home of a great and wise beast. But the sinister influence of a fanatical cabal approaches E-Rantel, and the armor-clad Ainz will face both a ruthless warrior and a legion of the undead!
OverLord, Vol. 3: The Blood Valkyrie
OverLord: Book 3
Lord Ainz has made great progress moonlighting as the indomitable hero Momon, but what should be a moment of triumph is shattered--by news of rebellion. He vows to find out what has happened and to defend the honor of his guild and home--Ainz Ooal Gown.
OverLord, Vol. 4: The Lizardman Heroes
Overlord: Book 4
One day, in a peaceful lizardman village, an ominous messenger visits with a warning from the Great Tomb of Nazarick: In eight days' time, they will be annihilated. Unwilling to stand by and wait, the fighter and traveler Zaryusu journeys to the other lizardman tribes--who have received the same message--hoping to form an alliance against their impossibly strong opponent. But though the warriors try valiantly to resist, Ainz Ooal Gown and his undead army hold the power to determine their fate...
OverLord, Vol. 5: The Men of the Kingdom, Part 1
OverLord: Book 5
In the kingdom of Re-Estize, a sinister organization known as the Eight Fingers holds sway of the criminal underworld. Ainzs orders Sebas to infiltrate the capital to gather intel on this shadowy group sucking the marrow from the kingdom's bones. At the same time, a young soldier named Climb struggles to hone his skills to better serve the "Golden Princess" while the once great warrior Brian returns home a broken man... Against the backdrop of an ancient city fraying at its edges, three men will challenge the corruption of the vicious Eight Fingers!
OverLord, Vol. 6: The Men of the Kingdom, Part II
Overlord: Book 6
After weathering several setbacks and attacks, the Eight Fingers criminal organization is not about to simply sit back and watch quietly. To retaliate, they've dispatched the infamously brutal enforcers, the Six Arms. Rushing out to meet them in battle is the adamantite-rank adventurer party, the Blue Roses, led by Lakyus herself.
OverLord, Vol. 8: The Two Leaders
OverLord: Book 8
After being saved from danger by Ainz, Enri and the apothecary Nfirea have been living life to the fullest as they spend their days together in Carne Village alongside their goblin-guard neighbors. But after the Wise King of the Forest left the region, the balance of the forest has been disrupted and something has filled the vacuum of power...
OverLord, Vol. 9: The Caster of Destruction
Overlord: Book 9
Every year, a conflict breaks out between the Kingdom and the Empire that usually ends as nothing more than a stalemate. But when the Empire's ruler, the Fresh Blood Emperor Jircniv, visits the Great Tomb of Nazarick, Ainz will enter the fray, turning the border skirmish into an all-out war!
OverLord, Vol. 11: The Dwarven Crafter
OverLord: Book 11
In search of the lost art of rune crafting, Ainz journeys to the land of the dwarves. Accompanied by Aura and Shalltear, he arrives only to find that the Dwarven Kingdom is beset by an invasion run by someone besides himself! He soon strikes a deal to obtain the secrets behind the making of runes in return for assisting the natives in reclaiming their capital, but it may not be so easy when a legendary frost dragon stands in his way!
OverLord, Vol. 12: The Paladin of the Sacred Kingdom Part 1
OverLord: Book 12
The heinous demon lord Jaldabaoth has launched his attack on the Sacred Kingdom, bringing its people to their knees. In such dire times, they have little choice but to turn to the Nation of Darkness, even if its ruler is an undead, the mortal enemy of all living beings!
OverLord, Vol. 13: The Paladin of the Sacred Kingdom Part 2
Overlord: Book 13
The Sacred Kingdom is surrounded on all sides. As the army of feral creatures closes in, the country's strongest paladin Remedios leads her exhausted troops in a valiant defense. It will not be enough to save them. Their only chance of survival is to place all their bets on the King of Darkness-Ainz Ooal Gown!
Oath of Fealty
Paksenarrion - Paladin's Legacy: Book 1
For the first time in nearly twenty years, Elizabeth Moon returns to the thrilling realm of her superb Deed of Paksenarrion trilogy.
Thanks to Paks's courage, the long-vanished heir to the half-elven kingdom of Lyonya has been revealed as Kieri Phelan, a formidable mercenary who earned a title-and enemies-in the neighboring kingdom of Tsaia, where Prince Mikeli suddenly faces the threat of a coup. Acting swiftly, Mikeli strikes at the powerful family behind the attack: the Verrakaien, magelords steeped in death and evil. Mikeli's survival-and that of Tsaia-depend on the only Verrakai whose magery is not tainted with innocent blood. Two kings stand at a pivotal point in the history of their worlds. For dark forces are gathering against them, knit in a secret conspiracy more sinister and far more ancient than they can imagine.
Kings of the North
Paksenarrion - Paladin's Legacy: Book 2
Elizabeth Moon returns to the fantasy world of the paladin Paksenarrion Dorthansdotter-Paks for short-in this second volume of a new series filled with all the bold imaginative flights, meticulous world-building, realistic military action, and deft characterization that readers have come to expect from this award-winning author. In Kings of the North, Moon is working at the very height of her storytelling powers.
Peace and order have been restored to the kingdoms of Tsaia and Lyonya, thanks to the crowning of two kings: Mikeli of Tsaia and, in Lyonya, Kieri Phelan, a mercenary captain whose royal blood and half-elven heritage are resented by elves and humans alike.
On the surface, all is hope and promise. But underneath, trouble is brewing. Mikeli cannot sit safely on his throne as long as remnants of the evil Verrakaien magelords are at large. Kieri is being hounded to marry and provide the kingdom with an heir-but that is the least of his concerns. A strange rift has developed between him and his grandmother and co-ruler, the immortal elven queen known as the Lady. More problematic is the ex-pirate Alured, who schemes to seize Kieri's throne for himself-and Mikeli's, too, while he's at it. Meanwhile, to the north, the aggressive kingdom of Pargun seems poised to invade.
Now, as war threatens to erupt from without and within, the two kings are dangerously divided. Old alliances and the bonds of friendship are about to be tested as never before. And a shocking discovery will change everything.
Echoes of Betrayal
Paksenarrion - Paladin's Legacy: Book 3
The action continues fast and furious in this third installment of Elizabeth Moon's celebrated return to the fantasy world of the paladin Paksenarrion Dorthansdotter. This award-winning author has firsthand military experience and an imagination that knows no bounds. Combine those qualities with an ability to craft flesh-and-blood characters, and the result is the kind of speculative fiction that engages both heart and mind.
All is not well in the Eight Kingdoms. In Lyonya, King Kieri is about to celebrate marriage to his beloved, the half-elf Arian. But uncanny whispers from the spirits of his ancestors continue to warn of treachery and murder. A finger of suspicion has been pointed toward his grandmother, the queen of the Ladysforest elves, and that suspicion has only intensified with time and the Lady's inexplicable behavior. Clearly, she is hiding something. But what? And why?
Meanwhile, in Tsaia, the young king Mikeli must grapple with unrest among his own nobility over his controversial decision to grant the title and estates of a traitorous magelord to a Verrakaien who not only possesses the forbidden magic but is a woman besides: Dorrin, once one of Kieri's most trusted captains. When renegade Verrakaien attack two of Dorrin's squires, suspicion and prejudice combine to place Dorrin's life at risk-and the king's claim to the throne in peril.
But even greater danger is looming. The wild offspring of a dragon are on the loose, sowing death and destruction and upsetting the ancient balance of power between dragonkind, humans, elves, and gnomes. A collision seems inevitable. Yet when it comes, it will be utterly unexpected-and all the more devastating for it.
Crown of Renewal
Paksenarrion - Paladin's Legacy: Book 5
Acclaimed author Elizabeth Moon spins gripping, richly imagined epic fantasy novels that have earned comparisons to the work of such authors as Robin Hobb and Lois McMaster Bujold. In this volume, Moon's brilliant masterwork reaches its triumphant conclusion.
The mysterious reappearance of magery throughout the land has been met with suspicion, fear, and violence. In the kingdom of Lyonya, Kieri, the half-elven, half-human king, struggles to balance the competing demands of his heritage while fighting a deadly threat to his rule: evil elves linked in some way to the rebirth of magic.
Meanwhile, in the neighboring kingdom of Tsaia, a set of ancient artifacts recovered by the former mercenary Dorrin Verrakai may hold the answer to the riddle of magery's return. Thus Dorrin embarks on a dangerous quest to return these relics of a bygone age to their all-but-mythical place of origin. What she encounters there will change her in unimaginable ways--and spell doom or salvation for the entire world.
Paksenarrion - The Legacy of Gird: Book 1
Paksenarrion could never have fulfilled her destiny had it not been for one who came before. Gird, the peasant, the armsman, the Liberator who taught his people that they could fight - and win - against oppression. This is his story, the first of two prequels to the "Deed of Paksenarrion" trilogy.
Paksenarrion - The Legacy of Gird: Book 2
When he breaks his promise never to claim his rightful place as the king's heir and decides to use his magic to reach a distant land, Luap finds himself in a heap of trouble, and only the greatest Paladin can rescue him.
Palace of Dreams: Book 1
J. Kathleen Cheney
Shironne Anjir's status as a sensitive is both a gift and a curse. Her augmented senses allow her to discover and feel things others can't, but her talents come with a price: a constant assault of emotions and sensations has left her blind. Determined to use her abilities as best she can, Shironne works tirelessly as an investigator for the Larossan army.
A member of the royal family's guard, Mikael Lee also possesses an overwhelming power--he dreams of the deaths of others, sometimes in vivid, shocking detail, and sometimes in cryptic fragments and half-remembered images.
But then a killer brings a reign of terror to the city, snuffing out his victims with an arcane and deadly blood magic. Only Shironne can sense and interpret Mikael's dim, dark dreams of the murders. And what they find together will lead them into a nightmare...
Pellinor: Book 1
Maerad is a slave in a desperate and unforgiving settlement, taken there as a child when her family is destroyed in war. She is unaware that she possesses a powerful gift, a gift that marks her as a member of the School of Pellinor. It is only when she is discovered by Cadvan, one of the great Bards of Lirigon, that her true heritage and extraordinary destiny unfolds. Now she and her teacher, Cadvan, must survive a punishing and uncertain journey through a time and place where the dark forces they battle with stem from the deepest recesses of other-worldly terror.
Moreta: Dragonlady of Pern
Pern: Book 1
An air of pleasant anticipation hung so thickly over the Halls, Holds, and Weyrs of Pern that it had affected even the businesslike ways of Moreta, the Weyrwoman of Fort Weyr. Her dragon, Queen Orlith, would soon clutch; spring had made a glorious debut; the Gather at Ruatha Hold was extremely merry; and Moreta was enjoying the attentions of Alessan, the new Lord Holder of Ruatha Hold.
With only eight Turns remaining before the deadly Thread would cease to Fall, all seemed well on Pern.
Then, without warning, a runnerbeast fell ill. Soon myriads of holders, craftsmen, and dragonriders were dying; and the mysterious ailment had spread to all but the most inaccessible holds. Pern was in mortal danger. For, if dragonriders did not rise to char Thread, the parasite would devour any and all organic life it encountered.
The future of the planet rested in the hands of Moreta and the other dedicated, selfless Pern leaders. But of all their problems, the most difficult to overcome was time...
The Black Tower
Philip José Farmer's The Dungeon: Book 1
Richard A. Lupoff
This is a classic 'shared world' fantasy series.
Plunging into a vast prison that spans a planet, Clive Foliott faces a fantastic world of dwarves, cyborgs and aliens unlike anything he has ever imagined. It is a multi-levelled collection of beings from the hidden folds of time and space. Trapped somewhere inside is Neville Foliott, Clive's twin brother and no creature in the Dungeon will stop Clive from finding him!
The Dark Abyss
Philip José Farmer's The Dungeon: Book 2
Neville Folliot, a 19th century explorer, goes missing and his brother Clive sets out to find him. He stumbles across "The Dungeon", a place of strange atmospheric conditions, beings from distant galaxies and hidden pockets of time.
The Valley of Thunder
Philip José Farmer's The Dungeon: Book 3
Charles de Lint
Again Clive Folliot, 19th-century explorer, searches for his brother in the Dungeon, a multi-level helix of beings from distant galaxies and pockets of time. He and his fellow captives battle daily for their lives.
The Lake of Fire
Philip José Farmer's The Dungeon: Book 4
Reunited with his twin brother Neville, Clive Folliot must lead his group through the dangerous world of the dungeon to the Palace of the Morning Star.
The Final Battle
Philip José Farmer's The Dungeon: Book 6
Anyone who has followed the adventures of Clive and Neville Folliot and their companions will be waiting for the final installment in this series, in which the heroes at last escape the confines of the mysterious Dungeon.
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 1
Picking Up Girls in a Dungeon: Book 1
In Orario, fearless adventurers band together in search of fame and fortune within the monstrous underground labyrinth known as Dungeon.
But while riches and renown are incentive enough for most, Bell Cranel, would-be hero extraordinaire, has bigger plans.
He wants to pick up girls.
Is it wrong to face the perils of Dungeon alone, in a single-member guild blessed by a failed goddess? Maybe. Is it wrong to dream of playing hero to hapless maidens in Dungeon? Maybe not. After one misguided adventure, Bell quickly discovers that anything can happen in the labyrinth--even chance encounters with beautiful women. The only problem? He's the one who winds up the damsel in distress!
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 2
Picking Up Girls in a Dungeon: Book 2
When someone calls out to Bell with these words, he discovers that the voice belongs to a girl who introduces herself as Lilly. Somewhat goaded into teaming up with her despite the many doubts running through his head, Bell has a successful turn in the dungeon with his new companion.
Though their alliance is short-lived, the negative rumors swirling about the guild to which Lilly belongs, the Soma Familia, are anything but. Later Bell is confronted by the tales of a mysterious sacred wine said to steal the hearts of all who drink it, and--?!
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 3
Picking Up Girls in a Dungeon: Book 3
With the help of his new supporter Lilliluka, novice adventurer Bell Cranel is making progress deeper into the dungeon. With new equipment and new allies, he thinks things are finally starting to go his way... but he's dead wrong! Bell's in a panic, Lilliluka's being cryptic, and Hestia's drunk! The trouble never seems to end in this third volume of the hit comedy-fantasy series!
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 4
Picking Up Girls in a Dungeon: Book 4
Following his defeat of the Minotaur, Bell has reached Level Two--and is the new record holder for the fastest to do so. Suddenly everyone in Orario wants to form a party with him and go adventuring! But with sudden popularity comes many a complication. How will Bell and Hestia know whom to trust? The Familia myth--written by the goddess and lived by the boy--continues!
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 5
Picking Up Girls in a Dungeon: Book 5
Bell, along with his adventuring party of Welf the swordsmith and Lilly the supporter, has made it into the middle floors of the Dungeon, but the schemes of another party have stranded them there! Hestia's going to need to send help, but will the rescuers arrive in time to save Bell and his friends from the monster that's got them cornered? The familia myth of the boy and the goddess continues!
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 6
Picking Up Girls in a Dungeon: Book 6
"Hestia, I challenge you to a War Game!""What's with you, Apollo?"
A War Game--an all-out proxy war between gods, and the winner takes all. But what is it that Apollo wants? Hestia's beloved Bell Cranell, of course! With a week to go until the Game, things are bleak enough, but then Lilly is kidnapped by the Soma Familia. The outlook isn't good , but Bell has made many friends through his adventures, and they won't stand idly by. The familia myth continues!
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 7
Picking Up Girls in a Dungeon: Book 7
Having triumphed in the War Game, Lilly, Welf, and Mikoto have forged new bonds with each other and with Bell, and the new-and-improved Hestia Familia is feeling distinctly more familial. But when Bell has to venture into the pleasure quarter of Orario to come to Mikoto's aid, he's soon tangled up in more intrigue than he bargained for. Ishtar Familia owns the night here, and none of Bell's experience can prepare him for their courtesan wiles!
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 8
Picking Up Girls in a Dungeon: Book 8
The Rakia Kingdom dispatches soldiers. The God of War Ares leads the army of 30,000 on a sudden invasion. As the sounds of their thunderous march approaches the Labyrinth City Orario...not much changes. On the other side of the wall, the invaders raise their war cries but inside, the adventurers continue their peaceful daily lives. A prum marriage proposal, a city girl's secret, romantic ballads serenading the deities--and a goddess weaving her own love song. These are the ordinary days of the gods and their children in Orario.
Is it Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 9
Picking Up Girls in a Dungeon: Book 9
Having reached a new level of the Dungeon, the Colossal Tree Labyrinth, Bell meets a dragon girl named Wiene who can speak human language. Once he learns she has come under attack from humans and monsters alike, he vows to protect her. This decision brings chaos to the capital as the two navigate ruthless hunters, the irremediable strife between monsters and humans, and the plans of the Guild's true leader. The bizarre situation shakes humans, monsters, and deities to the core in volume nine!
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 10
Picking Up Girls in a Dungeon: Book 10
After encountering intelligent monsters in the Dungeon, Bell and Weine share a tearful goodbye as Hestia Familia return to the surface short one member. But not long after their parting, the Guild confirms the existence of armed monsters and immediately calls on Orario's strongest to exterminate this threat. Bell is forced to make some of the hardest decisions of his life when he's the only thing standing between a massacre of monsters and adventurers.
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 11
Picking Up Girls in a Dungeon: Book 11
After saving the young dragon girl Wiene, Bell's name has become synonymous with "greedy", "despicable", and "traitor." He and his familia have completely lost the trust and respect of everyone residing in Orario. There's no time for him to feel sorry himself when his newfound monstrous friends, the Xenos, need his help to get home. But now that the the greatest obstacle in their way is Loki Familia, does Bell have what it takes to raise a fist against his beloved idol, the Sword Princess Aiz Wallenstein?
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 12
Picking Up Girls in a Dungeon: Book 12
And so the boy begins to run again.
Bell has grown through combat with his greatest rival.
A rank up, a denatus, a new nickname...as he draws attention from the people and deities of Orario, the young adventurer receives a letter.
"A mission... an expedition?"
Bell has reached a higher level, and he must therefore take on an even more challenging adventure.
The order from the Guild leads him toward a new stage.
And so, a faction alliance sets out for the Dungeon.
Alongside his companions, Bell faces new floors, new monsters, and new unknowns.
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 13
Picking Up Girls in a Dungeon: Book 13
Seeing the future always comes at a cost!
Someone has been murdered. The prime suspect in the latest crime to rock Rivira is the elf Gale Wind, now a blacklisted fugitive with a bounty on her head. After hearing this shocking accusation, Bell and his friends prepare to pursue her in order to clear her name. On the eve of their journey, Cassandra recalls a terrible dream that portended seventeen prophecies-and if they come true, the people she cares for most will die. Her solitary battle against ruin begins as Bell chases a Lyu consumed by a thirst for revenge!!
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 14
Picking Up Girls in a Dungeon: Book 14
The prophecy of despair continues...
When an unprecedented calamity on the twenty-seventh floor leaves Bell and Lyu stranded, Bell's party needs to keep fighting without him. With their route to the surface lost and Hestia Familia's captain missing in action, Lilly must take command to ensure they all make it home alive. Ten floors below, Bell and Lyu are injured and alone, forced to struggle against the harshest challenge the Dungeon has to offer, which puts their very lives on the line. Bell has never been this deep down before nor completely unprepared, meaning Lyu's knowledge and strength are essential to their survival. However, the forlorn elf finds herself standing on the border between life and death, bound by her past, remembering once again exactly how her devotion to justice died so many years ago...
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 15
Picking Up Girls in a Dungeon: Book 15
"After all, my goddess once told me that resting is part of an adventurer's job."
After going deeper than they've ever gone before and surviving the dangers of the Dungeon, Bell and his companions have more than earned themselves a respite. In the warm sunlight and safety of the surface, everyone has a moment to sit and reflect on just how much they've changed. Bell's thoughts return to the day everything began. Hestia remembers her trials after leaving the heavens. Lilly thinks of the cindery past she has overcome. Welf gazes into the sky but sees days long gone. Eina's scarred heart reminds her of what she's lost. Lyu mulls over her oath to uphold justice. Mikoto and Haruhime relive the peace of their youth. These are the stories of where they all came from and how far they've come...
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 16
Picking Up Girls in a Dungeon: Book 16
IT'S AN HONEST-TO-GODDESS DATE!
After every Elegia, there must be a Goddess Festival. The celebration of the harvest is meant to clear away the somber mood hanging over the city and bring about joy and laughter. The festival promises to be anything but fun for Bell, though, after a love letter is hand delivered to him by a high-ranking member of Freya Familia--and it's from Syr of all people! What's Syr's connection to one of the strongest familias in the city? Why did she choose this moment to ask him out? And what will his answer be?!
Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Chronicle: Episode Lyu
Picking Up Girls in a Dungeon: Familia Chronicle: Book 1
Sometimes carrying out justice requires... cross-dressing?!
When a troubled couple tells the story of how their daughter was taken to pay off a gambling debt, Lyu's conscience and the legacy of Astrea Familia compel her to take action!
The many skills Lyu learned as an adventurer are formidable, but she'll need more than brute force to challenge the influential Grand Casino. Unable to sneak or fight her way inside, Lyu puts all her trust in Syr's rescue plan: Go through the front door posing as Count Maximilian and his beautiful wife!
Is It Wrong to Try to Pick Up Girls in a Dungeon? Familia Chronicle, Vol. 2: Episode Freya
Picking Up Girls in a Dungeon: Familia Chronicle: Book 2
THE SEARCH FOR LOVE IS ON!
A fey mood strikes Freya, sparking a new quest to find her Odr, the one destined to stand forever by her side. Naturally, her followers are against it. They remember all too well the disaster that her last adventure turned out to be. Unfortunately for them, such a minor setback has never been enough to stop the goddess of beauty from following wherever her heart leads-which, this time, happens to be the sandy dunes of Kaios. Freya is eager to spread her wings to see what discoveries this new land has to offer, even as her familia frantically searches for her, no matter the cost...!
Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 1
Picking Up Girls in a Dungeon: Sword Oratoria: Book 1
Aiz Wallenstein, the Sword Princess, is known as one of the most powerful warriors from one of the most powerful groups in the city of Orario: Loki Familia. With them, she ventures into the deepest parts of the labyrinthine Dungeon beneath the city, stalking the monstrous denizens that lurk there and vanquishing them with the blazing light of her sword. But when she meets a certain white-haired boy, the encounter will change both of them forever...
Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 2
Picking Up Girls in a Dungeon: Sword Oratoria: Book 2
A room bathed in crimson red blood, the air choked with the smell of iron, and a shattered skull atop a dead adventurers corpse...
Thanks to Aiz and crew, the tumultuous events of Monsterphilia ended without incident, and they were finally able to relax-but only for a moment. Soon, they find themselves embroiled in a suspicious case of murder. As they begin to investigate, the ladies soon realize that they're getting involved with a killer that's more horrifying than they thought.
"What, is this...?"
In the midst of all this, they find a mysterious jewel that may connect to everything else. These events taking place above and below the surface will rock Orario to its core as the darkness lurking in the city bursts forth!
Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 3
Picking Up Girls in a Dungeon: Sword Oratoria: Book 3
After the tumultuous events in the Dungeon, Aiz has finally reached the vaulted Level 6! But in spite of this amazing news, the Sword Princess seems to be completely depressed. There are two reasons.
The first is that she finally managed to meet the white-haired boy again, but once more, he ran away from her with everything he had. The second is that the monster tamer she fought so hard against knew her name--a name that absolutely no one else should know, and yet...
Meanwhile, from the depths of the Dungeon comes a mysterious crystal ball that's about to plunge both underground and surface worlds quietly into chaos!
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 4
Picking Up Girls in a Dungeon: Sword Oratoria: Book 4
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 5
Picking Up Girls in a Dungeon: Sword Oratoria: Book 5
After the massive battle on the 59th floor, Loki Famila makes their return. However, along the way their progress is halted by the appearance of an Irregular and they make camp on the 18th floor. There, Aiz faces an unexpected and sudden reunion with a certain white-haired boy that a certain young elf couldn't be less excited to see. The other adventurers are all curious, hoping to find out more about the fastest growing adventurer in history but Lefiya has other ideas...
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 6
Picking Up Girls in a Dungeon: Sword Oratoria: Book 6
Many will brave the Dungeon, if it lets them escape their past...
Now that their big expedition is over, Loki Familia is headed to Port Meren in search of the rumored second entrance to the Dungeon. After arriving, everyone finally gets a chance to relax on the gorgeous beaches of the lakeside city, even if it's all thanks to their goddess's obviously ulterior motives. But before they settle in, a storm arrives!
Kali Familia and their patron deity of carnage have made landfall, ready to stir up trouble. What's worse, there seems to be bad blood between them and the Amazon twins, Tione and Tiona! As sinister shadows darken Meren, the two sisters are forced to face their turbulent history!
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 7
Picking Up Girls in a Dungeon: Sword Oratoria: Book 7
Using what clues they obtained in Meren, Loki Familia sets forth on an investigation of the Labyrinth District's renowned Daedalus Street. Their enemy's stronghold in front of them, they finally have the Evils right where they want them-.
"You shall become the cornerstone of my ancestor's greatest work... the man-made dungeon Knossos."
Only, an unimaginable labyrinth of darkness awaits, and with it, more terrors of its own: A cursed family lineage, their captain's old nemesis, the last of the evil gods, and even the red-haired creature woman, Levis.
This nest of evil will prove to be Aiz and crew's greatest threat yet!
"Farewell, Loki Familia... and sweet dreams."
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 8
Picking Up Girls in a Dungeon: Sword Oratoria: Book 8
-Even when compared with the rest of Loki Familia, his steadfast belief that only the strong matter is considered extreme. In the wake of the withdrawal from Knossos, his callousness towards those who died in battle has isolated him from the rest of the familia but there is more than meets the eye...
When an Amazon named Rena suddenly appeared before Bete, her aggressive attempts to win him over ever so gradually lead to them to begin... living together?! Bete can hardly believe it himself, but soon his interactions with the girl bring up old memories of companions lost. However, the assassin's blade that stole his comrades from him before has begun to loom once more!
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 9
Picking Up Girls in A Dungeon: Sword Oratoria: Book 9
The times may change, but the legends of adventuring never will!
After Bete helps bring an end to the Amazon hunt, there's hardly a moment to rest before a new threat approaches Orario! The Kingdom of Rakia has dispatched a massive invading army, and adventurers answer the call to halt their advance. As Loki Familia readies itself for battle once more, a young girl's unexpected question opens the door to the past when Riveria shares one small, private story about her days during Aiz's childhood. While the fragments of memory lead the high elves' thoughts to times long gone, the grown-up Aiz feels conflicted after finding herself in a village that worships a dragon... Has she changed since her first fitful days of fighting monsters, or is some part of her still the Doll Princess?
Is It Wrong to Try to Pick Up Girls In a Dungeon? On the Side: Sword Oratoria, Vol. 10
Picking Up Girls in a Dungeon: Sword Oratoria: Book 10
Orario has erupted in fear and bewilderment as weapon-wielding monsters appear above ground. This Irregular is drawing every power residing within the city into a whirlwind of trouble. For Loki Familia, this seems like the best lead they have so far in their search for the key to the man-made dungeon. The Sword Princess steels herself as they begin their search, but in this fateful battle that revolves around people and monsters, Aiz will have to grapple with much more than she bargained for.
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 11
Picking Up Girls in a Dungeon: Sword Oratoria: Book 11
After her conflict with Bell, Aiz falls into a stupor as she questions the very reason she fights. Her heart heavy with a whirlpool of emotions and thoughts, she decides to face the young boy once again!
Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria, Vol. 12
Picking Up Girls in a Dungeon: Sword Oratoria: Book 12
The time for the final battle has come. These young women-these adventurers-are preparing for the ultimate struggle. No matter who wins, who loses, who lives, who dies, there will be no glory or riches to win. Those who fall shall not be remembered in the annals of history. Even so, they stand strong in the face of the greatest evil the world has seen in 1000 years. This is the story of one more familia...
Quag Keep: Book 1
Quag Keep was the first novel based on the world of Dungeons & Dragons (Greyhawk edition) by the legendary grand mistress of SF/Fantasy, Andre Norton.
Once, they were role-playing gamers in our world. They came from different places and different backgrounds. Now they're summoned together by some magical force... to a land that mirrors the games they used to play.
Quag Keep. Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home?
Return to Quag Keep
Quag Keep: Book 2
Andre NortonJean Rabe
Many people might not know that Andre Norton wrote the first novel based in the Dungeons and Dragons Universe. That book was Quag Keep, a tale of magically transported gamers trying to survive in the fantasy realm that has become all too real for them. Now Andre, with role-playing icon Jean Rabe, has returned their story.
In The Return to Quag Keep these brave adventurers try to unlock the secrets of this magical world and maybe even return home to ours. Filled with classic dungeon crawls, mysterious wizards, and attacking dragons, The Return to Quag Keep is a must for all role-playing fans as well as seminal Andre Norton fans.
Raven's Shadow: Book 1
"The Sixth Order wields the sword of justice and smites the enemies of the Faith and the Realm."
Vaelin Al Sorna was only a child of ten when his father left him at the iron gate of the Sixth Order--a caste devoted to battle. Vaelin will be trained and hardened to the austere, celibate and dangerous life of a warrior of the Faith. He has no family now save the Order.
Vaelin's father was Battle Lord to King Janus, ruler of the Unified Realm--and Vaelin's rage at being deprived of his birthright knows no bounds. Even his cherished memories of his mother are soon challenged by what he learns within the Order.
But one truth overpowers all the rest: Vaelin Al Sorna is destined for a future he has yet to comprehend. A future that will alter not only the Realm, but the world.
Raven's Shadow: Book 2
In Blood Song, Anthony Ryan introduced readers to "a fascinating world of conflicting religions and the wars fought in the name of those faiths" (Library Journal). Now Ryan's epic tale continues as Vaelin Al Sorna discovers that there is no escape from the call of destiny...
"The blood-song rose with an unexpected tune, a warm hum mingling recognition with an impression of safety. He had a sense it was welcoming him home."
Vaelin Al Sorna, warrior of the Sixth Order, called Darkblade, called Hope Killer. The greatest warrior of his day, and witness to the greatest defeat of his nation: King Janus's vision of a Greater Unified Realm drowned in the blood of brave men fighting for a cause Vaelin alone knows was forged from a lie. Sick at heart, he comes home, determined to kill no more. Named Tower Lord of the Northern Reaches by King Janus's grateful heir, he can perhaps find peace in a colder, more remote land far from the intrigues of a troubled Realm.
But those gifted with the blood-song are never destined to live a quiet life. Many died in King Janus's wars, but many survived, and Vaelin is a target, not just for those seeking revenge but for those who know what he can do. The Faith has been sundered, and many have no doubt who their leader should be. The new King is weak, but his sister is strong. The blood-song is powerful, rich in warning and guidance in times of trouble, but is only a fraction of the power available to others who understand more of its mysteries. Something moves against the Realm, something that commands mighty forces, and Vaelin will find to his great regret that when faced with annihilation, even the most reluctant hand must eventually draw a sword.
Queen of Fire
Raven's Shadow: Book 3
In the thrilling conclusion to the "deftly and originally executed" (Booklist) New York Times bestselling trilogy, Vaelin Al Sorna must help his Queen reclaim her Realm. Only his enemy has a dangerous new collaborator, one with powers darker than Vaelin has ever encountered...
"The Ally is there, but only ever as a shadow, unexplained catastrophe or murder committed at the behest of a dark vengeful spirit. Sorting truth from myth is often a fruitless task."
After fighting back from the brink of death, Queen Lyrna is determined to repel the invading Volarian army and regain the independence of the Unified Realm. Except, to accomplish her goals, she must do more than rally her loyal supporters. She must align herself with forces she once found repugnant--those who possess the strange and varied gifts of the Dark--and take the war to her enemy's doorstep.
Victory rests on the shoulders of Vaelin Al Sorna, now named Battle Lord of the Realm. However, his path is riddled with difficulties. For the Volarian enemy has a new weapon on their side, one that Vaelin must destroy if the Realm is to prevail--a mysterious Ally with the ability to grant unnaturally long life to her servants. And defeating one who cannot be killed is a nearly impossible feat, especially when Vaelin's blood-song, the mystical power which has made him the epic fighter he is, has gone ominously silent...
Raybearer: Book 1
Nothing is more important than loyalty.
But what if you've sworn to protect the one you were born to destroy?
Tarisai has always longed for the warmth of a family. She was raised in isolation by a mysterious, often absent mother known only as The Lady. The Lady sends her to the capital of the global empire of Aritsar to compete with other children to be chosen as one of the Crown Prince's Council of 11. If she's picked, she'll be joined with the other Council members through the Ray, a bond deeper than blood. That closeness is irresistible to Tarisai, who has always wanted to belong somewhere.
But The Lady has other ideas, including a magical wish that Tarisai is compelled to obey: Kill the Crown Prince once she gains his trust. Tarisai won't stand by and become someone's pawn--but is she strong enough to choose a different path for herself?
Raybearer: Book 2
For the first time, an Empress Redemptor sits on Aritsar's throne. To appease the sinister spirits of the dead, Tarisai must now anoint a council of her own, coming into her full power as a Raybearer. She must then descend into the Underworld, a sacrifice to end all future atrocities.
Tarisai is determined to survive. Or at least, that's what she tells her increasingly distant circle of friends. Months into her shaky reign as empress, child spirits haunt her, demanding that she pay for past sins of the empire.
With the lives of her loved ones on the line, assassination attempts from unknown quarters, and a handsome new stranger she can't quite trust... Tarisai fears the pressure may consume her. But in this finale to the Raybearer duology, Tarisai must learn whether to die for justice... or to live for it.
Record of Lodoss War: The Grey Witch
Record of Lodoss War: Book 1
THE EPIC FANTASY MASTERPIECE, NOW IN ENGLISH FOR THE FIRST TIME!
Thirty years after the Demon Wars, peace has returned to the land of Lodoss--but darkness looms. After defending his village against a horde of goblins, a headstrong young warrior named Parn sets out on a quest to restore his father's honor and save the realm. Joining Parn are Deedlit the high elf, Slayn the wizard, Etoh, a fledgling priest, Ghim, a grizzled dwarven warrior, and Woodchuck, a wily thief. Along their journey, Parn and his companions discover an evil witch who, for eons, has been manipulating events from the shadows. Can this ragtag party of heroes defeat the all-powerful Grey Witch and prevent Lodoss and its kingdoms from descending into total chaos and destruction?
Redwall: Book 1
When Redwall was published in 1986 it catipulted author Brian Jacques to international stardom. And small wonder! This enthralling tale is jam-packed with the things we long for in a great adventure: danger, laughter, hairbreath excapes, tragedy, mystery, a touch of wonder, a truly despicable villain, and a hero we can take to heart.
That hero is Matthias, a young mouse who must rise above his fears and failures to save his friends at Redwall Abbey. The villain is Cluny the Scourage, one of the most deliciously despicable rats of all time. The unforgettable cast of supporting characters includes the stalwart badger Constance, an irrepressible hare named Basil Stag Hare, and the elderly wisemouse Brother Methuselah.
But most of all there is Matthias, seeking his true destiny in a journey that will lead through danger and despair to true wisdom.
Tales of Nevèrÿon
Return to Nevèrÿon: Book 1
Samuel R. Delany
The first book of a four-part science fiction fantasy series depicting an empire beyond the borders of history where human destinies entwine in a strange design. It is an intricate web of adventure, intrigue and desire and a literary puzzle where meaning, parable and paradox collide.
Sword in the Storm
Rigante: Book 1
Fierce and proud, the Rigante dwell deep in the green mountain lands, worshiping the gods of air and water, and the spirits of the earth. Among them lives a warrior who bears the mark of fate. Born of the storm that slew his father, he is Connavar, and tales of his courage spread like wildfire.
The Seidh--a magical race as old as time--take note of the young warrior and cast a malignant shadow across his life. For soon a merciless army will cross the water, destroying forever the timeless rhythms of life among the Rigante.
Swearing to protect his people, Connavar embarks on a quest that will take him into the heart of the enemy. Along the way, he receives a gift: a sword as powerful and deadly as the Seidh who forged it. Thus he receives a name that will strike fear into the hearts of friend and foe alike--a name proclaiming a glorious and bitter destiny...
Rigante: Book 2
Bane the Bastard is the illegitimate son of the Rigante king who men called Demonblade. Born of treachery, Bane grew up an outcast in his own land, feared by his fellow highlanders, and denied by the father whose unmistakable mark he bore-the eyes of Connavar, one tawny brown, the other emerald green.
Hounded from the country of his birth, Bane found acceptance across the seas-only to have it stripped away in an instant by a cruel and deadly swordsman. Now fighting as a gladiator in the blood-soaked arenas of the Empire, Bane lives for one thing: revenge. And he pursues his goal with the same single-minded determination that won his father a crown.
But more is at stake than a young warrior's quest for vengeance. The armies of the Stone are preparing to march on the lands of the Rigante. The fate of human and Seidh alike will be decided by the clash of swords-and by the bonds of twisted love and bitterness between a father and a son...
Theft of Swords
Riyria Revelations: Book 1
THEY KILLED THE KING. THEY PINNED IT ON TWO MEN. THEY CHOSE POORLY.
Royce Melborn, a skilled thief, and his mercenary partner, Hadrian Blackwater, make a profitable living carrying out dangerous assignments for conspiring nobles--until they are hired to pilfer a famed sword. What appears to be just a simple job finds them framed for the murder of the king and trapped in a conspiracy that uncovers a plot far greater than the mere overthrow of a tiny kingdom.
Can a self-serving thief and an idealistic swordsman survive long enough to unravel the first part of an ancient mystery that has toppled kings and destroyed empires in order to keep a secret too terrible for the world to know?
And so begins the first tale of treachery and adventure, sword fighting and magic, myth and legend.
When author Michael J. Sullivan self-published the first books of his Riyria Revelations, they rapidly became ebook bestsellers. Now, Orbit is pleased to present the complete series for the first time in bookstores everywhere.
BOOKS IN THE RIYRIA REVELATIONSTheft of Swords (The Crown Conspiracy & Avempartha)Rise of Empire (Nyphron Rising & The Emerald Storm)Heir of Novron (Wintertide & Percepliquis)
Rise of Empire
Riyria Revelations: Book 2
Royce and Hadrian have been called upon to aid the struggling kingdom of Melengar as it alone stands in defiance against the newly formed empire. As war approaches a desperate gamble behind enemy lines is their only chance at forming an alliance with the Nationalists to the south.
But Royce has plans of his own and uses this opportunity to discover if an ancient wizard is using Riyria as pawns in his own bid for power. To find the truth, Royce must unravel Hadrian's hidden past. What he discovers will lead them to the end of the known world on a journey rife with treachery and intrigue.
And so continues the second tale of treachery and adventure, sword fighting and magic, myth and legend.
Heir of Novron
Riyria Revelations: Book 3
The New Empire intends to mark its victory over the Nationalists with a bloody celebration. On the high holiday of Wintertide, the Witch of Melengar will be burned and the Heir of Novron executed. On that same day the Empress faces a forced marriage, with a fatal accident soon to follow. The New Empire is confident in the totality of its triumph but there's just one problem-Royce and Hadrian have finally found the Heir of Novron and they have their own holiday plans.
And so concludes the final tale of treachery and adventure, sword fighting and magic, myth and legend.
Olde Robin Hood
Rebel. Outlaw. Hero. But do you know the real Robin Hood? The Robin Hood of popular culture, an enemy of Prince John and nobleman loyal to King Richard, was an invention of a playwright three hundred years after Robin Hood died. But there are older Robin Hood stories about the real Robin Hood. Uncover these ancient histories of Sherwood's favorite son as bestselling author Kate Danley weaves the original 13th century ballads together into a swashbuckling new tale. Enter a world of adventure and chivalry as you discover the man behind the myth, as you meet the Olde Robin Hood.
The Warlock Enraged
Rod Gallowglass: Book 5
Protecting the planet Gramarye from a band of renegade sorcerers, the Gallowglass family suffers a weakening in their collective psychic powers, forcing warlock Rod Gallowglass to confront his alter-ego.
Warlock and Son
Rod Gallowglass: Book 12
When Warlock's young son, Magnus, embarks on his own adventurous journeys around the world, Warlock cannot resist following him, but when Magnus is faced with danger and the responsibilities of growing up, he is on his own.
The Warlock's Last Ride
Rod Gallowglass: Book 13
THE FINAL ADVENTURE IN THE PHENOMENAL SERIES After an incredible 35-year run, the story of Ron Gallowglass--The Warlock in Spite of Himself--comes to its fantastic finale in the weird and wonderful world of GramaryeWhen Gwendolyn--the witch-wife of Rod Gallowglass, the Lord High Warlock of Gramarye--suddenly dies, she leaves behind a husband dangerously unhinged by grief and a land without a Protector.
When Gwendolyn--the witch-wife of Rod Gallowglass, the Lord High Warlock of Gramarye--suddenly dies, she leaves behind a husband dangerously unhinged by grief and a land without a Protector.
The Island of Captain Sparrow: A Lost Race Fantasy
Ron Miller Science Fiction Classics: Book 53
S. Fowler Wright
This adventure classic tells the adventures of one man against the strange wonders of a not-so-deserted isle.
A stranded sailor is pitted against the strange wonders of a deserted island inhabited by the brutish and nearly inhuman decendents of a pirate crew as well as strange creatures from the mythology of the ancient Greeks---from satyrs to a mysterious Dryad...who speaks fluent French! And, of course, there's a beautiful woman to be won...
This little-known adventure novel is full of intrigue, adventure, lost cities and savages. A must-read for adventure pulp fans!
The Last Graduate
Scholomance: Book 2
At the Scholomance, El, Orion, and the other students are faced with their final year - and the looming specter of graduation, a deadly ritual that leaves few students alive in its wake. El is determined that her chosen group will survive, but it is a prospect that is looking harder by the day as the savagery of the school ramps up. Until El realizes that sometimes winning the game means throwing out all the rules
A Tale of Destiny
Scrapped Princess: Book 1
In the kingdom of Linevan, it was prophesized that the king and queen would bear twins-one male and one female-and that the female child, on her 16th birthday, would cause the world to end and therefore must be immediately executed. The queen, who could not bear to murder her daughter, sent her to live with a family friend and his two children outside of town. This Scrapped Princess, now named Pacifica, grows up with two siblings: a powerful sorcerer named Raquel and a robust warrior named Shannon. She knows nothing about her past, other than that she was adopted and that someone has killed their father. When the truth of her heritage is revealed, she, Shannon, and Raquel set out to avenge their father's murder and see if the ominous prophecy is true.
Song of the Forgiven
Scrapped Princess: Book 2
Fifteen years ago, the king and queen of Linevan had twins-a boy and a girl. A prophecy foretold that their daughter would, at the age of 16, be the poison that destroys the world. In order to avoid this catastrophe, they sent her out to die, but their orders were not followed, and Princess Pacifica has survived in another kingdom. When her parents learn that she is still alive, they send guards after her. Pacifica travels with her adopted brother, Shannon, who is a brave warrior, and sister, Raquel, who has a way with magic. Bounty hunters, assassins, and thieves beset the three continually.
Requiem for the Infidels
Scrapped Princess: Book 3
It was predicted that when Pacifica turns sixteen, she'll become the Scrapped Princess and usher in the apocalypse! The entire kingdom is out to get her! To protect their adopted sister from assassins, Shannon and Raquel travel far in search of a fabled sanctuary. While on the journey, they encounter Inquisitor Berkens, who admits he's looking for the legendary Scrapped Princess, rumored to live in the Garden of Sinners. Is Berkens simply an undercover assassin? Or is there truly a second Scrapped Princess out there?
The Spy Who Haunted Me
Secret Histories: Book 3
Simon R. Green
Eddie Drood's evil-stomping skills have come to the attention of the legendary Alexander King, Independent Agent extraordinaire. The best of the best, King spent a lifetime working for anyone and everyone, doing anything and everything, for the right price.
Now, he's on his deathbed and looking to bestow all of his priceless secrets to a successor, provided he or she wins a contest to solve the world's greatest mysteries. Eddie has to win, because King holds the most important secret of all to the Droods-the identity of the traitor in their midst...
City of Wonders
Seven Forges: Book 3
James A. Moore
Old Canhoon, the City of Wonders, is facing a population explosion as refugees from Tyrne and Roathes alike try to escape the Sa'ba Taalor. All along the border between the Blasted Lands and the Fellein Empire, armies clash and the most powerful empire in the world is pushed back toward the old Capital. From the far east, the Pilgrim gathers an army of the faithful, heading for Old Canhoon.
In Old Canhoon itself, the imperial family struggles against enemies old and new, as the agents of their enemies begin removing threats to the gods of the Seven Forges and prepare the way for the invading armies of the Seven Kings. In the distant Taalor valley, Andover Lashk continues his quest and must make a final decision, while at the Mounds, something inhuman is awakened and set free.
War is here. Blood will flow and bodies will burn.
Seven Kingdoms: Book 1
Kristin Cashore’s best-selling, award-winning fantasy Graceling tells the story of the vulnerable yet strong Katsa, a smart, beautiful teenager who lives in a world where selected people are given a Grace, a special talent that can be anything from dancing to swimming. Katsa’s is killing. As the king’s niece, she is forced to use her extreme skills as his thug. Along the way, Katsa must learn to decipher the true nature of her Grace . . . and how to put it to good use. A thrilling, action-packed fantasy adventure (and steamy romance!) that will resonate deeply with adolescents trying to find their way in the world.
Awards: Winner of the Mythopoeic Fantasy Award for Children's Literature, winner of the SIBA Book Award/YA, Indies Choice Book Award Honor Book, ALA Best Book for Young Adults, 2008 Publishers Weekly Best Book of the Year, 2008 School Library Journal Best Book of the Year, Amazon.com’s Best Books of 2008, 2008 Booklist Editors’ Choice, Booklist’s 2008 Top Ten First Novels for Youth, 2009 Amelia Bloomer List, BCCB 2009 Blue Ribbon List
Don’t miss the sequel Fire, also a New York Times bestseller and ALA Best Book for Young Adults, winner of the 2010 Cybil for YA Fantasy/Sci Fi and the Amelia Elizabeth Walden Award.
Seven Kingdoms: Book 2
She is the last of her kind...
It is not a peaceful time in the Dells. In King City, the young King Nash is clinging to the throne, while rebel lords in the north and south build armies to unseat him. War is coming. And the mountains and forest are filled with spies and thieves. This is where Fire lives, a girl whose beauty is impossibly irresistible and who can control the minds of everyone around her.
Exquisitely romantic, this companion to the highly praised Graceling has an entirely new cast of characters, save for one person who plays a pivotal role in both books. You don't need to have read Graceling to love Fire. But if you haven't, you'll be dying to read it next.
The Reluctant Swordsman
Seventh Sword: Book 1
Wallie Smith can feel the pain. He goes to the hospital and remembers the doctors and the commotion, but when he wakes up it all seems like a dream. However, if that was a dream, how do you explain waking up in another body and in another world? Little Wallie finds himself in the physique of a barbarian swordsman, accompanied by both an eccentric priest babbling about the Goddess and a voluptuous slave girl. Is this a rude awakening or a dream come true? What in the world will Wallie do now that he has found himself stranded in a strange realm? Well, it just so happens that the Goddess is in need of a swordsman. It will not be easy, but if he succeeds he will have everything he wants. If he does not, things could get ugly. Wallie is reluctant but sees his chance. If only he had the faintest clue as to the adventure he is about to unleash! If only he could imagine the forces that will be out to vanquish him!
The Coming of Wisdom
Seventh Sword: Book 2
Wallie Smith is staring death in the face; only a miracle can save him. And then one does! The Goddess appears to preserve his soul, but she does much more than that. She promises to bestow upon him a new and powerful body, and, more important, to endow him with the fabled Sapphire Sword of Chioxin. But nothing in this world or any other comes without a price. The Goddess demands that, for her services, Wallie become her champion. It will be an honor to serve such a presence, to have the chance to be victorious over all challengers. But Wallie and his sword quickly find themselves outmatched in a world of high-stakes magic. Even the Goddess's priests cannot offer any resistance to the invading sorcerers and their quest to conquer souls for the Fire God. Wallie will need to find in himself and in the world the powers that will save all mortals. He will need to find the Coming of Wisdom.
The Destiny of the Sword
Seventh Sword: Book 3
Wally Smith, having died on Earth, finds himself reincarnated as a swordsman in another world and entrusted by the presiding goddess with a mission that has no appeal for him at all. Can he bring together all the swordsmen to finally defeat the sorcerors and their terrible technology? Wally is not quite convinced he should, but goddesses can be very persuasive...
Salute the Dark
Shadows of the Apt: Book 4
The vampiric sorcerer Uctebri has at last got his hands on the Shadow Box and can finally begin his dark ritual--a ritual that the Wasp-kinden Emperor believes will grant him immortality--but Uctebri has his own plans for both the Emperor and the Empire.
The massed Wasp armies are on the march, and the spymaster Stenwold must see which of his allies will stand now that the war has finally arrived. This time the Empire will not stop until a black and gold flag waves over Stenwold's own home city of Collegium.
Tisamon the Weaponsmaster is faced with a terrible choice: a path that could lead him to abandon his friends and his daughter, to face degradation and loss, that might possibly bring him before the Wasp Emperor with a blade in his hand--but is he being driven by Mantis-kinden honor, or manipulated by something more sinister?
The Sword of Shannara
Shannara Trilogy: Book 1
Living in peaceful Shady Vale, Shea Ohmsford knew little of the troubles that plagued the rest of the world. Then the giant, forbidding Allanon revaled that the supposedly dead Warlock Lord was plotting to destory the world. The sole weapon against this Power of Darkness was the Sword of Shannara, which could only be used by a true heir of Shannara--Shea being the last of the bloodline, upon whom all hope rested. Soon a Skull Bearer, dread minion of Evil, flew into the Vale, seeking to destroy Shea. To save the Vale, Shea fled, drawing the Skull Bearer after him....
The Elfstones of Shannara
Shannara Trilogy: Book 2
Ancient Evil threatens the Elves: The ancient tree created by long-lost Elven magic, is dying. When Wil Ohmsford is summoned to guard the Amberle on a perilous quest to gather a new seed for a new tree, he is faced with the Reaper, the most fearsome of all Demons. And Wil is without power to control them....
The Wishsong of Shannara
Shannara Trilogy: Book 3
Horror stalked the Four Lands as the Ildatch, ancient source of evil, sent its ghastly Mord Wraiths to destroy Mankind. Only Druid Allanon held the magic power of wishsong that could make plants bloom instantly or turn trees from green to autumn gold. But she, too, was in mortal danger, and Ildatch waited for Brin to fall into his trap....
Half a King
Shattered Sea: Book 1
"I swore an oath to avenge the death of my father. I may be half a man, but I swore a whole oath."
Prince Yarvi has vowed to regain a throne he never wanted. But first he must survive cruelty, chains, and the bitter waters of the Shattered Sea. And he must do it all with only one good hand.
The deceived will become the deceiver.Born a weakling in the eyes of his father, Yarvi is alone in a world where a strong arm and a cold heart rule. He cannot grip a shield or swing an axe, so he must sharpen his mind to a deadly edge.
The betrayed will become the betrayer.Gathering a strange fellowship of the outcast and the lost, he finds they can do more to help him become the man he needs to be than any court of nobles could.
Will the usurped become the usurper?But even with loyal friends at his side, Yarvi finds that his path may end as it began--in twists, and traps, and tragedy.
Half the World
Shattered Sea: Book 2
SOMETIMES A GIRL IS TOUCHED BY MOTHER WAR
Thorn is such a girl. Desperate to avenge her dead father, she lives to fight. But she has been named murderer by the very man who trained her to kill.
SOMETIMES A WOMAN BECOMES A WARRIOR
Fate traps her in the schemes – and on the ship – of the deep-cunning minister Father Yarvi. Crossing half the world to find allies against the ruthless High King, she learns harsh lessons of blood and deceit.
SOMETIMES A WARRIOR BECOMES A WEAPON
Beside her on her gruelling journey is Brand, a young warrior who hates to kill. A failure in his eyes and hers, he has one chance at redemption.
AND WEAPONS ARE MADE FOR ONE PURPOSE
Will Thorn forever be a tool in the hands of the powerful or can she carve her own path? Is there a place beyond legend for a woman with a blade?
Half a War
Shattered Sea: Book 3
Words are weapons.
Princess Skara has seen all she loved made blood and ashes. She is left with only words. But the right words can be as deadly as any blade. If she is to reclaim her birthright, she must conquer her fears and sharpen her wits to a lethal edge.
Only half a war is fought with swords.
The deeply cunning Father Yarvi has walked a long road from crippled slave to king's minister. He has made allies of old foes and stitched together an uneasy peace. But now the ruthless Grandmother Wexen has raised the greatest army since the elves made war on God, and put Bright Yilling at its head--a man who worships only Death.
Sometimes one must fight evil with evil.
Some--like Thorn Bathu and the sword-bearer Raith--are born to fight, perhaps to die. Others--like Brand the smith and Koll the wood-carver--would rather stand in the light. But when Mother War spreads her irons wings, she may cast the whole Shattered Sea into darkness.
Song of the Lioness: Book 4
From Tamora Pierce, the final book in the Song of the Lioness Quartet, honored with the Margaret A. Edwards Award.
Having achieved her dream of becoming the first female knight errant, Alanna of Trebond is not sure what to do next. She has triumphed in countless bloody battles, and her adventures are already legendary. Perhaps being a knight errant is not all that Alanna needs...but Alanna must push her uncertainty aside when she is challenged with the impossible. She must recover the Dominion Jewel, a legendary gem with enormous power for good--but only in the right hands. And she must work fast. Tortall is in great danger, and Alanna's arch-enemy, Duke Roger, is back--and more powerful than ever. In this final book of the Song of the Lioness quartet, Alanna discovers through fierce combat and ceaseless searching that she indeed has a future worthy of her mythic past--both as a warrior and as a woman.
The Hour of the Gate
Spellsinger: Book 2
Alan Dean Foster
The Hour of the Gate (1984) is a fantasy novel written by Alan Dean Foster. The book follows the continuing adventures of Jonathan Thomas Meriweather who is transported from our world into a land of talking animals and magic. It is the second book in the Spellsinger series.
Temple of Sorrow
Stonehaven League: Book 1
Devon Walker has one chance to turn her life around.
A half-wit ogre, a legion of overgrown jungle beasts, and a power-tripping AI are trying to stop her.
Relic Online is the hottest new game out there, and it's Devon Walker's best hope for escaping her hard-knock life. Thanks to her rocking achievements in other games, she's been hired as a salaried player. Even better, her new position comes with cutting-edge implants that turn RO's virtual reality into a full sensory explosion. Her only task? Drive the game's creator AI to the outermost limits of its creativity.
Sounds easy, right?
But when Devon logs in, her expectations shatter like an ice golem hit with a sonic blast. Wearing nothing but a cloth tunic and ragged pants, she spawns inside a ruined city overgrown by steamy jungle. With zero skills and nothing in her inventory but pocket lint, she immediately runs afoul of the city's guardian, a stone golem the size of an apartment building. The encounter does not go well.
And Relic Online is just getting started with her.
The Ladies of Mandrigyn
Sun-Wolf: Book 1
Gifted with courage, strength, and the intelligence to know when to fight, Sun Wolf is the greatest mercenary in a land overrun by war. With his first lieutenant, Starhawk - a woman more deadly than any man - at his side, he has laid waste to countless cities, taking the best of their treasures for himself, and distributing the rest among his bloodthirsty crew.
Then a woman comes to him, an emissary from the town of Mandrigyn, a lush port city recently sacked by a powerful, mad wizard of unmatched abilities. She offers Sun Wolf untold riches for the use of his army, but the captain is not fool enough to wage war against a magician. He refuses her offer, but that is not the end of it. The women of Mandrigyn can be very persuasive.
Sword Art Online 1: Aincrad
Sword Art Online: Book 1
In the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts, allowing players to take full advantage of the ultimate in gaming technology: NerveGear, a system that allows users to completely immerse themselves in a wholly realistic gaming experience. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. Now trapped in the virtual world of Aincrad, their bodies held captive by NerveGear in the real world, users are issued a chilling ultimatum: conquer all one hundred floors of Aincrad to regain your freedom. But in the warped world of SAO, "game over" means certain death - both virtual and real...
Sword Art Online 2: Aincrad
Sword Art Online: Book 2
Linked up and logged into the deadly VMMORPG "Sword Art Online" in both the real and virtual worlds, Kirito is stuck in a hell of one man's making, and like everyone else, unable to escape until the game is beaten. But while some players are crippled by fear and others throw themselves into completing the game, still others relax into everyday life in the face of their cruel predicament and live to the best of their ability...laughing, crying, but always enjoying the game. Among them are four women who make a mark upon the solo adventurer that Kirito has become: Silica, the beast-tamer; Lisbeth, the blacksmith; Yui, the mysterious orphan; and the tragic Sachi, never to be forgotten by the black swordsman...
Sword Art Online 3: Fairy Dance
Sword Art Online: Book 3
Kirito has escaped Sword Art Online, the forbidden VRMMORPG of death, and returned to reality. He heads off to find his game partner and lover, Asuna Yuuki. But Asuna never made it back from the nightmare. Lost and desperate, Kirito's only clue to her virtual whereabouts is a mysterious screenshot of Asuna as a fairy trapped in a giant birdcage. His conclusion: She must be trapped within the new, high-powered VRMMORPG, ALfheim Online. Now Kirito must plunge into the world of ALO, where players are fairies who fly gracefully through the air!
Sword Art Online 4: Fairy Dance
Sword Art Online: Book 4
Kirito plunges into a suspicious new VRMMORPG called ALfheim Online to rescue Asuna, who never returned from Sword Art Online. ALO offers many features to entertain players in the wake of SAO: ultra high-end graphics, action-heavy gameplay, and a choice of fairy races, complete with a next-generation flight engine. Playing as a Spriggan, Kirito heads for the location of Asuna's prison–the top of the World Tree, the final destination of every player in the game! Along the way, Kirito nearly falls to a plot hatched by the enemy Salamanders, just barely surviving the ordeal with the help of a Sylph named Leafa and his Navigation Pixie, Yui. But just as Kirito and Leafa make it to the foot of the World Tree, the end of their quest in sight, both Kirito and Leafa each realize the other has a very big secret...
Sword Art Online 7: Mother's Rosary
Sword Art Online: Book 7
Kirito and Sinon's battle with Death Gun is over, but mere weeks later, something strange is afoot in the next-generation VRMMO ALfheim Online. A new duelist with a custom sword skill is defeating all comers--including Kirito! But when Asuna goes to face this duelist, she receives something she never expected: An invitation to an exclusive guild! But what is their aim? The Mother's Rosary arc begins!
Sword Art Online 8: Early and Late
Sword Art Online: Book 8
The saga of Sword Art Online continues with three side stories set during the Aincrad and Alfheim eras. The game of death took its toll on every player in a different way--when one turns up dead on the fifty-seventh floor, the game's afoot, and it's up to Asuna and Kirito to crack the case. There's also the story of how Kirito got his Excalibur sword in Alfheim (with a little help from his friends). And when the game of death first began, Kirito learned a difficult lesson--one he would never forget.
Sword Art Online 9: Alicization Beginning
Sword Art Online: Book 9
Kirito awakens in a vast, fantastical forest filled with towering trees. In his search for clues to the truth of his surroundings, he encounters a young boy who seems to know him. He ought to be a simple NPC, but the depth of his emotions seem no different than a human. As they search for the boy's parents, Kirito finds a peculiar memory returning to him. A memory from his own childhood, of this boy and a girl, too, with golden hair, and a name he should have never forgotten--Alice.
Sword Art Online 10: Alicization Running
Sword Art Online: Book 10
Kirito has wound up in another mysterious fantasy world again. In this VRMMO-ish place, the first person he meets is the young boy Eugeo. Kirito can hardly believe Eugeo's an NPC when seeing his rich emotions and thoughts and ends up heading to the capital, Centria.
Two years later, Kirito and Eugeo have become First Order initiates of the North Centria Imperial Discipline Sword Academy and have been taken under the wing of their seniors, Soltirina and Golgoth. As they train and learn, they do nothing but strive to become one of the highest keepers of peace and order in the human realm, the Integrity Knights.
Aiming to reach the center of the Axiom Church that controls the capital, the two break past numerous obstacles to try and become one of the elite Greater Master Swordsmen, a title that only twelve people lay claim to in the whole academy!
Sword Art Online 11: Alicization Turning
Sword Art Online: Book 11
It's been two years since Kirito entered another mysterious fantasy world and met the boy named Eugeo. At the Northern Centoria Master Swordsmanship Academy, the two of them have advanced to become upper rank trainee swordsmen. Now they spend their days training, aiming to one day earn the rank of Integrity Knight, the greatest peacekeepers in the human world. Soon, appropriate for their new ranks, both Kirito and Eugeo are assigned apprentices and they all deepen their bonds while perfecting their bodies and minds. But suddenly, an evil rears its head and threatens their peaceful lives. Eugeo tries to draw his sword to fight but he finds himself helpless as a message appears in words he can't read. They say--SYSTEM ALERT.
Sword Art Online 12: Alicization Rising
Sword Art Online: Book 12
Eugeo has finally met Alice again, but she's no longer the same girl he once knew, now calling herself an Integrity Knight. Even worse, the reason for Alice's unexpected return is to capture Kirito and Eugeo!
Sword Art Online 13: Alicization Dividing
Sword Art Online: Book 13
After Kirito and Eugeo are separated in the Central Cathedral, Eugeo continues his quest alone-until he encounters a legendary hero he's admired since childhood. Can Eugeo defeat him alone...?
Sword Art Online 14: Alicization Uniting
Sword Art Online: Book 14
After getting separated, Kirito and Eugeo have continued their struggle to reach the 100th floor of Central Cathedral--Eugeo in hopes of restoring Alice to her true self, and Kirito for the sake of the Underworld. But on the 99th floor, Kirito must first face a heartrendingly familiar Integrity Knight...
Sword Art Online 15: Alicization Invading
Sword Art Online: Book 15
Adminstrator's defeat has come at a heavy cost: The death of Eugeo as well as the mental decline of Kirito. Six months after the epic battle atop Central Cathedral, Kirito spends his days in the Underworld wheelchair-bound; bereft of emotion or even a will to live. Although Alice and Bercouli do what they can to help him, it isn't long before the armies of the dark territory are start to move in earnest. The "Final Stress Test" has begun. But will Kirito be ready?
Sword Art Online 16: Alicization Exploding
Sword Art Online: Book 16
Gabriel Miller-assuming the identity of Emperor Vecta, the god of darkness-prepares to invade the human lands with his army of fifty thousand. Defending these lands are the remaining Integrity Knights, led by Commander Bercouli, and an army one-tenth the size of the enemy's! Meanwhile, Kirito, still out of commission, is left in the care of primary trainees Ronie and Tiese. And back in the Dark Territory, Dee Eye Ell, the chancellor of the dark mages guild, threatens to vanquish the Human Guardian Army by launching a large-scale magical attack of her own. But in the midst of the chaos, the one who appears to turn the tide of battle is none other than... Asuna?!
Sword Art Online 17: Alicization Awakening
Sword Art Online: Book 17
The Priestess of Light, Alice. If we sacrifice all members of the army of darkness, she will be within our grasp...
It is the second day of the final stress test. The army of darkness, driven to desperation by the coordinated onslaught at the hands of the Integrity Knights, has begun to retaliate with incredibly reckless tactics. Critter, who had been observing the events of the Underworld from the outside, has successfully created a gateway for the masses under the guise of an invitation for "A limited-time beta test for a new VRMMO in production." This digital invite has bolstered the forces of the army of darkness by over fifty thousand people.
Asuna, unable to compete with such a level reinforcement, begins to sink into depair. But all is not lost! Two new deities of the Underworld will descend to lend their aid: The Blazing White Solus and the Earthmother Terraria. And the ones in possession of these super-accounts are none other than Sinon and Leafa!
Sword Art Online 18: Alicization Lasting
Sword Art Online: Book 18
The second day of the final stress test rages on. Lisbeth, Silica, and Asuna push through the pain as they hold out against the Dark Army. But their efforts fall short as Kirito is captured by PoH, the former leader of Laughing Coffin! With PoH's twisted heart set on subjecting Kirito to the culmination of several years' vengeance, he prepares to end him once and for all. But when hope seems lost, a voice cries out in Kirito's heart. The voice of the person he lived with, laughed with, and fought with for years. The voice of his best friend...Grabbing hold of that light in the darkness, the Black Swordsman awakens...
Sword Art Online 19: Moon Cradle
Sword Art Online: Book 19
After three-hundred years of turmoil, a new era begins for the Underworld. A lost child of Vecta, who seemed to appear out of nowhere, has defeated the Dark God and cemented peace for all the realm. But at the heart of human lands, atop Central Cathedral, Ronie Arabel, newly promoted to Integrity Knight apprentice, receives foreboding words from Kirito.
"War will come again."
Sword Art Online 20: Moon Cradle
Sword Art Online: Book 20
It's back to the drawing board as the kidnapper just barely slips from Kirito's grasp. The new plan calls for a visit to the scene of the crime so that Asuna can use her scrying art to peek into the past, though what she learns is troubling to say the least... But before they can act on the new information, the villain strikes again! This time, Ronie and Tiese have been captured, and their fates rest in the claws of a young yellow dragon...!
Sword Art Online 21: Unital Ring 1
Sword Art Online: Book 21
It's been a month since Kirito and Asuna returned from the Underworld. Together again with Alice, who managed to secure a life in the real world, it should've been happily ever after... But, as luck would have it, the three find themselves involved in a VRMMO by the name of Unital Ring, and all their stats have been reset to level one! It's time for Kirito to put his experience to the test in a genuine Survival MMO!
Sword Art Online 22: Kiss and Fly
Sword Art Online: Book 22
Everyone knows that any good MMO has an abundance of side quests to complement the main storyline. With that in mind, join Kirito and friends for a peek behind the scenes across four all-new side stories! The Day Before: Kirito proposes to Asuna in-game and they begin their life as newlyweds. The Day After: Ever since arriving in ALO with a new avatar, Asuna's been suffering from a form of withdrawal... Rainbow Bridge: After conquering the undersea temple, a mysterious conversation between Kraken and Leviathan sparks yet another adventure for Kirito's party. Sister's Prayer: A heartwarming tale of two siblings and their involvement with the Death Game.
Sword Art Online 23: Unital Ring II
Sword Art Online: Book 23
As Kirito, Asuna, and Alice brave the wilds of the mysterious VRMMO "Unital Ring," Sinon's introduction to the world is no less harrowing. After numerous setbacks, she finds herself without friends, equipment, and only a few Thirst Points left to her name. Backed against a wall, she'll need to defeat a terrifying boss monster to survive. Meanwhile, Kirito's group splits up in order to both search for Sinon and defend their home, unaware that a mysterious assailant lies in wait...
Sword Art Online 24: Unital Ring III
Sword Art Online: Book 24
In the world of Unital Ring, the foreboding presence that has been targeting the party finally makes itself known! Elsewhere, a reunion with Seijirou Kikuoka leads Kirito, Asuna, and Alice back to the Underworld, where two-hundred years have passed since the great war. There, they meet descendants of Ronie and Tiese, as well as the new leader of the Integrity Knights. But something about this man seems all too familiar... A certain glint in his eyes reminiscent of someone dearly departed...
Sword Art Online 25: Unital Ring IV
Sword Art Online: Book 25
Kirito's chance encounter with Eolyne, a man with the same eyes and voice as his deceased friend, shakes him to the core. But with the possibility of an interworld war breaking out in the Underworld growing higher by the day, Kirito has no time to be sentimental. Meanwhile, the decisive battle against Mutasina of the Virtual Research Society looms, and she's used her powers to force a battalion of one hundred mages under her command. Can Kirito and company devise a strategy to defy their overwhelming disadvantage in time, or will it all be for naught?
Sword Art Online 26: Unital Ring V
Sword Art Online: Book 26
On the 80th floor of the Central Cathedral, Kirito, Asuna, and Alice have a reunion with dear friends, but Kirito is pulled away to Planet Admina to investigate the approaching threat to the Underworld. Meanwhile, in Unital Ring, Sinon, Silica, and company are putting up a good fight against the field bosses, but the conflict intensifies in a way few could have predicted...
Sword Art Online 27: Unital Ring VI
Sword Art Online: Book 27
After two hundred years, Kirito is finally reunited with Selka, Ronie and Tiese, but the girls are shocked to see Eolyne, who bears a striking resemblance to their fallen comrade. Then, with no time to process their feelings, the three Integrity Knights are thrown into battle alongside Eolyne and the Integrity Pilots. The old defenders of the Underworld join the new as the next chapter of the Unital Ring arc commences!
Sword Art Online Progressive 01
Sword Art Online Progressive: Book 1
One month after Akihiko Kayaba's game of death began, the death toll continues to rise, two thousand players having already lost their lives to the ultra-difficult VRMMO world of Sword Art Online. On the day of the strategy meeting to plan out the first-floor boss battle, Kirito, a solo player who vows to fight alone to get stronger, runs into a rare, high-level female player. She gracefully dispatches powerful monsters with a single rapier that flashes like a shooting star in the night...
This volume contains three stories, including "Aria of a Starless Night," which details how Kirito came to be called the Black Swordsman. "Intermisssion - Reason for the Whiskers" and "Rondo of a Fragile Blade," the tragic tale of a young blacksmith that takes place before the second-floor boss fight.
Sword Art Online Progressive 02
Sword Art Online Progressive: Book 2
Having cleared the first and second levels of Aincrad at great cost, Kirito, Asuna, and the rest of the players ascend to Level Three. New challenges await them even as tenuous new allies appear, in the vast forest that encompasses the entire level. Meanwhile, the first player-wide strategy meeting on the new level forces Asuna and Kirito to make a difficult choice.
Sword Art Online Progressive 03
Sword Art Online Progressive: Book 3
"Here we go, Asuna! Hang on tight! Tilnel, launch!"
Having said their good-byes to the mysterious elven knight Kizmel, Kirito and Asuna set their sights on the fourth floor of Aincrad. But once they open the door, they find the way forward blocked by a powerfully flowing river. The updated version of the fourth floor has been changed into a water world! When they finally arrive at the floor's town, they're greeted by chalk-white streets and countless gondolas of all sizes. To navigate this place, Kirito and Asuna will need their own gondola--but getting one will involve confronting an eight-meter-tall beast of flame: Magnaterium... And that's only the beginning of the difficulties the fourth floor of Aincrad has in store!
Sword Art Online: Progressive, a new version of the Sword Art Online tale chronicling the entirety of Kirito and Asuna's epic adventure through Aincrad, continues!
Sword Art Online Progressive 04
Sword Art Online Progressive: Book 4
It's been just two months since they were trapped in the game of death that is Sword Art Online, and Kirito and Asuna continue their struggle at the vanguard of progress through the game. The fifth floor of Aincrad is a mazelike ruin, and the two dare to take pleasure in raiding it for the treasure it contains. Upon returning to the fourth floor, it's time to do some questing on behalf of the Elf Lord Yofilis--but here begins Asuna's discontent, for in doing so they will have to face her least favorite monster ever...
Sword Art Online Progressive 05
Sword Art Online Progressive: Book 5
After successfully untangling themselves from a dangerous encounter with the Black Poncho Man and clearing the fifth floor of Aincrad, Kirito and Asuna head to the next challenge, an area filled with... puzzles?
What's more, because of the precarious balance of power between two large guilds aiming for the same item, "The Flag of Valor", there's also a murderous PK group to be wary of.
As the problems seem to pile up, Kirito and Asuna face the sixth floor of Aincrad completely unaware of the malicious trap awaiting them!
Sword Art Online Progressive 06
Sword Art Online Progressive: Book 6
"...CAST ASIDE YOUR DISTRACTIONS AND MAINTAIN THE TRANQUILITY OF YOUR HEART."
At long last, Kirito and Asuna have reunited with Kizmel the dark elf, and everything is as it should be...Well, almost everything. As the three continue the Elf War campaign and hunt for the remaining sacred keys, they're met with one surprise after another. Between the assassination attempts, off-script scenarios, and AI that seem a little too lifelike, Kirito can't help but wonder if this is the same game he beta tested! And if that wasn't enough, a shocking development allows the Curse of Stachion questline to finally come to an end-but not before the party receives another unwelcome visit from a PK agitator!
Sword Art Online: Progressive, a new version of the Sword Art Online tale that chronicles the entirety of Kirito and Asuna's epic adventure through Aincrad, continues!
Sword Art Online Progressive 07
Sword Art Online Progressive: Book 7
LUCK BE A LADY TONIGHT!
The seventh floor of Aincrad--a massive casino where over half the game's beta testers dropped out before launch. Kirito was among the many who lost everything in its Battle Arena back then. When an informant named Argo the Rat entices Kirito and Asuna with knowledge that could aid in their investigation, the pair soon plunge into the casino's dark underbelly once more. Meanwhile, the "Elf War" quest also reaches a sudden turning point when a flurry of crises rock the dark elves' home!
Sword Art Online Progressive 08
Sword Art Online Progressive: Book 8
A RACE AGAINST THE CLOCK!
The secret feud between the Nachtoy and the Korloy families, who control the Volupta Grand Casino on the seventh floor, takes an unprecedented turn when Kirito and Asuna intervene. But when Kirito attempts to expose the Korloy family's misdeeds, he ends up stumbling into a trap. Now he has just two days to unravel a mystery, put an end to an unscrupulous conspiracy, and defeat the floor boss. It's all leading up to a showdown in the arena where everything's on the line!
Wizard's First Rule
Sword of Truth: Book 1
In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help ... and more. His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword-- to invoke within himself something more noble. Neither knows that the rules of battle have just changed ... or that their time has run out. This is the beginning. One book. One Rule. Witness the birth of a legend.
Stone of Tears
Sword of Truth: Book 2
An Epic of Awesome Power
Kahlan has at last gained the one goal she had always thought was beyond her grasp ... love. Against all odds, the ancient bonds of secret oaths, and the dark talents of men long dead, Richard has won her heart.
Amid sudden and disastrous events, Richard's life is called due to satisfy those treacherous oaths. To save his life, Kahlan must forsake Richard's love and cast him into the chains of slavery, knowing there could be no sin worse than such a betrayal.
Richard is determined to unlock the secrets bound in the magic of ancient oaths and to again be free. Kahlan, alone with the terrible truth of what she has done, must set about altering the course of a world thrown into war. But even that may be easier than ever winning back the heart of the only man she will ever love.
Blood of the Fold
Sword of Truth: Book 3
An Epic of Two Worlds
In a world as rich and real as our own, Richard Rahl and Kahlan Amnell stand against the ancient forces which besiege the New World -- forces so terrible that when last they threatened, they could only be withstood by sealing off the Old World from whence they came. Now the barrier has been breached, and the New World is again beset by their evil power.
War and treachery plague the world, and only Richard and Kahlan can save it from an armageddon of unimaginable savagery and destruction.
Terry Goodkind, author of the brilliant bestsellers Wizard's First Rule and Stone of Tears, has created his most masterful epic yet, a sumptuous feast of magic and excitement replete with the wonders of his unique fantasy vision.
Temple of the Winds
Sword of Truth: Book 4
On the red moon will come the firestorm...
Wielding the Sword of Truth, Richard Rahl has battled death itself and come to the defense of the D'Haran people. But now the power-mad Emperor Jagang confronts Richard with a swift and inexorable foe: a mystical plague cutting a deadly swath across the land and slaying thousands of innocent victims.
To quench the inferno, he must seek remedy in the wind...
To fight it Richard and his beloved Kahlan Amnell will risk everything to uncover the source of the terrible plague-the magic sealed away for three millennia in the Temple of the Winds.
Lightning will find him on that path...
But when prophecy throws the shadow of betrayal across their mission and threatens to destroy them, Richard must accept the Truth and find a way to pay the price the winds demand...or he and his world will perish.
Soul of the Fire
Sword of Truth: Book 5
Richard Rahl has traveled far from his roots as a simple woods guide. Emperor of the D'Haran Empire, war wizard, the Seeker of Truth--none of these roles mean as much to him as his newest: husband to his beloved Kahlan Amnell, Mother Confessor of the Midlands.
But their wedding day is the key that unlocks a spell sealed away long ago in a faraway country. Now a deadly power pours forth that threatens to turn the world into a lifeless waste.
Separated from the Sword of Truth and stripped of their magic, Richard and Kahlan must journey across the Midlands to discover a dark secret from the past and a trap that could tear them apart forever. For their fate has become inextricably entwined with that of the Midlands--and there's no place so dangerous as a world without magic...
Faith of the Fallen
Sword of Truth: Book 6
Terry Goodkind author of the enormously popular Sword of Truth novels, has forged perhaps his best novel yet, pitting Richard Rahl and Kahlan Amnell against threats to the freedom of the world that will take them to opposite ends of the world to defeat the forces of chaos and anarchy.
Emperor Jagang is rising once again in the Old World and Richard must face him, on his own turf. Richard heads into the Old World with Cara, the Mord-Sith, while his beloved Kahlan remains behind. Unwilling to heed an ancient prophecy, Kahlan raises an army and goes into battle against forces threatening armed insurrection in the Midlands.
Separated and fighting for their lives, Richard and Kahlan will be tested to the utmost.
The Pillars of Creation
Sword of Truth: Book 7
Sequel to the New York Times bestselling Faith of the Fallen
New York Times bestselling author Terry Goodkind has created his most lavish adventure yet. Tormented her entire life by inhuman voices, a young woman named Lauren seeks to end her intolerable agony. She at last discovers a way to silence the voices. For everyone else, the torment is about to begin.
With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter.
Meanwhile, Lauren finds herself drawn into the center of a struggle for conquest and revenge. Worse yet, she finds her will seized by forces more abhorrent than anything she ever envisioned. Only then does she come to realize that the voices were real.
Staggered by loss and increasingly isolated, Richard and Kahlan must stop the relentless, unearthly threat which has come out of the darkest night of the human soul. To do so, Richard will be called upon to face the demons stalking among the Pillars of Creation.
Discover breathtaking adventure and true nobility of spirit. Find out why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.
Sword of Truth: Book 8
Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.
Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy.
Sword of Truth: Book 9
With Wizard's First Rule and seven subsequent masterpieces, Terry Goodkind has thrilled readers worldwide with the unique sweep of his storytelling. Now Goodkind returns with a new novel of Richard and Kahlan, the beginning of a sequence of three novels that will bring their epic story to its culmination.
After being gravely injured in battle, Richard awakes to discover Kahlan missing. To his disbelief, no one remembers the woman he is frantically trying to find. Worse, no one believes that she really exists, or that he was ever married. Alone as never before, he must find the woman he loves more than life itself....if she is even still alive. If she was ever even real.
Sword of Truth: Book 10
On the day she awoke remembering nothing but her name, Kahlan Amnell became the most dangerous woman alive. For everyone else, that was the day that the world began to end.
As her husband, Richard, desperately searches for his beloved, whom only he remembers, he knows that if she doesn't soon discover who she really is, she will unwittingly become the instrument that will unleash annihilation. But Kahlan learns that if she ever were to unlock the truth of her lost identity, then evil itself would finally possess her, body and soul.
If she is to survive in a murky world of deception and betrayal, where life is not only cheap but fleeting, Kahlan must find out why she is such a central figure in the war-torn world swirling around her. What she uncovers are secrets darker than she could ever have imagined.
Sword of Truth: Book 11
Descending into darkness, about to be overwhelmed by evil, those people still free are powerless to stop the coming dawn of a savage new world, while Richard faces the guilt of knowing that he must let it happen. Alone, he must bear the weight of a sin he dare not confess to the one person he loves... and has lost.
Join Richard and Kahlan in the concluding novel of one of the most remarkable and memorable journeys ever written. It started with one rule, and will end with the rule of all rules, the rule unwritten, the rule unspoken since the dawn of history.
When next the sun rises, the world will be forever changed.
Tarzan of the Apes
Tarzan: Book 1
Raised by a fierce she-ape of the tribe of Kerchak deep in the African jungle, the baby Tarzan grew to learn the secrets of the wild to survive--how to talk with animals, swing through trees, and fight against the great predators. He grew to the strength and courage of his fellow apes. And in time, his human intelligence promised him the kingship of the tribe. He became truly Lord of the Jungle.
Then civilized men entered the jungle, and Tarzan was forced to choose between two worlds...
Empire of Ivory
Temeraire: Book 4
Tragedy has struck His Majesty's Aerial Corps, whose magnificent fleet of fighting dragons and their human captains valiantly defend England's shores against the encroaching armies of Napoleon Bonaparte. An epidemic of unknown origin and no known cure is decimating the noble dragons' ranks-forcing the hopelessly stricken into quarantine. Now only Temeraire and a pack of newly recruited dragons remain uninfected-and stand as the only means of an airborne defense against France's ever bolder sorties. Bonaparte's dragons are already harrowing Britain's ships at sea. Only one recourse remains: Temeraire and his captain, Will Laurence, must take wing to Africa, whose shores may hold the cure to the mysterious and deadly contagion. On this mission there is no time to waste, and no telling what lies in store beyond the horizon or for those left behind to wait, hope, and hold the line.
Victory of Eagles
Temeraire: Book 5
For Britain, conditions are grim: Napoleon's resurgent forces have breached the Channel and successfully invaded English soil. Napoleon's prime objective is the occupation of London. Unfortunately, the dragon Temeraire has been removed from military service–and his captain, Will Laurence, has been condemned to death for treason. Separated by their own government and threatened at every turn by Napoleon's forces, Laurence and Temeraire must struggle to find each other amid the turmoil of war. If only they can be reunited, master and dragon might rally Britain's scattered resistance forces and take the fight to the enemy as never before–for king and country, and for their own liberty.
League of Dragons
Temeraire: Book 9
Naomi Novik delivers the final adventure in a New York Times bestselling series that has won fans of Napoleonic-era military history, Anne McCaffrey's Pern novels, and Patrick O'Brian's seafaring adventures. Since His Majesty's Dragon, Capt. William Laurence and his fearless dragon, Temeraire, have been battling Napoleon and his armies... and now the time has come to stop him for good.
Of Gods and Men
The Age of Darkness (Aryan)
Before the events of Battlemage, the gruff and mysterious warrior known as Vargus has meant many things to many people over the course of his long life. But when he hears of mauled livestock and strange disappearances in the village of Morgan's Creek, he must once again take up the mantle of the Gath - the people's protector - before any more children go missing.
The Age of Darkness (Aryan): Book 1
'I can command storms, summon fire and unmake stone,' Balfruss growled. 'It's dangerous to meddle with things you don't understand.'
BALFRUSS is a battlemage, sworn to fight and die for a country that fears his kind.VARGUS is a common soldier - while mages shoot lightning from the walls of his city, he is down on the front line getting blood on his blade.TALANDRA is a princess and spymaster, but the war will force her to risk everything, and make the greatest sacrifice of all.
The Freedom of Navid Leahy
The August 5
Sevenna City simmers with tension between the ruling elite known as the Zunft and the working-class cottagers. Hoping to regain control, the Zunft cracks down on the cottagers, but their brutality just fuels the flames of rebellion. A cottager boy tries to navigate the dangerous currents of the city but finds himself on a collision course with both the Zunft and the people who want to bring them down.
"The Freedom of Navid Leahy" is set in the world of Jenna Helland's debut novel, The August 5.
Kings of the Wyld
The Band: Book 1
Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld.
Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help--the kind of mission that only the very brave or the very stupid would sign up for.
It's time to get the band back together.
Pawn of Prophecy
The Belgariad: Book 1
Long ago, so the storyteller claimed, the evil God Torak sought dominion over all and drove the world to war. Now the one talisman keeping this sinister force from seizing power has been disturbed—and no one will be safe....
Raised on a quiet farm by his Aunt Pol, Garion spends his days lounging in his aunt’s warm kitchen and playing in the surrounding fields with his friends. He has never believed in magic, despite the presence of a cloaked, shadowless stranger who has haunted him from a distance for years. But one afternoon, the wise storyteller Wolf appears and urges Garion and his aunt to leave the farm that very night. Without understanding why, Garion is whisked away from the only home he has ever known—and thrown into dark and unfamiliar lands.
Thus begins an extraordinary quest to stop a reawakened evil from devouring all that is good. It is a journey that will lead Garion to discover his heritage and his future. For the magic that once seemed impossible to Garion is now his destiny.
Queen of Sorcery
The Belgariad: Book 2
The master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.
The Belgariad: Book 3
Ce'Nedra, Imperial Princess of Tolnedra, had joined a dangerous mission to recover the stolen Orb that supposedly protected the West from the evil God Torak. And somehow, she found herself feeling quite tender for Garion, the innocent farm boy, who would be forced into the strange tower in the center of all evil to retrieve the Orb by himself.
Castle of Wizardry
The Belgariad: Book 4
END OF THE QUEST
It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.
Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.
But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra.
Enchanters' End Game
The Belgariad: Book 5
THE DRIVE OF PROPHECY
The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.
But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.
To the south, his fiancée, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.
The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?
Vazkor, Son of Vazkor
The Birthgrave Trilogy: Book 2
I saw her, hanging in the sky like a flake of the moon. A woman, her face masked by a black shireen, her body by a black shift, but her white arms spread, and her white, white, bone-white hair blowing all around her like a flame composed of smoke.
Recognition was immediate. It was my mother...
Published in the UK as Shadowfire.
The Book of the New Sun
Recently voted the greatest fantasy of all time, after The Lord of the Rings and The Hobbit, Gene Wolfe's The Book of the New Sun is an extraordinary epic, set a million years in the future, on an Earth transformed in mysterious and wondrous ways, in a time when our present culture is no longer even a memory. Severian, the central character, is a torturer, exiled from his guild after falling in love with one of his victims, and journeying to the distant city of Thrax, armed with his ancient executioner's sword, Terminus Est.
The Sword of the Lictor
The Book of the New Sun: Book 3
Banished for the sin of mercy, Severian, one of the ancient guild of Torturers, flees from exile.
In a mountain wilderness Severian, the disgraced apprentice torturer, has reached his place of exile - Thrax, the city of Windowless Rooms, where he must take up his post as Lictor, executioner and torturer. However, he flees the city and heads into the mountains. There he meets the Alzabo, in whom those eaten seem to live on, adopts a son only to lose him in battle and discharges an old debt to vengeance. As his exile takes stranger and stranger turns, he encounters fanged aliens who hide behind masks of beauty, and meets the mysterious Dr Talos . . .
The Citadel of the Autarch
The Book of the New Sun: Book 4
Severian the Torturer continues his epic journey across the lands of Urth, carrying with him the Claw of the Conciliator and the great sword, Terminus Est. All his travels are leading towards a destiny that he dare not refuse.
The Rage of Dragons
The Burning: Book 1
The Omehi people have been fighting an unwinnable war for generations. The lucky ones are born gifted: some have the power to call down dragons, others can be magically transformed into bigger, stronger, faster killing machines.
Everyone else is fodder, destined to fight and die in the endless war. Tau Tafari wants more than this, but his plans of escape are destroyed when those closest to him are brutally murdered.
With too few gifted left the Omehi are facing genocide, but Tau cares only for revenge. Following an unthinkable path, he will strive to become the greatest swordsman to ever live, willing to die a hundred thousand times for the chance to kill three of his own people.
The Fires of Vengeance
The Burning: Book 2
In order to reclaim her throne and save her people, an ousted queen must join forces with a young warrior in the second book of this"relentlessly gripping, brilliant" epic fantasy series from a breakout author (James Islington).
Tau and his Queen, desperate to delay the impending attack on the capital by the indigenous people of Xidda, craft a dangerous plan. If Tau succeeds, the Queen will have the time she needs to assemble her forces and launch an all out assault on her own capital city, where her sister is being propped up as the 'true' Queen of the Omehi.
If the city can be taken, if Tsiora can reclaim her throne, and if she can reunite her people then the Omehi have a chance to survive the onslaught.
The Alchemist in the Shadows
The Cardinal's Blades: Book 2
Welcome to Paris, in 1633, where dragons menace the realm. Cardinal Richelieu, the most powerful and most feared man in France, is on his guard. He knows France is under threat, and that a secret society known as the Black Claw is conspiring against him from the heart of the greatest courts in Europe. They will strike from the shadows, and when they do the blow will be both terrible and deadly.
To counter the threat, Richelieu has put his most trusted men into play: the Cardinal's Blades, led by Captain la Fargue. Six men and a woman, all of exceptional abilities and all ready to risk their lives on his command. They have saved France before, and the Cardinal is relying on them to do it again.
So when la Fargue hears from a beautiful, infamous, deadly Italian spy claiming to have valuable information, he has to listen... and when La Donna demands Cardinal Richelieu's protection before she will talk, la Fargue is even prepared to consider it. Because La Donna can name their enemy. It's a man as elusive as he is manipulative, as subtle as Richelieu himself, an exceptionally dangerous adversary: the Alchemist in the shadows...
Nine Princes in Amber
The Chronicles of Amber: Book 1
Amber is the one real world, of which all others including our own Earth are but Shadows. Amber burns in Corwin's blood. Exiled on Shadow Earth for centuries, the prince is about to return to Amber to make a mad and desperate rush upon the throne.
From Arden to the Pattern deep in Castle Amber which defines the very structure of Reality, Corwin must contend with the powers of his eight immortal brothers, all Princes of Amber. His savage path is blocked and guarded by eerie structures beyond imagining impossible realities forged by demonic assassins and staggering Forces that challenge the might of Corwin's superhuman fury.
The Guns of Avalon
The Chronicles of Amber: Book 2
Seeking vengeance against his usurping brother, Eric, Corwin, the rightful heir to the throne, ventures into the dark world of Shadow in order to gather ammunition, and is distracted by a beautiful and mysterious woman.
Sign of the Unicorn
The Chronicles of Amber: Book 3
Accepting the responsibilities as ruler to the world of Amber, Corwin finds himself the target of sibling treachery, and must seek guidance in a land of visions, where a sinister prediction foretells his doom.
The Hand of Oberon
The Chronicles of Amber: Book 4
King Oberon has vanished and Shadow menaces the perfect realm of Amber. Family blood has been spilled on the magic pattern that created Amber. To save themselves from the dagger-wielding hand that stabs across the nebulous boundaries of the parallel worlds, the remaining Princes - led by the superhuman Lord Corwin - must find the murderous traitor in their midst... and discover the source of the black road that unites the one true world of Amber with the multidimensional realm of Shadow.
The Courts of Chaos
The Chronicles of Amber: Book 5
Corwin finds his world dissolving around him when his father Oberon, disguised as Corwin's friend, steals the Jewel of Judgment so that he may defeat the evil Brand, in a conclusion to the first Amber series.
Trumps of Doom
The Chronicles of Amber: Book 6
In the continuation of the Amber chronicles, Corwin, Prince of Amber, exiled to Earth because of an ancient feud with his brothers, must battle his way back to the perfect world of Amber, the center of reality.
Blood of Amber
The Chronicles of Amber: Book 7
Merle Corey escapes from prison into Amber, a world of wonders and confusions where friends and foes are sometimes indistinguishable, where a man is out to kill him and a woman to help him.
Sign of Chaos
The Chronicles of Amber: Book 8
Merle Corey, son of the great Prince Corwin of Amber, has been pursued through shadow by unknown enemies and left trapped in an Alice in Wonderland world - a bar with the Mad Hatter serving and the Cheshire Cat grinning malevolently. In a dramatic escape from a monstrous Jabberwock, Merle embarks upon a fantastic adventure, leading him back to the Court of Amber and finally to a confrontation at the Keep of Four Worlds, and here he learns the strange secrets of the Courts of Chaos and their role in his destiny.
Knight of Shadows
The Chronicles of Amber: Book 9
Confronting his deadliest enemy in a reincarnated Julia, his former lover, Merlin of Amber is forced to choose between the Patterns of Amber and Chaos while continuing his search for his father, Corwin.
Prince of Chaos
The Chronicles of Amber: Book 10
On the brink of achieving the crown of Chaos, Merlin, aka Merle Corey, is challenged with silencing a murderous discord between Amber and Chaos and freeing a captive royal father who is under a villain's spell.
The Chronicles of Amber
The Chronicles of Amber Omnibus: Book 1
Amber is the one real world, casting infinite reflections of itself -- Shadow worlds, that can be manipulated by those of royal Amberite blood. But the royal family is torn apart by jealousies and suspicion; the disappearance of the Patriach Oberon has intensified the internal conflict by leaving the throne apparently up for grabs.
In a hospital on the Shadow Earth, a young man is recovering from a freak car accident; amnesia has robbed him of all his memory, even the fact that he is Corwin, Crown Prince of Amber, rightful heir to the throne -- and he is in deadly peril . . .
This omnibus edition contains five books, Nine Princes in Amber, The Guns of Avalon, Sign of the Unicorn, The Hand of Oberon and The Courts of Chaos, which together make up the first half of Roger Zelazny's finest work of fantasy and an undisputed classic of the genre.
Orphans of Chaos
The Chronicles of Chaos: Book 1
John C. Wright
What if your teachers taught you everythingexcept who you really are?
For Amelia and her friends, the strict English boarding school she lives in is all she has ever known. The sprawling estate, bordered by unknown territory on all four sides, is both orphanage, academy, and prison. The school has a large staff, but only five students, none of whom know what their real names are, or even how old they are.
Precocious and rebellious, all five teenagers are more than just prodigies. Amelia can see in four dimensions. Victor can control the molecular arrangement of matter. Vanity can find secret passageways where none existed before. Colin is a psychic. Quentin is a warlock.
And, as time goes by, theyre starting to suspect that none of them are entirely human...
Fugitives of Chaos
The Chronicles of Chaos: Book 2
John C. Wright established himself at the forefront of contemporary fantasy with Orphans of Chaos, which launched a new epic adventure.
Wright's new fantasy, continuing in Fugitives of Chaos, is about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does. The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings: pagan gods, fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger.
Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls; Colin is psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe, and they should not be able to co-exist under the same laws of nature. They must learn to control their strange abilities in order to escape their captors. Something very important must be at stake in their imprisonment.
Titans of Chaos
The Chronicles of Chaos: Book 3
Titans of Chaos completes John Wright's The Chronicles of Chaos. Launched in Orphans of Chaos--a Nebula Award Nominee for best novel in 2006, and a Locus Year's Best Novel pick for 2005--and continued in Fugitives of Chaos, the trilogy is about five orphans raised in a strict British boarding school who discovered that they are not human.
The students have been kidnapped, robbed of their powers, and raised in ignorance by super-beings. The five have made incredible discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter; Vanity can find secret passageways through solid walls; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the universe. They have learned to control their strange abilities and have escaped into our world: now their true battle for survival begins.
The Bull and the Spear
The Chronicles of Corum: Book 1
Corum Jhaelen Irsei, hero of the legendary battle with the Sword Rulers. In an age before time began when the old Gods were abroad in the Earth, Corum of the Scarlet Robe defeated the agents of chaos and cruelty and made history possible. Now a new age requires a hero. There are new lords who would be gods - Odin and Thor and Freya and Loki. And there are the descendants of Corum's Vadagh people, now called Elf-folk. There is a portent - a great black bull sometimes seen on the horizon. The bull must be ridden by the one who possesses the Spear of Llaw Ereint. And the one who will come to possess the spear will be one who has a silver hand - it is the hand of Corum.
The Oak and the Ram
The Chronicles of Corum: Book 2
Corum of the Silver Hand attempts to defeat the Cold Gods and restore the High King's power by obtaining two lost talismans, the Golden Oak and the Silver Ram.
The Sword and the Stallion
The Chronicles of Corum: Book 3
The Great Confrontation
Corum Jhaelen Irsei, Prince of the Scarlet Robe, legendary hero of the battle with The Sword Rulers, has reached the climatic stage of his new struggle with Chaos. The great black bull tamed, the Ram of Caer Gwydion slaughtered, the spear of Llaw Erient in his silver hand, Corum must face the Cold Folk in the battle that will yet again beat back the forces of chaos - or deliver the world to evil unending.
The Chronicles of Exile: Book 3
The Rubyholt Isles is a shattered nation of pirate-infested islands and treacherous waterways shielding the seaboards of Erin Elal and the Sabian League. The Augerans approach the Warlord of the Isles, seeking passage for their invasion fleet through Rubyholt waters. When an Erin Elalese Guardian assassinates the Augeran commander in the Rubyholt capital, the Augerans raze the city, including its Temple of the White Lady. Avallon Delamar, the Emperor of Erin Elal, requests a meeting with the Storm Lords to discuss an alliance against the Augerans. When the Augerans get word of the gathering, strike, in the hope of eliminating the Erin Elalese and Storm Lord high commands. They have not counted on the Rubyholters, however, who come seeking revenge for the destruction of their capital. But the battle lines for the struggle are not as clearly drawn as it might at first appear.
The King's Bastard
The Chronicles of King Rolen's Kin: Book 1
Rowena Cory Daniells
The Kingdom of Rolencia sleeps as rumours of new Affinity Seeps, places where the untamed power wells up. By royal decree all those afflicted with Affinity must serve the Abbey or face death. Sent to the Abbey, the King's youngest son, Fyn, trains to become a warrior monk. Elsewhere others are tainted with Affinity and must fight to survive. Political intrigue and magic combine in this explosive first book in an exciting new fantasy trilogy.
The Chronicles of Narnia
C. S. Lewis
The Chronicles of Narnia have enchanted millions of readers over the last fifty years, and the magical events described in C. S. Lewis's immortal prose have left many a lasting memory. For here is a world where a witch decrees eternal winter; where there are more talking animals than people; and where battles are fought by Centaurs, Giants, and Fauns.
The Chronicles of Rihannar: Book 1
What does the dragon know?
The kingdom of Everran is dying, razed by a dragon that came out of nowhere to burn its oil groves and devastate its vineyards and kill its folk. Everran was safe, prosperous, and contented, with peaceful lords, a strong king, and beautiful queen. What has it ever done to earn a curse? But legend says a dragon's coming always has a cause. If no enemy has bespelled the country, is there something wrong in Everran itself? Despite its prosperity and its peace and its royal couple who have not yet had a child?
Soldiers cannot stop the dragon. There is no help in Everran's neighbors, and none in legend or history. Why has the dragon come? What does the dragon know? Answering its riddle will explain the ruin of a kingdom - and turn its ruler into something less than human but very much more than a man.
The Moving Water
The Chronicles of Rihannar: Book 2
The fountain plays. The empress dreams. The mighty realm of Assharral shelters eight provinces under her timeless rule. Asharral is peaceful, wealthy and secure. But nobody sings. And only one vagabond wizard wonders why.
The all-powerful empress Moriana little expects she sows the seed for revolution in dictating captain of the guard, Alkir, bring her wizard Beryx. He proves an easy-to-underestimate wizard with his scarred face and crippled arm, but while she will claim first advantage with his imprisonment, Beryx's devotion to the "good magic" of Math sparks hope for those over whom Morianna rules and a viable threat to the evil magic of Ammanth that is the source of her power.
The sequel to Everran's Bane, the first Chronicle of Rihannar.
The Red Country
The Chronicles of Rihannar: Book 3
Introducing the princess and the mage.
He doesn't do well with people. She isn't so good with tact. But to survive an imperial invasion the wild, beautiful, fragile desert of Hethria will need them both.
She knows about tactics. He understands reality. They both love Hethria. But what if, to save something you love, you have to change yourself?
Some wars you just can't win alone.
The Red Country is the third book in the Chronicles of Rihannar, successor to Everrran's Bane and The Moving Water, praised by reviewers for the depth of their world-building and attractive characters. In this vividly realised high fantasy, love and magic are tested to the utmost in the struggle for a land whose spell, once experienced, is impossible to escape.
The Chronicles of Rihannar: Book 4
The one thing worse than being made a wizard is to be born a wizard.
The mage's Arts came to Phaz at birth. His father Zam is the wizard guardian of the great desert Hethria. His mother Sellithar was a Crown Princess. The rulers of mighty Assharral want him to inherit their empire. What choices does he have left? Especially with a family who fear that evil is his natural bent?
He could always run. But just to help things along, Phaz has an Art of his own that offers glimpses of the future. Run or stay, it's not where you'd want to end up.
The Seagull is story about voyages in the world and in the heart.
Lord Foul's Bane
The Chronicles of Thomas Covenant, the Unbeliever: Book 1
Stephen R. Donaldson
He called himself Thomas Covenant the Unbeliever, because he dared not believe in this strange alternate world on which he suddenly found himself.
Yet the Land tempted him. He had been sick; now he seemed better than ever before. Through no fault of his own, he had been outcast, unclean, a pariah. Now he was regarded as a reincarnation of the Land's greatest hero--Berek Halfhand--armed with the mystic power of White Gold. That power alone could protect the Lords of the Land from the ancient evil of the Despiser, Lord Foul. Except that Covenant had no idea how to use that power....
The Illearth War
The Chronicles of Thomas Covenant, the Unbeliever: Book 2
After scant days in his "real" world, Thomas Covenant finds himself again summoned to the Land. There, forty bitter years have passed, while Lord Foul, immortal enemy of the Land, moves to fulfill his prophecy of doom.
The Council of Lords find their spells useless, now that Foul the Despiser holds the Illearth Stone, ancient source of evil power. At last High Lord Elena turns in desperation to Covenant and the legendary white gold magic of his ring....
The Power that Preserves
The Chronicles of Thomas Covenant, the Unbeliever: Book 3
Twice before Thomas Covenant had been summoned to the strange otherworld where magic worked. Twice before he had been forced to join with the Lords of Revelstone in their war against Lord Foul, the ancient enemy of the Land.
Now he was back--to a Land ravaged by the armies of Lord Foul. The Lords were besieged and helpless. No place was safe, and Foul's victory seemed certain. Only Covenant could avert it. Desperately and without hope, he set out to confront the might of the Enemy. Along with him traveled a Giant, a Bloodguard, and the madwoman he had wronged. And in Foul's Creche, Lord Foul grew in power with each new defeat for the Land....
The Aeronaut's Windlass
The Cinder Spires: Book 1
Since time immemorial, the Spires have sheltered humanity, towering for miles over the mist-shrouded surface of the world. Within their halls, aristocratic houses have ruled for generations, developing scientific marvels, fostering trade alliances, and building fleets of airships to keep the peace.
Captain Grimm commands the merchant ship, Predator. Fiercely loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy's shipping lines by attacking their cargo vessels. But when the Predator is severely damaged in combat, leaving captain and crew grounded, Grimm is offered a proposition from the Spirearch of Albion--to join a team of agents on a vital mission in exchange for fully restoring Predator to its fighting glory.
And even as Grimm undertakes this dangerous task, he will learn that the conflict between the Spires is merely a premonition of things to come. Humanity's ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake...
The Conan Chronicles, Volume 1: The People of the Black Circle
The Conan Chronicles: Book 1
Conan the Cimmerian: he rose from boy-thief and mercenary to become kingof Aquilonia. Neither supernatural fiends nor demonic sorcery could oppose the barbarian warrior as he wielded his mighty sword and dispatched his enemies to a bloody doom on the battlefields of the legendary Hyborian Age.
Collected together for the first time anywhere in the world, in chronological order, are all Robert E. Howard's definitive stories of Conan, exactly as he wrote them, as fresh, atmospheric and vibrant today as when they were first published in the pulp magazines more than sixty years ago.
The Conan Chronicles, Volume 2: The Hour of the Dragon
The Conan Chronicles: Book 2
The second volume, completing the definitive collection of Conan stories, featuring the most distinctive and well known fantasy hero of all time.
The King's Blood
The Dagger and the Coin: Book 2
WAR AND MADNESS CAST SHADOWS OVER THE LANDS DRAGONS ONCE RULED.Geder Palliako's star is rising. He is a hero of Antea, protector to the crown prince, and darling of the court. But storms from his past are gathering, and with them, a war that will change everything. Cithrin bel Sarcour founded a powerful bank on stolen wealth, forged papers, and ready blades. Now every move she makes is observed, recorded, and controlled. Unless Cithrin can free herself from her gilded cage, the life she made will be for naught; war may provide just the opportunity she needs. An apostate priest sees the hidden hand behind all: a long-buried secret of the dragon empire threatens everything humanity has built. An age of madness and death approaches, with only a few doomed heroes to stand in its way.
The Widow's House
The Dagger and the Coin: Book 4
THE RISE OF THE DRAGON AND THE FALL OF KINGS
Lord Regent Geder Palliako's war has led his nation and the priests of the spider goddess to victory after victory. No power has withstood him, except for the heart of the one woman he desires. As the violence builds and the cracks in his rule begin to show, he will risk everything to gain her love or else her destruction.
Clara Kalliam, the loyal traitor, is torn between the woman she once was and the woman she has become. With her sons on all sides of the conflict, her house cannot stand, but there is a power in choosing when and how to fall.
And in Porte Oliva, banker Cithrin bel Sarcour and Captain Marcus Wester learn the terrible truth that links this war to the fall of the dragons millennia before, and that to save the world, Cithrin must conquer it.
Wards of Faerie
The Dark Legacy of Shannara: Book 1
Seven years after the conclusion of the High Druid of Shannara trilogy, New York Times bestselling author Terry Brooks at last revisits one of the most popular eras in the legendary epic fantasy series that has spellbound readers for more than three decades.
Tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. The dwindling Druid order is threatened with extinction. A sinister politician has used treachery and murder to rise as prime minister of the mighty Federation. Meanwhile, poring through a long-forgotten diary, the young Druid Aphenglow Elessedil has stumbled upon the secret account of an Elven girl's heartbreak and the shocking truth about the vanished Elfstones, which once warded the lands and kept evil at bay. But never has a little knowledge been so very dangerous--as Aphenglow quickly learns when she's set upon by assassins. Yet there can be no turning back from the road to which fate has steered her. Whoever captures the Elfstones and their untold powers will surely hold the advantage in the devastating clash to come.
The Dark Legacy of Shannara: Book 3
For centuries the Four Lands enjoyed freedom from its demon-haunted past, protected by magic-enhanced borders from the dark dimension known as the Forbidding and the profound evil imprisoned there. But now the unthinkable is happening: The ancient wards securing the barrier between order and mayhem have begun to erode--and generations of bloodthirsty, monstrous creatures, fueled by a rage thousands of years in the making, are poised to spill forth, seeking revenge for what was done to them.
Young Elf Arling Elessedil possesses the enchanted means to close the breach and once more seal the denizens of the Forbidding in their prison. But when she falls into the hands of the powerful Federation's diabolical Prime Minister, her efforts may be doomed. Only her determined sister, Aphen, who bears the Elfstones and commands their magic, has any hope of saving Arling from the hideous fate her captor has in store.
Meanwhile, Railing Ohmsford--desperate to save his imprisoned brother--seeks to discover if his famed but ill-fated ancestor Grianne is still alive and willing to help him save the world... no matter the odds or the consequences.
The Dark Tower: Book 1
In The Gunslinger (originally published in 1982), King introduces his most enigmatic hero, Roland Deschain of Gilead, the Last Gunslinger. He is a haunting, solitary figure at first, on a mysterious quest through a desolate world that eerily mirrors our own. Pursuing the man in black, an evil being who can bring the dead back to life, Roland is a good man who seems to leave nothing but death in his wake.
King released a revised edition of The Gunslinger in 2003. In the introduction of the new edition, King states that he felt that the original version was 'dry' and difficult for new readers to access. He also made the storytelling more linear as well as making the plot of the book more consistent with the series' ending. Other changes were made in order to resolve continuity errors introduced by later volumes. The added material is about 35 pages in length.
Wizard and Glass
The Dark Tower: Book 4
The Dark Tower beckons Roland, the Last Gunslinger, and the four companions he has gathered along the road. And, having narrowly escaped one world, they set out on a terrifying journey across the scarred urban wasteland to brave a new world where hidden dangers lie at every junction: a malevolent computer-run monorail hurtling towards self-destruction, Roland's relentlessly cunning old enemy, and the temptation of the wizard's diabolical glass ball, a powerful force in Roland's first love affair. This is a tale of long-ago love and adventure involving a beautiful and quixotic woman named Susan Delgado. And the Tower is closer...
Wolves of the Calla
The Dark Tower: Book 5
Roland Deschain and his ka-tet are bearing southeast through the forests of Mid-World, the almost timeless landscape that seems to stretch from the wreckage of civility that defined Roland's youth to the crimson chaos that seems the future's only promise. Readers of Stephen King's epic series know Roland well, or as well as this enigmatic hero can be known. They also know the companions who have been drawn to his quest for the Dark Tower: Eddie Dean and his wife, Susannah Jake Chambers, the boy who has come twice through the doorway of death into Roland's world and Oy, the Billy-Bumbler.
In this long-awaited fifth novel in the saga, their path takes them to the outskirts of Calla Bryn Sturgis, a tranquil valley community of farmers and ranchers on Mid-World's borderlands. Beyond the town, the rocky ground rises toward the hulking darkness of Thunderclap, the source of a terrible affliction that is slowly stealing the community's soul. One of the town's residents is Pere Callahan, a ruined priest who, like Susannah, Eddie, and Jake, passed through one of the portals that lead both into and out of Roland's world.
As Father Callahan tells the ka-tet the astonishing story of what happened following his shamed departure from Maine in 1977, his connection to the Dark Tower becomes clear, as does the danger facing a single red rose in a vacant lot off Second Avenue in midtown Manhattan. For Calla Bryn Sturgis, danger gathers in the east like a storm cloud. The Wolves of Thunderclap and their unspeakable depredation are coming. To resist them is to risk all, but these are odds the gunslingers are used to, and they can give the Calla-folken both courage and cunning. Their guns, however, will not be enough.
Song of Susannah
The Dark Tower: Book 6
Susannah Dean is possessed, her body a living vessel for the demon-mother Mia. Something is growing inside Susannah's belly, something terrible, and soon she will give birth to Mia's "chap." But three unlikely allies are following them from New York City to the border of End World, hoping to prevent the unthinkable. Meanwhile, Eddie and Roland have tumbled into the state of Maine -- where the author of a novel called 'Salem's Lot is about to meet his destiny....
The Dark Tower
The Dark Tower: Book 7
Set in a world of extraordinary circumstances, filled with stunning visual imagery and unforgettable characters, The Dark Tower series is unlike anything you have ever read. The final book opens like a door to the uttermost reaches of Stephen King's imagination. You've come this far. Come a little farther. Come all the way. The sound you hear may be the slamming of the door behind you. Welcome to The Dark Tower.
The Deed of Paksenarrion: Book 1
Refusing to marry a pig farmer and joining the army even if it means never seeing her family again, Paksenarrion begins an adventure that enables her to restore an overthrown ruler.
The Deed of Paksenarrion: Book 2
Paksenarrion, once a sheepfarmer's daughter, now a veteran warrior, meets new challenges as she breaks up a robber gang, dispells an ancient evil possessing an elvish shrine and is accepted for training at an academy for knights. Clearly, a high destiny awaits her.
Oath of Gold
The Deed of Paksenarrion: Book 3
Running away to become a soldier rather than marry the man her family had chosen for her, Paksenarrion, a sheep farmer's daughter, becomes a legendary heroine to her people.
The High Druid's Blade
The Defenders of Shannara: Book 1
Legend has it that Paxon Leah is descended from the royals and warriors who once ruled the Highlands and waged war with magical weapons. But those kings, queens, and heroes are long gone, and there is nothing enchanted about the antique sword that hangs above Paxon's fireplace. Running his family's modest shipping business, Paxon leads a quiet life--until extraordinary circumstances overturn his simple world... and rewrite his destiny.
When his brash young sister is abducted by a menacing stranger, Paxon races to her rescue with the only weapon he can find. And in a harrowing duel, he is stunned to discover powerful magic unleashed within him--and within his ancestors' ancient blade. But his formidable new ability is dangerous in untrained hands, and Paxon must master it quickly because his nearly fatal clash with the dark sorcerer Arcannen won't be his last. Leaving behind home and hearth, he journeys to the keep of the fabled Druid order to learn the secrets of magic and earn the right to become their sworn protector.
But treachery is afoot deep in the Druids' ranks. And the blackest of sorcery is twisting a helpless innocent into a murderous agent of evil. To halt an insidious plot that threatens not only the Druid order but all the Four Lands, Paxon Leah must summon the profound magic in his blood and the legendary mettle of his elders in the battle fate has chosen him to fight.
The Darkling Child
The Defenders of Shannara: Book 2
After taking up his enchanted sword against the dark sorcerer Arcannen, Paxon Leah has become the sworn protector of the Druid order. Now a critical hour is at hand, as a beloved High Druid nears the end of her reign and prepares to pass from the mortal world to the one beyond. There is little time for Paxon to mourn his friend and benefactor before duty summons him. For in a distant corner of the Four Lands, the magic of the wishsong has been detected. Paxon must accompany a Druid emissary to find its source--and ensure the formidable power is not wielded by the wrong hands.
But danger is already afoot in the village of Portlow. Gentle traveling minstrel Reyn Frosch possesses the uncanny gift, and curse, of the wishsong. And now his coveted abilities have captured the malevolent interest of none other than Arcannen--whose quest for power is exceeded only by his thirst for vengeance. The lone survivor of a brutal assault on a notorious pirate city, the sorcerer is determined to retaliate against the Federation's elite military guard--and use the devastating power of the wishsong as his ultimate weapon.
The Sorcerer's Daughter
The Defenders of Shannara: Book 3
The inspiration for the epic MTV series, the world of Shannara is brimming with untold stories and unexplored territory. Now bestselling author Terry Brooks breaks new ground with a standalone adventure that's sure to thrill veteran readers and recent converts alike.
The mysterious, magic-wielding Druid order has existed for long ages, battling any evil that threatens the Four Lands--and struggling to be understood and accepted by outsiders. But their hopes of building goodwill are dashed when a demon's murderous rampage at a peace summit leaves their political opponents dead--casting new suspicions upon the Druids and forcing them to flee from enemies both mortal and monstrous.
Paxon Leah, the order's appointed protector, knows that blame lies with Arcannen Rai, the vile sorcerer he has battled and defeated before. But there's no time to hunt his nemesis, if he is to lead the wrongfully accused Druids to their sanctuary. It is a quest fraught with danger, as a furious government agent and his army snap at their heels, and lethal predators stalk them in the depths of the untamed wilderness.
But Arcannen is playing a deeper game than Paxon realizes. Paxon's sister possesses a powerful magic that the sorcerer longs to control--but Arcannen has not reckoned with the determination of his own estranged daughter, Leofur, who is also Paxon's devoted lifemate. Leofur sets out on a perilous quest to thwart her father's desires--while the vengeful Arcannen conjures his blackest magical skills, determined to destroy them all... and claim the most powerful of magics for his own.
The Warded Man
The Demon Cycle: Book 1
As darkness falls after sunset, the corelings rise-demons who possess supernatural powers and burn with a consuming hatred of humanity. For hundreds of years the demons have terrorized the night, slowly culling the human herd that shelters behind magical wards-symbols of power whose origins are lost in myth and whose protection is terrifyingly fragile.
It was not always this way. Once, men and women battled the corelings on equal terms, but those days are gone. Night by night the demons grow stronger, while human numbers dwindle under their relentless assault. Now, with hope for the future fading, three young survivors of vicious demon attacks will dare the impossible, stepping beyond the crumbling safety of the wards to risk everything in a desperate quest to regain the secrets of the past. Together, they will stand against the night.
Published in the UK as The Painted Man.
The Desert Spear
The Demon Cycle: Book 2
The sun is setting on humanity. The night now belongs to voracious demons that prey upon a dwindling population forced to cower behind half-forgotten symbols of power. Legends tell of a Deliverer: a general who once bound all mankind into a single force that defeated the demons. But is the return of the Deliverer just another myth? Perhaps not.
Out of the desert rides Ahmann Jardir, who has forged the desert tribes into a demon-killing army. He has proclaimed himself Shar’Dama Ka, the Deliverer, and he carries ancient weapons—a spear and a crown—that give credence to his claim. But the Northerners claim their own Deliverer: the Warded Man, a dark, forbidding figure. Once, the Shar’Dama Ka and the Warded Man were friends. Now they are fierce adversaries. Yet as old allegiances are tested and fresh alliances forged, all are unaware of the appearance of a new breed of demon, more intelligent—and deadly—than any that have come before.
The Dragonriders of Pern Trilogy: Book 1
HOW CAN ONE GIRL SAVE AN ENTIRE WORLD?
To the nobles who live in Benden Weyr, Lessa is nothing but a ragged kitchen girl. For most of her life she has survived by serving those who betrayed her father and took over his lands. Now the time has come for Lessa to shed her disguise - and take back her stolen birthright.
But everything changes when she meets a queen dragon. The bond they share will be deep and last forever. It will protect them when, for the first time in centuries, Lessa's world is threatened by Thread, an evil substance that falls like rain and destroys everything it touches. Dragons and their Riders once protected the planet from Thread, but there are very few of them left these days. Now brave Lessa must risk her life, and the life of her beloved dragon, to save her beautiful world....
The Dragonriders of Pern Trilogy: Book 2
Another Turn, and the deadly silver Threads began falling again. So thebold dragonriders took to the air once more and their magnificent flyingdragons swirled and swooped, belching flames that destroyed theshimmering strands before they reach the ground.
But F'lar knew he had to find a better way to protect his beloved Pern,and he had to find it before the rebellious Oldtimers could breed anymore dissent... before his brother F'nor would be foolhardy enough tolaunch another suicide mission... and before those dratted fire-lizards could stir up any more trouble!
The White Dragon
The Dragonriders of Pern Trilogy: Book 3
Never had there been as close a bonding as the one that existed betweenthe daring and adventurous young Lord Jaxom and his extraordinary whitedragon, Ruth. Pure white and incredibly agile, Ruth was a dragon of manytalents, though almost everyone on Pern thought he was a runt that wouldnever amount to anything.
But Jaxom knew better, knew he could teach his dragon to fly and todestroy the deadly silver Threads that fell from the sky. Disobeying allrules, Jaxom and Ruth trained in secret. Their illicit flights seemedbut a minor disobedience -- until they found themselves in the path ofdanger and in a position to prevent the biggest disaster of all!
The Bone Shard Daughter
The Drowning Empire: Book 1
A tale of magic, mystery, and revolution in which the former heir to the emperor will fight to reclaim her power and her place on the throne...
The emperor's reign has lasted for decades, his mastery of bone shard magic powering the animal-like constructs that maintain law and order. But now his rule is failing, and revolution is sweeping across the Empire's many islands.
Lin is the emperor's daughter and spends her days trapped in a palace of locked doors and dark secrets. When her father refuses to recognise her as heir to the throne, she vows to prove her worth by mastering the forbidden art of bone shard magic.
Yet such power carries a great cost, and when the revolution reaches the gates of the palace, Lin must decide how far she is willing to go to claim her birthright - and save her people.
The Dwarves: Book 1
For countless millennia, the dwarves of the Fifthling Kingdom have defended the stone gateway into Girdlegard. Many and varied foes have hurled themselves against the portal and died attempting to breach it. No man or beast has ever succeeded. Until now ...
Abandoned as a child, Tungdil the blacksmnith labours contentedly in the land of Ionandar, the only dwarf in a kingdom of men. Although he does not want for friends, Tungdil is very much aware that he is alone - indeed, he has not so much as set eyes on another dwarf. But all that is about to change.
Sent out into the world to deliver a message and reacquaint himself with his people, the young foundling finds himself thrust into a battle for which he has not been trained. Not only his own safety, but the life of every man, woman and child in Girdlegard depends upon his ability to embrace his heritage. Although he has many unanswered questions, Tungdil is certain of one thing: no matter where he was raised, he is a true dwarf.
And no one has ever questioned the courage of the Dwarves.
A Wizard of Earthsea
The Earthsea Cycle: Book 1
Ursula K. Le Guin
Ged was the greatest sorcerer in all Earthsea, but once he was called Sparrowhawk, a reckless youth, hungry for power and knowledge, who tampered with long-held secrets and loosed a terrible shadow upon the world. This is the tale of his testing, how he mastered the mighty words of power, tamed an ancient dragon, and crossed death's threshold to restore the balance.
The Tombs of Atuan
The Earthsea Cycle: Book 2
When young Tenar is chosen as high priestess to the ancient and nameless Powers of the Earth, everything is taken away from her-home, family, possessions, even her name. She is now known only as Arha, the Eaten One, guardian of the labyrinthine Tombs of Atuan, shrouded in darkness. When a young wizard, Ged Sparrowhawk, comes to steal the Tombs' greatest hidden treasure, the Ring of Erreth-Akbe, Tenar's rightful duty is to protect the Tombs. But Ged also brings with him the light of magic and tales of a brighter world Tenar has never known. Will Tenar risk everything to escape the darkness that has become her domain?
The Farthest Shore
The Earthsea Cycle: Book 3
Darkness threatens to overtake Earthsea: the world and its wizards are losing their magic. Despite being wearied with age, Ged Sparrowhawk -- Archmage, wizard, and dragonlord -- embarks on a daring, treacherous journey, accompanied by Enlad's young Prince Arren, to discover the reasons behind this devastating pattern of loss. Together they will sail to the farthest reaches of their world -- even beyond the realm of death -- as they seek to restore magic to a land desperately thirsty for it.
Tehanu: The Last Book of Earthsea
The Earthsea Cycle: Book 4
Book Four of Ursula K. Le Guin's Earthsea Cycle
Years ago, they had escaped together from the sinister Tombs of Atuan -- she, an isolated young priestess; he, a powerful wizard. Now she is a farmer's widow, having chosen for herself the simple pleasures of an ordinary life. And he is a broken old man, mourning the powers lost to him through no choice of his own.
Once, when they were young, they helped each other at a time of darkness and danger and shared an adventure like no other. Now they must join forces again, to help another in need -- the physically and emotionally scarred child whose own destiny has yet to be revealed.
Tales from Earthsea
The Earthsea Cycle: Book 5
Five stories of Ursula K. Le Guin's world-renowned realm of Earthsea are collected in one volume. Featuring two classic stories, two original tales, and a brand-new novella, as well as new maps and a special essay on Earthsea's history, languages, literature, and magic.
By the Mountain Bound
The Edda of Burdens: Book 2
For five hundred years the immortal Children of the Light, einherjar and valkyrie, have lived together in the North of Valdyrgard. They were born out of the Sea, each with a shining crystal sword in his or her hand; they are Angels of Light created in the formation of a new world. But three have come before them, from the death-throes of the old world, Midgard: the world-girdling Serpent, Bearer of Burdens; the Wolf Fenris, eater of the Sun, who now takes the form of an einherjar; and his demon sister, stealer of souls.
The Children spend their days feasting, fighting, hunting, and guarding their human charges. But one dreadful day a woman is washed up from the sea, a Lady who is no mortal, though she is not valkyrie either. Thus begins the breaking of the Children of the Light, the tarnishing of their power, and the death of Valdyrgard.
By the Mountain Bound is a prequel to Elizabeth Bear's highly acclaimed All the Windwracked Stars, and tells the painful tale of love and betrayal, sorcery and battle, that led up to the day when Muire was left alone in the snow at the end of the world.
The Infernal City
The Elder Scrolls: Book 1
Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow - for wherever it falls, people die and rise again.
And it is in Umbriel's shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...
Lord of Souls
The Elder Scrolls: Book 2
Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army.
Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire--if his own heart doesn't betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls.
How can these three unlikely heroes save Tamriel when they cannot even save themselves?
Elric of Melniboné
The Elric Saga: Book 1
For ten thousand years Melnibone ruled the world. Elric, the 428th Emperor, seemed destined to see that era come to an end. An albino, sustained by rare drugs, it fell to him to confront the rise of the Young Kingdoms and the monsters and sorceries which were threatening to overwhelm him and his ancient crown.
The Fortress of the Pearl
The Elric Saga: Book 2
This fantasy story tells of Elric, the albino warrior prince, who quests in search of the mysterious Fortress of the Pearl, wherein is hidden the prized pearl at the heart of the world.
The Sailor on the Seas of Fate
The Elric Saga: Book 3
Elric of Melnibone, last of the emperors of a once mighty land, self-exiled bearer of the sword of power called Stormbringer, found a ship waiting for him on the misty seacoast of an alien land.
Boarding it, he learned then that he was to serve a strange quest side by side with other heroes from other times, for this ship sailed no earthly waters and time, for it, was flexible.
The Weird of the White Wolf
The Elric Saga: Book 4
"We must be bound to one another then. Bound by hell-forged chains and fate-haunted circumstance. Well, then - let it be thus so - and men will have cause to tremble and flee when they hear the names of Elric of Melnibone and Stormbringer, his sword. We are two of a kind - produced by an age which has deserted us. Let us give this age cause to hate us."
Imrryr, the dreaming city; Yyrkoon, the hated usurper; Cymoril, the beloved... all had fallen to the fury and unearthly power of the albino prince and his terrible sword. An Elric faced at last the fate that was to be his in this haunted era - that he must go forth, sword and man as one, and havoc and horror would be forever at his forefront until he found his Purpose that was yet obscured to him.
The Citadel of Forgotten Myths
The Elric Saga: Book 5
Elric along with his companion Moonglum return, in this prequel set within the early days of Elric's wanderings, in order to investigate the history of Melniboné and its dragons, known as the Phroon, in this exciting new addition to the Elric Saga from World Fantasy Lifetime Achievement Award winner Michael Moorcock.
Elric is the estranged emperor of the Melnibonéan empire, struggling with his nature while desperately striving to move forward with his dying empire alongside the constant thirst of his soul-sucking sword, Stormbringer. Elric is on the hunt for the great Citadel of Forgotten Myths while traveling through the remnants of his empire with his tragic best friend Moonglum, as Elric seeks the answers to the nature of the phroon of The Young Kingdoms.
The Vanishing Tower
The Elric Saga: Book 6
Elric of Melnibone, proud prince of ruins, last lord of a dying race, wanders the lands of the Young Kingdoms in search of the evil sorcerer Theleb K'aarna. His object is revenge. But to achieve this, he must first brave such horrors as...
the Creatures of Chaos,the freezing wilderness of World's Edge,the gold-skinned Kelmain hordes,King Urish the Seven-fingered,the Burning God,the Sighing Desert, andthe terrible stone-age men of Pio.
Although Elric holds within him a destiny greater than he could ever know, and controls the hellsword Stormbringer, stealer of souls, his task looks hopeless - until he encounters Myshella, Empress of the Dawn, the sleeping sorceress....
AKA: The Sleeping Soceress
The Bane of the Black Sword
The Elric Saga: Book 8
High in the wintry sky climbed the dragons as Elric urged his charges westwards. Thoughts of love, of peace, of vengeance even were lost in that reckless sweeping across glowering skies which hung over that ancient Age of the Young Kingdoms. Elric, proud and disdainful in his knowledge that even his deficient blood was the blood of Sorcerer Kings of Melnibone, became detached.
He had no loyalties then, no friends, and if evil possessed him, then it was a pure and brilliant evil, untainted by human drivings.
High soared the dragons until below them was the heaving black mass, marring the landscape, the fear-driven horde of barbarians who, in their ignorance, had sought to conquer the lands beloved of Elric of Melnibone.
The Elric Saga: Book 9